Package Exports
- @kunosyn/shatterbox
- @kunosyn/shatterbox/src/init.luau
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (@kunosyn/shatterbox) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
About
[!IMPORTANT] Documentation was partially AI assisted. Though looked over, there may be small inaccuracies. Please open an issue if you spot any.
Installation
Install package via NPM:
npm i @kunosyn/shatterboxAdd path to tsconfig.json in compilerOptions.typeRoots
"typeRoots": ["node_modules/@kunosyn", ...]Add path to @kunosyn to default.project.json in rbxts_include/node_modules.
"ReplicatedStorage": {
"$className": "ReplicatedStorage",
"rbxts_include": {
"$path": "include",
"node_modules": {
"$className": "Folder",
"@kunosyn": {
"$path": "node_modules/@kunosyn"
}
}
},
}Done!
Usage Example
Here's some basic examples of using the shatterbox module:
Server Initialization
import Shatterbox from '@kunosyn/shatterbox'
const shatterbox = new Shatterbox()
shatterbox.Start()
// Registers one of the default effects.
shatterbox.RegisterOnVoxelDestruct('BumpyFloorBreakWalls', shatterbox.DefaultEffects.BumpyFloorBreakWalls)Client Initialization
import Shatterbox from '@kunosyn/shatterbox'
const shatterbox = new Shatterbox()
shatterbox.Start()Jujustu Shenanigans Styled Destruction (Server)
import Shatterbox from '@kunosyn/shatterbox'
const shatterbox = new Shatterbox()
shatterbox.Start()
// Registers one of the default effects.
shatterbox.RegisterOnVoxelDestruct('BumpyFloorBreakWalls', shatterbox.DefaultEffects.BumpyFloorBreakWalls)
// Create a Hitbox Instance
const hb = this.shatterbox.CreateHitbox()
hb.Size = Vector3.one.mul(10) // Sets the hitbox size
hb.OnVoxelDestruct = 'BumpyFloorBreakWalls' // Sets the Destruction Effect
hb.CleanupDelay = 10 // How long to wait until cleanup
// Replace with your networking solution of choice.
Events.M1.Connect((player, hitPosition, normal) => {
const char = player.Character || player.CharacterAdded.Wait()[0]
const hrp = char.WaitForChild('HumanoidRootPart') as BasePart
hb.CFrame = new CFrame(hit) // Sets the position of the hitbox
hb.UserData['CastOrigin'] = hrp.Position // Sets the cast origin.
hb.Destroy() // Destructs the voxels in the hitbox.
})