Package Exports
- @lottiefiles/dotlottie-web
- @lottiefiles/dotlottie-web/dist/index.js
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Readme
@lottiefiles/dotlottie-web
🚧 Beta Alert: We're still refining! The APIs in this package may undergo changes.
Contents
Introduction
A JavaScript library for rendering lottie and dotLottie animations in the browser.
What is dotLottie?
dotLottie is an open-source file format that aggregates one or more Lottie files and their associated resources into a single file. They are ZIP archives compressed with the Deflate compression method and carry the file extension of ".lottie".
Installation
npm install @lottiefiles/dotlottie-web
Usage
Via npm
After installation, you can import DotLottie
in your JavaScript or TypeScript module:
<!-- Canvas element where the animation will be rendered -->
<canvas id="my-canvas" width="300px" height="300px"></canvas>
import { DotLottie } from '@lottiefiles/dotlottie-web';
const dotLottie = new DotLottie({
autoplay: true,
loop: true,
canvas: document.getElementById('my-canvas'),
src: "https://lottie.host/4db68bbd-31f6-4cd8-84eb-189de081159a/IGmMCqhzpt.lottie", // or .json file
});
Via CDN
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1, shrink-to-fit=no"
/>
<title>@lottiefiles/dotlottie-web | basic example</title>
</head>
<body>
<!-- Canvas element where the Lottie animation will be rendered -->
<canvas id="canvas" width="300" height="300"></canvas>
<script type="module">
import { DotLottie } from "https://unpkg.com/@lottiefiles/dotlottie-web@latest/dist/index.js";
new DotLottie({
autoplay: true,
loop: true,
canvas: document.getElementById("canvas"),
src:
"https://lottie.host/5f7f4690-6311-4279-82e4-38c2eab146ab/niPwIBUnGa.json"
});
</script>
</body>
</html>
Live Example
APIs
Config
The DotLottie
constructor accepts a config object with the following properties:
Property name | Type | Required | Default | Description |
---|---|---|---|---|
autoplay |
boolean | false | Auto-starts the animation on load. | |
loop |
boolean | false | Determines if the animation should loop. | |
canvas |
HTMLCanvasElement | ✔️ | undefined | Canvas element for animation rendering. |
src |
string | undefined | URL to the animation data (.json or .lottie ). |
|
speed |
number | 1 | Animation playback speed. 1 is regular speed. | |
data |
string | ArrayBuffer | undefined | Animation data provided either as a Lottie JSON string or as an ArrayBuffer for .lottie animations. | |
mode |
string | "normal" | Animation play mode. Accepts "normal", "reverse", "bounce", "bounce-reverse". |
Properties
DotLottie
instances expose the following properties:
Property | Type | Description |
---|---|---|
currentFrame |
number | Represents the animation's currently displayed frame number. |
duration |
number | Specifies the animation's total playback time in milliseconds. |
totalFrames |
number | Denotes the total count of individual frames within the animation. |
loop |
boolean | Indicates if the animation is set to play in a continuous loop. |
speed |
number | Represents the playback speed factor; e.g., 2 would mean double speed. |
loopCount |
number | Tracks how many times the animation has completed its loop. |
playing |
boolean | Reflects whether the animation is in active playback or not |
direction |
string | Reflects the current playback direction; e.g., 1 would mean forward, -1 would mean reverse. |
Methods
DotLottie
instances expose the following methods that can be used to control the animation:
Method | Description |
---|---|
play() |
Begins playback from the current animation position. |
pause() |
Pauses the animation without resetting its position. |
stop() |
Halts playback and returns the animation to its initial frame. |
setSpeed(speed: number) |
Sets the playback speed with the given multiplier. |
setLoop(loop: boolean) |
Configures whether the animation should loop continuously. |
setFrame(frame: number) |
Directly navigates the animation to a specified frame. |
addEventListener(event: string, listener: Function) |
Registers a function to respond to a specific animation event. |
removeEventListener(event: string, listener?: Function) |
Removes a previously registered function from responding to a specific animation event. |
destroy() |
Destroys the renderer instance and unregisters all event listeners. This method should be called when the canvas is removed from the DOM to prevent memory leaks. |
load(config: Config) |
Loads a new configuration or a new animation. |
Static Methods
The DotLottie
class exposes the following static methods:
Method | Description |
---|---|
setWasmUrl(url: string) |
Sets the URL to the renderer.wasm binary. |
Events
The DotLottie
instance emits the following events that can be listened to via the addEventListener
method:
Event | Description |
---|---|
load |
Emitted when the animation is loaded. |
loadError |
Emitted when there's an error loading the animation. |
play |
Emitted when the animation starts playing. |
pause |
Emitted when the animation is paused. |
stop |
Emitted when the animation is stopped. |
loop |
Emitted when the animation completes a loop. |
complete |
Emitted when the animation completes. |
frame |
Emitted when the animation reaches a new frame. |
Development
Setup
pnpm install
Dev
pnpm dev
Build
pnpm build
Build WASM (Optional)
Note: This step is necessary only if you wish to update the src/renderer.cpp file or the thorvg version being used. If not, you can skip this step.
Using Docker (Recommended):
pnpm build:wasm:docker
Using Emscripten SDK:
Ensure Emscripten SDK is installed.
pnpm build:wasm /path/to/emsdk/