Package Exports
- @gltf-transform/functions
- @gltf-transform/functions/dist/functions.js
- @gltf-transform/functions/dist/functions.modern.js
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (@gltf-transform/functions) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
@gltf-transform/functions
Part of the glTF-Transform project.
- GitHub: https://github.com/donmccurdy/glTF-Transform
- Project Documentation: https://gltf-transform.donmccurdy.com/
- Package Documentation: https://gltf-transform.donmccurdy.com/functions.html
Quickstart
Install the scripting packages:
npm install --save @gltf-transform/core @gltf-transform/extensions @gltf-transform/functions
Read and write glTF scenes with platform I/O utilities WebIO, NodeIO, or DenoIO:
import { Document, NodeIO } from '@gltf-transform/core';
import { KHRONOS_EXTENSIONS } from '@gltf-transform/extensions';
import draco3d from 'draco3dgltf';
// Configure I/O.
const io = new NodeIO()
.registerExtensions(KHRONOS_EXTENSIONS)
.registerDependencies({
'draco3d.decoder': await draco3d.createDecoderModule(), // Optional.
'draco3d.encoder': await draco3d.createEncoderModule(), // Optional.
});
// Read from URL.
const document = await io.read('path/to/model.glb');
// Write to byte array (Uint8Array).
const glb = await io.writeBinary(document);
To perform changes to an existing glTF Document, import off-the-shelf scripts from the Functions package, or write your own using API classes like Material, Primitive, and Texture.
// Import default functions.
import { prune, dedup } from '@gltf-transform/functions';
import * as sharp from 'sharp'; // Node.js only.
await document.transform(
// Losslessly resample animation frames.
resample(),
// Remove unused nodes, textures, or other data.
prune(),
// Remove duplicate vertex or texture data, if any.
dedup(),
// Compress mesh geometry with Draco.
draco(),
// Convert textures to WebP (Requires glTF Transform v3 and Node.js).
textureCompress({
encoder: sharp,
targetFormat: 'webp',
resize: [1024, 2024],
}),
// Custom transform.
backfaceCulling({cull: true}),
);
// Custom transform: enable/disable backface culling.
function backfaceCulling(options) {
return (document) => {
for (const material of document.getRoot().listMaterials()) {
material.setDoubleSided(!options.cull);
}
};
}
To learn how glTF-Transform works, and the architecture of the scripting API, start with Concepts. To try out the scripting API without installing anything, visit gltf.report/, load a glTF model, and open the Script tab.
Credits
See Credits.
License
Copyright 2023, MIT License.