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Lottie and DotLottie player for the web

Package Exports

  • @lottiefiles/dotlottie-web
  • @lottiefiles/dotlottie-web/dist/index.js

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (@lottiefiles/dotlottie-web) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

@lottiefiles/dotlottie-web

npm npm bundle size npm NPM

🚧 Beta Alert: We're still refining! The APIs in this package may undergo changes.

Contents

Introduction

A JavaScript library for rendering lottie and dotLottie animations in the browser.

What is dotLottie?

dotLottie is an open-source file format that aggregates one or more Lottie files and their associated resources into a single file. They are ZIP archives compressed with the Deflate compression method and carry the file extension of ".lottie".

Learn more about dotLottie.

Installation

npm install @lottiefiles/dotlottie-web

Usage

Via npm

After installation, you can import DotLottie in your JavaScript or TypeScript module:

<!-- Canvas element where the animation will be rendered -->
<canvas id="my-canvas" width="300px" height="300px"></canvas>
import { DotLottie } from '@lottiefiles/dotlottie-web';

const dotLottie = new DotLottie({
    autoplay: true,
    loop: true,
    canvas: document.getElementById('my-canvas'),
    src: "https://lottie.host/4db68bbd-31f6-4cd8-84eb-189de081159a/IGmMCqhzpt.lottie", // or .json file
});

Via CDN

<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="utf-8" />
    <meta
      name="viewport"
      content="width=device-width, initial-scale=1, shrink-to-fit=no"
    />
    <title>@lottiefiles/dotlottie-web | basic example</title>
  </head>
  <body>
    <!-- Canvas element where the Lottie animation will be rendered -->
    <canvas id="canvas" width="300" height="300"></canvas>
    <script type="module">
      import { DotLottie } from "https://unpkg.com/@lottiefiles/dotlottie-web@latest/dist/index.js";

      new DotLottie({
        autoplay: true,
        loop: true,
        canvas: document.getElementById("canvas"),
        src:
          "https://lottie.host/5f7f4690-6311-4279-82e4-38c2eab146ab/niPwIBUnGa.json"
      });
    </script>
  </body>
</html>

Live Example

Edit @lottiefiles/dotlottie-web basic example

APIs

Config

The DotLottie constructor accepts a config object with the following properties:

Property name Type Required Default Description
autoplay boolean false Auto-starts the animation on load.
loop boolean false Determines if the animation should loop.
canvas HTMLCanvasElement ✔️ undefined Canvas element for animation rendering.
src string undefined URL to the animation data (.json or .lottie).
speed number 1 Animation playback speed. 1 is regular speed.
data string | ArrayBuffer undefined Animation data provided either as a Lottie JSON string or as an ArrayBuffer for .lottie animations.
mode string "normal" Animation play mode. Accepts "normal", "reverse", "bounce", "bounce-reverse".

Properties

DotLottie instances expose the following properties:

Property Type Description
currentFrame number Represents the animation's currently displayed frame number.
duration number Specifies the animation's total playback time in milliseconds.
totalFrames number Denotes the total count of individual frames within the animation.
loop boolean Indicates if the animation is set to play in a continuous loop.
speed number Represents the playback speed factor; e.g., 2 would mean double speed.
loopCount number Tracks how many times the animation has completed its loop.
playing boolean Reflects whether the animation is in active playback or not
direction string Reflects the current playback direction; e.g., 1 would mean forward, -1 would mean reverse.

Methods

DotLottie instances expose the following methods that can be used to control the animation:

Method Description
play() Begins playback from the current animation position.
pause() Pauses the animation without resetting its position.
stop() Halts playback and returns the animation to its initial frame.
setSpeed(speed: number) Sets the playback speed with the given multiplier.
setLoop(loop: boolean) Configures whether the animation should loop continuously.
setFrame(frame: number) Directly navigates the animation to a specified frame.
addEventListener(event: string, listener: Function) Registers a function to respond to a specific animation event.
removeEventListener(event: string, listener?: Function) Removes a previously registered function from responding to a specific animation event.
destroy() Destroys the renderer instance and unregisters all event listeners. This method should be called when the canvas is removed from the DOM to prevent memory leaks.
load(config: Config) Loads a new configuration or a new animation.

Static Methods

The DotLottie class exposes the following static methods:

Method Description
setWasmUrl(url: string) Sets the URL to the renderer.wasm binary.

Events

The DotLottie instance emits the following events that can be listened to via the addEventListener method:

Event Description
load Emitted when the animation is loaded.
loadError Emitted when there's an error loading the animation.
play Emitted when the animation starts playing.
pause Emitted when the animation is paused.
stop Emitted when the animation is stopped.
loop Emitted when the animation completes a loop.
complete Emitted when the animation completes.
frame Emitted when the animation reaches a new frame.

Development

Setup

pnpm install

Dev

pnpm dev

Build

pnpm build

Build WASM (Optional)

Note: This step is necessary only if you wish to update the src/renderer.cpp file or the thorvg version being used. If not, you can skip this step.

Using Docker (Recommended):

pnpm build:wasm:docker

Using Emscripten SDK:

Ensure Emscripten SDK is installed.

pnpm build:wasm /path/to/emsdk/