Package Exports
- @mann-conomy/tf-particle-effects
- @mann-conomy/tf-particle-effects/dist/index.js
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Readme
tf-particle-effects
A Node.js wrapper for Team Fortress 2's in-game particle effects.
Installation
Using npm:
$ npm install @mann-conomy/tf-particle-effects
Using yarn:
$ yarn add @mann-conomy/tf-particle-effects
Testing
Using npm:
$ npm test
Using yarn:
$ yarn test
Examples
Creating and evaluating Unusual particle effects from the Team Fortress 2 game files.
import { UnusualEffect } from "@mann-conomy/tf-particle-effects";
try {
// Create a new Unusual effect to represent Burning Flames
const effect = new UnusualEffect({ name: "Burning Flames" });
// Evaluate the Unusual effect based on the provided name
if (effect.eval()) {
// Retrieve the Unusal effect's particle id and name
const { id, name } = effect.find();
console.log(id, name); // 13, Burning Flames
}
} catch (error) {
console.error("Error processing Unusual effect", error.message);
}
Want to keep things simple without class instantiation? Opt for the static functions instead!
import { KillstreakEffect } from "@mann-conomy/tf-particle-effects";
try {
// Create a new Killstreak effect to represent Singularity
const effect = { id: 2006 };
// Evaluate the Killstreak effect based on the provided id
if (KillstreakEffect.eval(effect)) {
// Retrieve the Killstreak effect's name
const { name } = KillstreakEffect.find(effect);
console.log("Killstreaker:", name); // Killstreaker: Singularity
}
} catch (error) {
console.error("Error processing Killstreak effect", error.message);
}
Some more examples are available in the examples and test directories.
Documentation
See the Wiki pages for further documentation.
License
Copyright 2025, The Mann-Conomy Project