JSPM

@antv/g-webgpu

0.7.2
  • ESM via JSPM
  • ES Module Entrypoint
  • Export Map
  • Keywords
  • License
  • Repository URL
  • TypeScript Types
  • README
  • Created
  • Published
  • Downloads 83635
  • Score
    100M100P100Q169716F
  • License ISC

Package Exports

  • @antv/g-webgpu
  • @antv/g-webgpu/es/index.js
  • @antv/g-webgpu/lib/index.js

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (@antv/g-webgpu) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

@antv/g-webgpu

import { World } from '@antv/g-webgpu';

const world = new World({
  engineOptions: {
    supportCompute: true,
  },
});

const compute = world.createComputePipeline({
  shader: `
    //...
  `, // 下一节的 Shader 文本
  dispatch: [1, 1, 1],
  onCompleted: (result) => {
    console.log(result); // [2, 4, 6, 8, 10, 12, 14, 16]
    world.destroy(); // 计算完成后销毁相关 GPU 资源
  },
});

// 绑定输入到 Compute Shader 中的两个参数
world.setBinding(compute, 'vectorA', [1, 2, 3, 4, 5, 6, 7, 8]);
world.setBinding(compute, 'vectorB', [1, 2, 3, 4, 5, 6, 7, 8]);

使用 TS 编写 Shader:

import { globalInvocationID } from 'g-webgpu';

@numthreads(8, 1, 1)
class Add2Vectors {
  @in @out
  vectorA: float[];

  @in
  vectorB: float[];

  sum(a: float, b: float): float {
    return a + b;
  }

  @main
  compute() {
    // 获取当前线程处理的数据
    const a = this.vectorA[globalInvocationID.x];
    const b = this.vectorB[globalInvocationID.x];

    // 输出当前线程处理完毕的数据,即两个向量相加后的结果
    this.vectorA[globalInvocationID.x] = this.sum(a, b);
  }
}