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Package Exports

  • 3dtiles-tool

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (3dtiles-tool) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

3dtiles-tool

3DTiles Generate Tool

3DTiles规范包括了诸如GLTF、B3DM、PNTS、JSON等多种类型的文件,本工具库主要是为生成及组装这些文件提供便利。当前,仅支持从Three.js对象导出GLB及生成B3DM文件两大功能,后续还将不断完善。

Usage

1.首先,根据Three.js对象生成GLB文件,其中batchId数组需要依据业务需求填充相应值,具体请参考3DTiles规范文档。

import { exportGlbBufferFromTHREE } from "3dtiles-tool"
import * as THREE from "three"

const blockFaceAttribute = {
  batchId: new Uint16Array(visibleTriangleFaceCount * 3),
  position: new Float64Array(visibleTriangleFaceCount * 9),
  normal: new Float64Array(visibleTriangleFaceCount * 9),
  color: new Float32Array(visibleTriangleFaceCount * 12),
}

const blockFaceGeometry = new THREE.BufferGeometry()
blockFaceGeometry.setAttribute('position', new THREE.Float32BufferAttribute(blockFaceAttribute.position, 3))
blockFaceGeometry.setAttribute('color', new THREE.Float32BufferAttribute(blockFaceAttribute.color, 4))
blockFaceGeometry.setAttribute('normal', new THREE.Float32BufferAttribute(blockFaceAttribute.normal, 3))
blockFaceGeometry.setAttribute('batchId', new THREE.Uint16BufferAttribute(blockFaceAttribute.batchId, 1))

const blockFaceMesh = new THREE.Mesh(blockFaceGeometry, new THREE.MeshPhongMaterial({
  vertexColors: THREE.FaceColors,
  flatShading: true,
}))

const glbBuffer = await exportGlbBufferFromTHREE(blockFaceMesh)

2.接着,根据业务需求制作batchTable和featureTable对象。若业务上对此无需求,也可不构造相应的table对象,并在下一步中省略为b3dm对象赋该值。当为batchTable对象添加属性时,它将根据batchLength值和传入的typedArray类型及长度自动生成对应的JSON Header。当为featureTable对象添加属性时,属性的key值必须为3DTiles规范内合法的key值,这将由常量B3DM_GLOBAL_PROPERTY所记载,超出该常量范围的key值将导致报错。另外,BATCH_LENGTH这种特殊的featureTable属性可由Batched3DModel对象根据GLB推导得出,可省略设置。

import { BatchTableMap, FeatureTableMap, B3DM_GLOBAL_PROPERTY } from "3dtiles-tool"

const batchLength = 100
const batchTableMap = new BatchTableMap()
batchTableMap.set("verticeIndex", new Uint16Array(batchLength))
batchTableMap.set("cellIndex", new Uint16Array(3 * batchLength))

const featureTableMap = new FeatureTableMap()
featureTableMap.set(B3DM_GLOBAL_PROPERTY.RTC_CENTER, new Float32Array([1, 2, 3]))

3.最后,构造Batched3DModel对象并设置相应属性后,调用export()方法即可将以上三者拼接成B3DM文件。该方法返回值为ArrayBuffer对象,可直接作为二进制数据流存入数据库或写入文件。

import { Batched3DModel } from "3dtiles-tool"

const b3dm = new Batched3DModel()
b3dm.glbBuffer = glbBuffer
b3dm.batchTableMap = batchTableMap
b3dm.featureTableMap = featureTableMap

const buffer = b3dm.export()