three-mesh-bvh
A BVH implementation to speed up raycasting against three.js meshes.
Found 454 results for webvr
A BVH implementation to speed up raycasting against three.js meshes.
Easily display interactive 3D models on the web and in AR!
A web framework for building virtual reality experiences.
Add-ons and examples for A-Frame VR.
A 3D Force-Directed Graph component for A-Frame.
A Cardboard VR implementation of a WebVR 1.1 VRDisplay for polyfilling the WebVR API
Use WebVR today, on mobile or desktop, without requiring a special browser build.
Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.
Use the WebXR Device API today, providing fallbacks to native WebVR 1.1 and Cardboard.
Web client for JanusVR worlds
Build virtual reality experiences with A-Frame and React.
Infinite environments for your A-Frame VR scene in just one file.
A data visualization set of components for A-Frame.
Set properties in response to events in A-Frame
Particle systems for A-Frame.
Rotate an entity to face towards another entity in A-Frame
Orbit controls for A-Frame.
Easily add and combine post-processing effects with <model-viewer>!
Physics system for A-Frame VR, built on Cannon.js & Ammo.js
Basic A-Frame support for the new three.ar.js library and WebARonARKit/Core browsers, as well as WebXR Viewer.
All-in-one natural hand controller interaction component for A-Frame.
Animations in A-Frame using anime.js
Cannon API interface components the A-Frame Physics System.
Encapsulate groups of entities, use templating engines, and do string interpolations in A-Frame
Javascript web browser for AR, VR, and WebGL sites
Library that creates a UI wrapping the WebVR experience
An A-Frame component that provides and normalizes directional events for thumbpads and thumbsticks.
Build next-level interactive web applications.
Physics system for A-Frame VR, built on Cannon.js
A 3D Globe component for A-Frame.
Provides a component that constructs a toggle-able dialog with a title, description, image, and close button.
A web framework for building multi-user virtual reality experiences.
Randomize color, position, rotation, and scale in A-Frame
Game-Loop-Based Gamepad API Wrapper
A visual inspector tool for A-Frame.
A-Frame Mouse Cursor Component for A-Frame VR.
Orbiting Controls component for A-Frame VR
Position and layout child entities in 3D space for A-Frame
A-Frame teleport controls component
State management for A-Frame using single global state modified through actions. State flows down to application via declarative binding.
Use the WebXR Device API today, providing fallbacks to native WebVR 1.1 and Cardboard.
Particle systems for A-Frame.
Provides a component that makes an entity into a clickable link hotspot. Simple alternative to using <a-link>.
Geometry-based text for A-Frame
An entry point for WebXR tools.
Flat-shaded, animated ocean primitive and component.
A standardized reality for future of the 3D Web
A Slice9 component for A-Frame.
A standardized reality for future of the 3D Web
Easily display interactive 3D models on the web and in AR!
General purpose command-line tool for A-Frame.
Stereoscopic component for A-Frame VR.
A shader to render DOM Element for A-Frame VR.
Animation mixer for JSON and glTF models.
Javascript web browser for the post-screen world
An axis-aligned bounding box component for A-Frame.
WebXR Plugin
A standardized reality for future of the 3D Web
A-Frame motion capture components
A web framework for building virtual reality experiences.
A timeline component to use with the A-Frame animation component.
Performance statistics HUD specifically for WebXR THREE.js Projects.
Geometry-based text in A-Frame
Boilerplate for building virtual reality experiences with A-Frame and React.
A-Frame GUI components
Audio visualizations in A-Frame using Web Audio (AnalyserNode)
Source code / text editor component for A-Frame (wraps ACE)
An Engine for Web-Based Immersive UI!
A controller haptics (vibrations) component for A-Frame.
Lightweight, functional, and fully customizable VR keyboard for A-Frame.
A standardized reality for future of the 3D Web
A shader to display GIF for A-Frame VR.
Build virtual and augmented reality experiences with React and A-Frame.
Blend4Web is a framework for creating interactive web-based 3D, VR and AR content using webgl. The framework can be used for showcasing products, e-learning, game development, advertising and web design.
A component to declaratively proxy events for A-Frame.
Click & Drag component for A-Frame.
A helper three.js library for building AR web experiences that run in WebARonARKit and WebARonARCore
Loader for THREE.ObjectLoader-compatible models.
BMFont Text component for A-Frame.
Rounded primitive/component for AFrame (https://aframe.io).
nunuStudio is a web based game engine for 3D and 2D game development with support for VR and AR
Easily display interactive 3D models on the web and in AR!
A component that enables sorting and manually defining render order for transparent objects.
Hook in Redux reducers, data bindings, and action dispatches for A-Frame
An A-Frame component to merge geometries to reduce draw calls.
Square grid primitive for scene debugging.
Cubemap component for A-Frame.
Multi-user in A-Frame using Firebase
An A-Frame component to set UVs onto a plane geometry given a gridded texture atlas.
Visualize GeoJSON/TopoJSON documents in A-Frame with the help of the D3 library
A (almost) direct port of the ThreeJS OrbitControls as a component for A-Frame.
Cursor component for tracked controls in A-Frame.
A-Frame gradient sky component
Easily add and combine post-processing effects with <model-viewer>!
A-Frame Component that allows entities to follow predefined paths
A linear interpolation component for A-Frame.
A 3d geographic map component for AFrame that uses Cesium data.
Map entity & component for A-Frame.
Generate a number of entities in A-Frame given a mixin
A companion watch server to receive and save changes coming from the A-Frame Inspector.
Video Controls for video assets
Physics system for A-Frame VR, built on Cannon.js
A shader to display videos with transparency (alpha channel) for A-Frame.
A Proxemic Interactions component for A-Frame.
Native VR and AR engine for JavaScript
Make 3D Charts with this component based on A-Frame.
A-Frame MMD component
Audio visualizer components for A-Frame.
An A-Frame component for creating maps in VR using d3-geo projections
Gradient sky with adjustable sun in A-Frame
A-Frame GIF Component to display GIF animation as a material for A-Frame VR.
core model for Convolvr, the abstract, responsive WebVR framework
Some helpful glTF components for A-Frame
L-System/LSystem component for A-Frame to draw 3D turtle graphics. Using Lindenmayer as backend.
A-Frame wrapper for Three.js Rect Area Light
Two-pass Outline effect component for A-Frame
A A-Frame component to move cursor along objects' surface.
An A-Frame component for quickly creating rooms connected by doors.
A-Frame kit of components for making a simple WebVR shooter minigame.
A shader to render DOM Element for A-Frame VR.
game components for A-Frame
This package utilize loading, selection gamepads models for current vr device, positioning them relative head. Typescript ready. ### Supported devices: 1. Lenovo DayDream 2. Oculus Rift 3. Oculus Go 4. Oculus Quest 5. Gear VR 6. HTC Vive 7. Win
Decorate component functions to have them automatically subscribe/unsubscribe to events.
In-VR console logs for A-Frame.
A web framework for building multi-user virtual reality experiences.
A web framework for building multi-user virtual reality experiences.
Three.js VR world procedurally generated in the browser.
Charts of data built on A-Frame
A GLTF Exporter component for A-Frame.
Renders 3D plots of functions and data
All-in-one natural hand controller interaction component for A-Frame.
A Google Poly component for A-Frame.
Fit Texture component for A-Frame.
Javascript web browser for the post-screen world
GearVR Controller Component component for A-Frame.
Provides helper functions, behaviors and A-Frame components for common functionality compatible with AltspaceSDK.
Terrain model components for A-Frame.
The WebVR Javascript Library
Simple teleport navigation for non-XR devices.
An optionated postMessage component for A-Frame.
Speech Command component for A-Frame.
A one-liner component for viewing Stereo/Mono 360/180 videos in WebVR, including a control bar for it
Controls for spherical movements by looking for A-Frame.
An A-Frame cursor that sticks to things and has fuse.
A component to film and record A-Frame scenes with a controlled camera (pans, dollies, tilts).
A Input Mapping component for A-Frame.
Auto-Detect Controllers component for A-Frame.
A chromakey material for A-Frame.
Drag Look Controls component for A-Frame VR.
CPU-based particles for A-Frame from pre-simulated particle systems.
Tube following a custom path, primitive and component.
Physics components for A-Frame VR.
A Ambisonic Audio component for A-Frame.
A component to add a configurable lens-flare (and optional light) to an entity
Selected component for A-Frame VR.
Mirror effect material that works with snapshots of the scene.
A standardized reality for future of the 3D Web
A Tangram terrain component for A-Frame.
UI Widgets for A-Frame.
An A-Frame component for placing raytraced surfaces in a scene.
A component to extract parts from a GLTF model into their own A-Frame entities.
An A-Frame WebVR primitive that has a circle of high-resolution terrain near the origin, surrounded by a low-resolution plain that stretches to the horizon
Initializes aframe components using json
Video Billboard entity & component for A-Frame.
A Pointcloud component for A-Frame.
JavaScript 3D library
stats-in-vr component for A-Frame.
An A-Frame WebVR component for cheaply creating thousands of boxy buildings.
A-Frame component to proxy keyboard/gamepad controls between devices over WebRTC.
HTML Embed is a component created for A-Frame. The HTML Embed component allows for arbitrary html to be inserted into your aframe scene. It allows you to update the display within A-Frame simply by manipulating the DOM as you normally would.
A component and primitive to draw a series of lines, for A-Frame WebXR. Similar to the line primitive, but draws multiple lines.
HTML5 canvas component for A-Frame VR.
Animated spritesheet support for A-Frame
A Uploadcare component for A-Frame.
A Curve component to draw curves with some extras in A-Frame.
A map component using Mapbox for A-Frame.
Asset OnDemand component for A-Frame.
Drag-n-drop entites using mouse cursor.
WMS (Web Map Service) in A-Frame
Fork of A-Frame v0.3.0 look controls component with reversed mouse drag.
Sends OSC messages over a WebSocket connection.
A A-Frame Bring To Front Component component for A-Frame.
Dynamically translate HTML and CSS to A-Frame 3D world for virtual reality.
A Tooltip component for A-Frame.
A-frame component changing the material color based on the camera rotation
One-liner to start THREE.js WebVR projects.
A Line component for A-Frame.
[](https://badge.fury.io/js/vrb)
A web framework for building virtual reality experiences.
A component for displaying OGC 3D Tiles.
A-Frame rain component
An Extrude SVG component for A-Frame.
A-Frame Color Wheel component, designed for A-Frame Material
A Point component for A-Frame.
A fork of A-Frame Inspector designed to be use as visual editor used in SenangWebs.
Particle systems for A-Frame.
[](https://badge.fury.io/js/centro-ui)
A Cardboard VR implementation of a WebVR 1.1 VRDisplay for polyfilling the WebVR API
Enables functionality for VR videos, including 360, stereoscopic, 3D objects, interaction and control, crosshairs, and ambisonic audio.
UI components for A-Frame.
Using shake.js to display toggle UI modal
Infinite grounds for your A-Frame VR scene in just one file.
Material design (inputs, keyboards, checkbox, radio button) for A-Frame (https://aframe.io).
Create a modal dialog or floating menu in A-Frame.
Provides a component that makes an entity into a clickable link hotspot. Simple alternative to using <a-link>.
Supercraft loader for A-Frame.
A ring shader for A-Frame.
Svgfile component for A-Frame.
src-fit texture-fitting component for A-Frame.
Look control that interprets gaze data as input.
A Toggle Controls component for A-Frame.
Hyper Link component for A-Frame.
Physics system for A-Frame VR, built on Cannon.js
A Tangram component for A-Frame.
A simple FPS counter component to measure performance in VR for A-Frame.
Face Set component for A-Frame.
Spawning entities using mouse click.
Loads PointClouds using Potree
A Supercraft Thing component for A-Frame.
Starting point for building vive WebVR experiences
B web framework for building virtual reality experiences.
A simple port of felixmariotto's three-mesh-ui package for use in A-Frame's environment
AFrame Presentation component
A Grammar of Graphics for Virtual Reality Data Visualization using A-Frame
Easily display interactive 3D models on the web and in AR!
A Theatrical Scrim for A-Frame
WebXR in-session console
Javascript web browser for the post-screen world
robot soccerball
Move the mouse to look around, without needing to hold the button down.
Aframe Component for the MeshNormalMaterial. A material that maps the normal vectors to RGB colors
A web framework for building multi-user virtual reality experiences.
Mountain terrain in A-Frame using randomly-generated height maps
An A-Frame component for graphing audio responsive points.
AFrame JSON data scatterplot component
A simple collider for detecting when two objects interact with each other
AFRAME multi-video component allowing for using a single video source organized like an image sprite as textures on multiple geometries each starting at different times in the video source.
A visual inspector tool for A-Frame.
Google Resonance component for A-Frame (https://aframe.io).
Bind webthings to XR
Persist camera location between refreshes or visits.
A-FRAME component that points entity behind the back by arrow at screen border
React VR Line component
A-Frame motion capture component
A component to pretty-log cursor events.
A preloading animation that automatically displays while scene assets load.
three.js Event Listener for click,gaze and so on
A standardized reality for future of the 3D Web
Use OpenLayers maps inside A-Frame
A triangleset geometry primitive for A-Frame