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@gglvxd/minecraftserverstatus

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Simple package to fetch minecraft java & bedrock server status using FrydeAPI

Package Exports

  • @gglvxd/minecraftserverstatus
  • @gglvxd/minecraftserverstatus/index.js

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (@gglvxd/minecraftserverstatus) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

Minecraft Server Status Checker

nodejs package to fetch minecraft server status/info.

Features

  • Pure Node.js - No external dependencies
  • Dual Edition Support - Check both Java and Bedrock servers
  • Simple API - Promise-based interface
  • Error Handling - Proper error propagation
  • Configurable - Optional API key support

Ratelimit

  • With API key: 100 requests/minute
  • Without API key: 50 requests/minute

Installation

npm install @gglvxd/minecraftserverstatus

Usage

Basic Usage

const MinecraftServerStatus = require('@gglvxd/minecraftserverstatus');

// Create instance (API key optional)
const statusChecker = new MinecraftServerStatus(); 

// Check Java server
statusChecker.checkJava('mc.hypixel.net')
    .then(status => console.log('Java Server Status:', status))
    .catch(error => console.error('Error:', error));

// Check Bedrock server
statusChecker.checkBedrock('hivebedrock.network')
    .then(status => console.log('Bedrock Server Status:', status))
    .catch(error => console.error('Error:', error));

With API Key

Get your api key at https://fryde.id.lv/dashboard/apikey

const statusChecker = new MinecraftServerStatus('your_api_key_here');

With Async/Await

async function checkServers() {
    try {
        const javaStatus = await statusChecker.checkJava('mc.hypixel.net');
        console.log('Java Server Online:', javaStatus.online);
        
        const bedrockStatus = await statusChecker.checkBedrock('hivebedrock.network');
        console.log('Bedrock Players Online:', bedrockStatus.players.online);
    } catch (error) {
        console.error('Error checking servers:', error);
    }
}

checkServers();

API Reference

new MinecraftServerStatus([apiKey])

Creates a new instance of the status checker.

  • apiKey (String, optional): Your API key if you have one

Methods

checkJava(ip, [port], [premium])

Checks the status of a Java edition server.

  • ip (String, required): Server IP address
  • port (Number, optional, default=25565): Server port
  • premium (Boolean, optional, default=false): Use premium points
  • Returns: Promise that resolves with server status object

checkBedrock(ip, [port], [premium])

Checks the status of a Bedrock edition server.

  • ip (String, required): Server IP address
  • port (Number, optional, default=19132): Server port
  • premium (Boolean, optional, default=false): Use premium points
  • Returns: Promise that resolves with server status object

Response Format

Java Edition Example

{
  "online": true,
  "ip": "mc.hypixel.net",
  "port": 25565,
  "version": "Requires MC 1.8 / 1.21",
  "protocol": 47,
  "players": {
    "online": 41844,
    "max": 200000
  },
  "motd": {
    "raw": "§f                §aHypixel Network §c[1.8-1.21]§f\n        §d§lSKYWARS UPDATE §7- §b§lDISASTERS v0.3",
    "clean": "                Hypixel Network [1.8-1.21]\n        SKYWARS UPDATE - DISASTERS v0.3"
  },
  "favicon": "data:image/png;base64,..."
}

Bedrock Edition Example

{
  "online": true,
  "ip": "hivebedrock.network",
  "port": 19132,
  "version": {
    "name": "1.0",
    "protocol": 121
  },
  "players": {
    "online": 23065,
    "max": 100001
  },
  "edition": "MCPE",
  "motd": {
    "raw": "§fBEDWARS + BUILD BATTLE§f\nHive Games",
    "clean": "BEDWARS + BUILD BATTLE\nHive Games"
  },
  "gameMode": "Survival",
  "serverGUID": "1747355109132437"
}

Error Handling

The API may return errors with the following status codes:

  • 400: Missing required parameters
  • 429: Rate limit exceeded
  • 500: Server error
  • 503: Server offline/unreachable

These errors will be rejected as promises with the error object from the API.

License

MIT