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@douyinfe/semi-animation

2.76.0-beta.0
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  • License MIT

animation base library for semi-ui

Package Exports

    This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (@douyinfe/semi-animation) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

    Readme

    Provides basic JS animation engine:

    • Simulate animation changes based on interpolation,the performance is more natural
    • Support the definition of various easing functions
    • Provides a complete life cycle hook and operation method, allowing developers to freely control the animation

    Install

    npm install @douyinfe/semi-animation

    Usage

    Animation

    semi-animation provides a class called Animation . It has a complete life cycle hook and control method to support operating animation like audio and video.

    • Use in JS
    import { Animation } from '@douyinfe/semi-animation';
    
    const div = document.createElement('span');
    div.style.display = 'inline-block';
    document.body.appendChild(div);
    
    const animation = new Animation({
        from: { value: 0 },
        to: { value: 1 },
    });
    
    animation.on('frame', props => {
        const num = props.value.toFixed(2);
        div.style.transform = `scale(${num})`;
        div.innerText = num;
    });
    • Use in React
    import { Animation } from '@douyinfe/semi-animation';
    import { Component } from 'react';
    
    class App extends Component {
        constructor(props) {
            super(props);
            this.state = { value: 0 };
    
            this.animation = new Animation({
                from: { value: 0 },
                to: { value: 1 },
            });
    
            this.animation.on('frame', props => {
                this.setState({ value: props.value.toFixed(2) });
            });
        }
    
        componentDidMount() {
            this.animation.start();
        }
    
        componentWillUnmount() {
            this.animation.destroy();
        }
    
        render() {
            const { value } = this.state;
    
            return <div style={{ display: 'inline-block', transform: `scale(${value})` }}>{value}</div>;
        }
    }
    • Use in Vue
    <template>
        <div :style="{ transform: `scale(${value})`, display: 'inline-block' }">{{value}}</div>
    </template>
    
    <script>
        import { Animation } from '@douyinfe/semi-animation';
    
        export default {
            data() {
                return { value: 0 };
            },
            created() {
                this.animation = new Animation({
                    from: { value: 0 },
                    to: { value: 1 },
                });
    
                this.animation.on('frame', props => {
                    this.value = props.value;
                });
            },
            mounted() {
                this.animation.start();
            },
            beforeDestroy() {
                this.animation.destroy();
            },
        };
    </script>

    Show results:

    API

    new Animation({ ...props }, { ...config });

    props

    Prop Name Type Required Default Description
    from Object Y Initial state
    to Object Y Termination state

    config

    Prop Name Type Required Default Description
    duration Number N 1000 Animation duration. If this parameter is passed in, the easing function of the animation will use easing or linear function,unit: ms
    easing Function|String N Easing function for animation. If duration is not passed, the spring easing function is used by default. If the duration parameter is passed in, the linear easing function will be used by default.For example, incoming "cubic-bezier(.17,.67,.83,.67)" will cause the animation frame update performed according to this easing function
    tension Number N 170 Tension, used for spring easing function
    friction Number N 14 Friction, used for spring easing function

    Instance methods

    Name Params Return Description
    start Start the animation
    pause Pause the animation.After pausing, you must use the resume method to continue playing, not using start.
    resume Continue the animation.Only has an effect when the animation is paused.
    reverse Reverse the animation
    stop Stop the animation.Only have an effect during animation playback, pause, and after end
    end Immediately terminate the animation, and pass the final state value of the animation to the callback method
    reset Reset the animation
    destroy Destroy the animation
    getInitialStates Object Get the initial state
    getCurrentStates Object Get the current state
    getFinalStates Object Get the final state
    on eventName:string, eventHandler:Function(props: object): void Binding event callback method。The parameters received by each callback are the current animation state objects.

    Supported events

    • start: Triggered when the animation starts
    • pause: Triggered when the animation pauses(The event is triggered when the animation state is changed from playing to pause, and it will not be triggered in other cases)
    • resume: Triggered when the animation continues to play(The event is triggered when the animation state is changed from paused to playing, and it will not be triggered in other cases)
    • frame: Triggered when the animation frame is updated
    • rest: Triggered when the animation ends(The event will be triggered when the animation ends normally)
    • stop: Triggered when the animation stops(This event is triggered when the instance stop method is called)

    Developers can use animation.on(eventName: string, cb: Function(currentStyle: object)) to bind the above events.

    import { Animation } from '@douyinfe/semi-animation';
    // ...
    const animation = new Animation(
        {
            from: { value1: 0, value2: 1 /* ... */ },
            to: { value1: 1, value2: 2 /* ... */ },
        },
        {
            duration: 1000, // After passing in duration, the default is linear interpolation
        }
    );
    
    animation.on('frame', currentState => {
        // currentState: is the state value object at the current moment
        // { value1: xxx, value2: xxx, ... }
    });
    
    // The callbacks such as start and pause are the same as the frame above, and the parameters are also the same.
    animation.on('start', currentState => { /* ... */ });
    animation.on('pause', currentState => { /* ... */ });
    animation.on('resume', currentState => { /* ... */ });
    animation.on('rest', currentState => { /* ... */ });
    animation.on('stop', currentState => { /* ... */ });

    Licence

    MIT