three-mesh-bvh
A BVH implementation to speed up raycasting against three.js meshes.
Found 454 results for webvr
A BVH implementation to speed up raycasting against three.js meshes.
Easily display interactive 3D models on the web and in AR!
A web framework for building virtual reality experiences.
Add-ons and examples for A-Frame VR.
A 3D Force-Directed Graph component for A-Frame.
A Cardboard VR implementation of a WebVR 1.1 VRDisplay for polyfilling the WebVR API
Use WebVR today, on mobile or desktop, without requiring a special browser build.
Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.
Use the WebXR Device API today, providing fallbacks to native WebVR 1.1 and Cardboard.
Build virtual reality experiences with A-Frame and React.
Web client for JanusVR worlds
Infinite environments for your A-Frame VR scene in just one file.
Physics system for A-Frame VR, built on Cannon.js & Ammo.js
Rotate an entity to face towards another entity in A-Frame
Set properties in response to events in A-Frame
Particle systems for A-Frame.
A data visualization set of components for A-Frame.
Orbit controls for A-Frame.
Easily add and combine post-processing effects with <model-viewer>!
All-in-one natural hand controller interaction component for A-Frame.
Basic A-Frame support for the new three.ar.js library and WebARonARKit/Core browsers, as well as WebXR Viewer.
Animations in A-Frame using anime.js
Encapsulate groups of entities, use templating engines, and do string interpolations in A-Frame
Cannon API interface components the A-Frame Physics System.
Javascript web browser for AR, VR, and WebGL sites
Library that creates a UI wrapping the WebVR experience
An A-Frame component that provides and normalizes directional events for thumbpads and thumbsticks.
Build next-level interactive web applications.
Physics system for A-Frame VR, built on Cannon.js
A 3D Globe component for A-Frame.
Provides a component that constructs a toggle-able dialog with a title, description, image, and close button.
A web framework for building multi-user virtual reality experiences.
Randomize color, position, rotation, and scale in A-Frame
A-Frame Mouse Cursor Component for A-Frame VR.
Game-Loop-Based Gamepad API Wrapper
A visual inspector tool for A-Frame.
State management for A-Frame using single global state modified through actions. State flows down to application via declarative binding.
Orbiting Controls component for A-Frame VR
Position and layout child entities in 3D space for A-Frame
A-Frame teleport controls component
Use the WebXR Device API today, providing fallbacks to native WebVR 1.1 and Cardboard.
Provides a component that makes an entity into a clickable link hotspot. Simple alternative to using <a-link>.
An entry point for WebXR tools.
Flat-shaded, animated ocean primitive and component.
A standardized reality for future of the 3D Web
Particle systems for A-Frame.
A Slice9 component for A-Frame.
A standardized reality for future of the 3D Web
Easily display interactive 3D models on the web and in AR!
Geometry-based text for A-Frame
General purpose command-line tool for A-Frame.
A shader to render DOM Element for A-Frame VR.
Stereoscopic component for A-Frame VR.
Javascript web browser for the post-screen world
An axis-aligned bounding box component for A-Frame.
WebXR Plugin
Animation mixer for JSON and glTF models.
A standardized reality for future of the 3D Web
A-Frame motion capture components
A-Frame GUI components
A timeline component to use with the A-Frame animation component.
Geometry-based text in A-Frame
Boilerplate for building virtual reality experiences with A-Frame and React.
Audio visualizations in A-Frame using Web Audio (AnalyserNode)
Source code / text editor component for A-Frame (wraps ACE)
An Engine for Web-Based Immersive UI!
A controller haptics (vibrations) component for A-Frame.
Loader for THREE.ObjectLoader-compatible models.
Lightweight, functional, and fully customizable VR keyboard for A-Frame.
A shader to display GIF for A-Frame VR.
Blend4Web is a framework for creating interactive web-based 3D, VR and AR content using webgl. The framework can be used for showcasing products, e-learning, game development, advertising and web design.
A standardized reality for future of the 3D Web
Build virtual and augmented reality experiences with React and A-Frame.
A component to declaratively proxy events for A-Frame.
Click & Drag component for A-Frame.
A helper three.js library for building AR web experiences that run in WebARonARKit and WebARonARCore
BMFont Text component for A-Frame.
Rounded primitive/component for AFrame (https://aframe.io).
nunuStudio is a web based game engine for 3D and 2D game development with support for VR and AR
Easily display interactive 3D models on the web and in AR!
A component that enables sorting and manually defining render order for transparent objects.
Hook in Redux reducers, data bindings, and action dispatches for A-Frame
An A-Frame component to merge geometries to reduce draw calls.
Square grid primitive for scene debugging.
Cubemap component for A-Frame.
A web framework for building virtual reality experiences.
Cursor component for tracked controls in A-Frame.
Multi-user in A-Frame using Firebase
An A-Frame component to set UVs onto a plane geometry given a gridded texture atlas.
A (almost) direct port of the ThreeJS OrbitControls as a component for A-Frame.
Easily add and combine post-processing effects with <model-viewer>!
A-Frame Component that allows entities to follow predefined paths
A 3d geographic map component for AFrame that uses Cesium data.
Map entity & component for A-Frame.
Generate a number of entities in A-Frame given a mixin
A companion watch server to receive and save changes coming from the A-Frame Inspector.
Video Controls for video assets
A shader to display videos with transparency (alpha channel) for A-Frame.
Physics system for A-Frame VR, built on Cannon.js
A Proxemic Interactions component for A-Frame.
Native VR and AR engine for JavaScript
Make 3D Charts with this component based on A-Frame.
Performance statistics HUD specifically for WebXR THREE.js Projects.
Audio visualizer components for A-Frame.
An A-Frame component for creating maps in VR using d3-geo projections
Gradient sky with adjustable sun in A-Frame
A linear interpolation component for A-Frame.
A-Frame gradient sky component
A-Frame MMD component
core model for Convolvr, the abstract, responsive WebVR framework
A-Frame GIF Component to display GIF animation as a material for A-Frame VR.
Some helpful glTF components for A-Frame
A-Frame kit of components for making a simple WebVR shooter minigame.
L-System/LSystem component for A-Frame to draw 3D turtle graphics. Using Lindenmayer as backend.
A-Frame wrapper for Three.js Rect Area Light
Two-pass Outline effect component for A-Frame
A A-Frame component to move cursor along objects' surface.
A shader to render DOM Element for A-Frame VR.
This package utilize loading, selection gamepads models for current vr device, positioning them relative head. Typescript ready. ### Supported devices: 1. Lenovo DayDream 2. Oculus Rift 3. Oculus Go 4. Oculus Quest 5. Gear VR 6. HTC Vive 7. Win
An A-Frame component for quickly creating rooms connected by doors.
game components for A-Frame
A web framework for building multi-user virtual reality experiences.
Three.js VR world procedurally generated in the browser.
In-VR console logs for A-Frame.
A web framework for building multi-user virtual reality experiences.
Charts of data built on A-Frame
A GLTF Exporter component for A-Frame.
Renders 3D plots of functions and data
All-in-one natural hand controller interaction component for A-Frame.
Fit Texture component for A-Frame.
Javascript web browser for the post-screen world
An A-Frame cursor that sticks to things and has fuse.
The WebVR Javascript Library
Decorate component functions to have them automatically subscribe/unsubscribe to events.
GearVR Controller Component component for A-Frame.
Provides helper functions, behaviors and A-Frame components for common functionality compatible with AltspaceSDK.
Simple teleport navigation for non-XR devices.
An optionated postMessage component for A-Frame.
Speech Command component for A-Frame.
A one-liner component for viewing Stereo/Mono 360/180 videos in WebVR, including a control bar for it
A component to film and record A-Frame scenes with a controlled camera (pans, dollies, tilts).
CPU-based particles for A-Frame from pre-simulated particle systems.
A Input Mapping component for A-Frame.
Auto-Detect Controllers component for A-Frame.
Selected component for A-Frame VR.
Drag Look Controls component for A-Frame VR.
A chromakey material for A-Frame.
Physics components for A-Frame VR.
Tube following a custom path, primitive and component.
Terrain model components for A-Frame.
A Ambisonic Audio component for A-Frame.
A component to add a configurable lens-flare (and optional light) to an entity
A Tangram terrain component for A-Frame.
Mirror effect material that works with snapshots of the scene.
A standardized reality for future of the 3D Web
Video Billboard entity & component for A-Frame.
A Point component for A-Frame.
A Pointcloud component for A-Frame.
An A-Frame component for placing raytraced surfaces in a scene.
A component to extract parts from a GLTF model into their own A-Frame entities.
An A-Frame WebVR primitive that has a circle of high-resolution terrain near the origin, surrounded by a low-resolution plain that stretches to the horizon
Initializes aframe components using json
JavaScript 3D library
stats-in-vr component for A-Frame.
An A-Frame WebVR component for cheaply creating thousands of boxy buildings.
A-Frame component to proxy keyboard/gamepad controls between devices over WebRTC.
A component and primitive to draw a series of lines, for A-Frame WebXR. Similar to the line primitive, but draws multiple lines.
HTML5 canvas component for A-Frame VR.
HTML Embed is a component created for A-Frame. The HTML Embed component allows for arbitrary html to be inserted into your aframe scene. It allows you to update the display within A-Frame simply by manipulating the DOM as you normally would.
Fork of A-Frame v0.3.0 look controls component with reversed mouse drag.
A Curve component to draw curves with some extras in A-Frame.
A map component using Mapbox for A-Frame.
Asset OnDemand component for A-Frame.
Drag-n-drop entites using mouse cursor.
WMS (Web Map Service) in A-Frame
One-liner to start THREE.js WebVR projects.
Hyper Link component for A-Frame.
Controls for spherical movements by looking for A-Frame.
Visualize GeoJSON/TopoJSON documents in A-Frame with the help of the D3 library
Sends OSC messages over a WebSocket connection.
A-frame component changing the material color based on the camera rotation
A A-Frame Bring To Front Component component for A-Frame.
Dynamically translate HTML and CSS to A-Frame 3D world for virtual reality.
A Tooltip component for A-Frame.
A Line component for A-Frame.
[](https://badge.fury.io/js/vrb)
An Extrude SVG component for A-Frame.
A component for displaying OGC 3D Tiles.
A-Frame rain component
A-Frame Color Wheel component, designed for A-Frame Material
Animated spritesheet support for A-Frame
A fork of A-Frame Inspector designed to be use as visual editor used in SenangWebs.
[](https://badge.fury.io/js/centro-ui)
A Cardboard VR implementation of a WebVR 1.1 VRDisplay for polyfilling the WebVR API
Infinite grounds for your A-Frame VR scene in just one file.
Enables functionality for VR videos, including 360, stereoscopic, 3D objects, interaction and control, crosshairs, and ambisonic audio.
UI components for A-Frame.
Using shake.js to display toggle UI modal
UI Widgets for A-Frame.
Particle systems for A-Frame.
Material design (inputs, keyboards, checkbox, radio button) for A-Frame (https://aframe.io).
Supercraft loader for A-Frame.
Create a modal dialog or floating menu in A-Frame.
Provides a component that makes an entity into a clickable link hotspot. Simple alternative to using <a-link>.
A ring shader for A-Frame.
Svgfile component for A-Frame.
src-fit texture-fitting component for A-Frame.
Look control that interprets gaze data as input.
A Toggle Controls component for A-Frame.
A Tangram component for A-Frame.
A simple FPS counter component to measure performance in VR for A-Frame.
Face Set component for A-Frame.
Spawning entities using mouse click.
Loads PointClouds using Potree
A Supercraft Thing component for A-Frame.
Starting point for building vive WebVR experiences
B web framework for building virtual reality experiences.
A Grammar of Graphics for Virtual Reality Data Visualization using A-Frame
Easily display interactive 3D models on the web and in AR!
A simple port of felixmariotto's three-mesh-ui package for use in A-Frame's environment
AFrame Presentation component
A Theatrical Scrim for A-Frame
WebXR in-session console
Javascript web browser for the post-screen world
Aframe Component for the MeshNormalMaterial. A material that maps the normal vectors to RGB colors
robot soccerball
Move the mouse to look around, without needing to hold the button down.
AFrame JSON data scatterplot component
A simple collider for detecting when two objects interact with each other
AFRAME multi-video component allowing for using a single video source organized like an image sprite as textures on multiple geometries each starting at different times in the video source.
A visual inspector tool for A-Frame.
Mountain terrain in A-Frame using randomly-generated height maps
An A-Frame component for graphing audio responsive points.
Google Resonance component for A-Frame (https://aframe.io).
Bind webthings to XR
three.js Event Listener for click,gaze and so on
Persist camera location between refreshes or visits.
A-FRAME component that points entity behind the back by arrow at screen border
React VR Line component
A Google Poly component for A-Frame.
A web framework for building virtual reality experiences.
A-Frame motion capture component
A component to pretty-log cursor events.
A preloading animation that automatically displays while scene assets load.
Web-Centric functionality for A-Frame
Intuitive controls for desktop A-frame experiences
A standardized reality for future of the 3D Web
Use OpenLayers maps inside A-Frame
A triangleset geometry primitive for A-Frame
Text wrapping for AFrame draw.