Package Exports
- @aduh95/viz.js
- @aduh95/viz.js/wasm
- @aduh95/viz.js/worker
Readme
Viz.js
This project builds Graphviz with Emscripten and provides a simple wrapper for using it in the browser.
See Also
Have a look at Dagre, which is not a hack.
Usage
Node.js
import Viz from "@aduh95/viz.js";
import getWorker from "@aduh95/viz.js/worker";
const worker = getWorker();
const viz = new Viz({ worker });
viz
.renderString("digraph{1 -> 2 }")
.then(svgString => {
console.log(svgString);
})
.catch(error => {
console.error(error);
})
.finally(() => {
// If you don't terminate the worker explicitly, it will be terminated at the end of process
worker.terminate();
});
If you want to use it from a CommonJS script, you would need to use a dynamic imports:
async function dot2svg(dot, options = {}) {
const Viz = await import("@aduh95/viz.js").then(m => m.default);
const getWorker = await import("@aduh95/viz.js/worker").then(m => m.default);
const worker = getWorker();
const viz = new Viz({ worker });
return viz.renderString(dot, options);
}
Browsers
You can either use the worker
or the workerURL
on the constructor. Note that
when using workerURL
, Viz
constructor will try to spawn a webworker using
type=module
. If you don't want a module worker, you should provide a worker
instead.
The Worker module exports a function that takes
an Emscripten Module object.
You can use that to tweak the defaults, the only requirement is to define a
locateFile
method that returns the URL of the WASM file.
// worker.js
import initWASM from "@aduh95/viz.js/worker";
// If you are not using a bundler that supports package.json#exports
// use /node_modules/@aduh95/viz.js/dist/render.browser.js instead.
import wasmURL from "file-loader!@aduh95/viz.js/wasm";
// If you are not using a bundler that supports package.json#exports
// Or doesn't have a file-loader plugin to get URL of the asset,
// use "/node_modules/@aduh95/viz.js/dist/render.wasm" instead.
initWASM({
locateFile() {
return wasmURL;
},
});
And give feed that module to the main thread:
//main.js
import Viz from "@aduh95/viz.js";
// If you are not using a bundler that supports package.json#exports
// use /node_modules/@aduh95/viz.js/dist/index.mjs instead.
const workerURL = "/worker.js";
let viz;
async function dot2svg(dot, options) {
if (viz === undefined) {
viz = new Viz({ workerURL });
}
return viz.renderString(dot, options);
}
If you are using a CDN and don't want a separate file for the worker module, there is a workaround:
import Viz from "https://unpkg.com/@aduh95/viz.js@3.0.0-beta.5/dist/index.mjs";
const workerURL = URL.createObjectURL(
new Blob(
[
"const Module =",
"{ locateFile: file =>",
'"https://unpkg.com/@aduh95/viz.js@3.0.0-beta.5/dist/"',
"+ file",
"};", // Module.locateFile let the worker resolve the wasm file URL
"import(", // importScripts is not restricted by same-origin policy
"Module.locateFile(", // We can use it to load the JS file
'"render.js"',
")).then(i=>i(Module));",
],
{ type: "application/javascript" }
)
);
async function dot2svg(dot, options) {
const viz = new Viz({ workerURL });
return viz.renderString(dot, options);
}
Building From Source
To build from source, first install the Emscripten SDK. You'll also need Node.js 13+ and Yarn 2+.
On macOS:
brew install yarn binaryen emscripten automake libtool pkg-config qt
You will certainly need to tweak config files to make sure your system knows where it should find each binary.
The build process for Viz.js is split into two parts: building the Graphviz and Expat dependencies, and building the rendering script files and API.
make deps
make all -j4
make test