Package Exports
- @mann-conomy/tf-particle-effects
- @mann-conomy/tf-particle-effects/dist/index.js
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (@mann-conomy/tf-particle-effects) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
particle-effects
A Node.js wrapper for Team Fortress 2's in-game particle effects.
Installation
Using npm:
$ npm install @mann-conomy/tf-particle-effects
Using yarn:
$ yarn add @mann-conomy/tf-particle-effects
Testing
Using npm:
$ npm test
Using yarn:
$ yarn test
Examples
Creating and evaluating Unusual particle effects from the Team Fortress 2 game files.
import { UnusualEffect } from "@mann-conomy/tf-particle-effects";
(async () => {
try {
// Create a new Unusual Effect to represent Burning Flames
const effect = new UnusualEffect({ name: "Burning Flames" });
// Evaluate the particle effect based on the provided name
if (effect.eval()) {
// Retrieve the effect's particle id and name
const { id, name } = effect.find();
console.log(id, name); // 13, Burning Flames
}
} catch (error) {
console.error("Error processing effect", error.message);
}
})();
Some more examples are available in the examples and test directories.
Documentation
See the Wiki pages for further documentation.
License
Copyright 2024, The Mann-Conomy Project