Package Exports
- @map-gesture-controls/ol
Readme
@map-gesture-controls/ol
Control OpenLayers maps with hand gestures. No mouse, no touch, no backend. Point your webcam, make a left fist to pan, right fist to zoom, or both fists to rotate. Powered by MediaPipe hand-tracking running entirely in the browser. Your camera feed never leaves the device.
Demo
Try it live at sanderdesnaijer.github.io/map-gesture-controls
Install
npm install @map-gesture-controls/ol olQuick start
import Map from 'ol/Map.js';
import View from 'ol/View.js';
import TileLayer from 'ol/layer/Tile.js';
import OSM from 'ol/source/OSM.js';
import { fromLonLat } from 'ol/proj.js';
import { GestureMapController } from '@map-gesture-controls/ol';
import '@map-gesture-controls/ol/style.css';
const map = new Map({
target: 'map',
layers: [new TileLayer({ source: new OSM() })],
view: new View({ center: fromLonLat([0, 0]), zoom: 2 }),
});
const controller = new GestureMapController({ map });
// Must be called from a user interaction (e.g. button click) for webcam permission
await controller.start();
// Later, to tear down:
controller.stop();How it works
- Webcam capture -
GestureControlleropens the camera and feeds each frame to MediaPipe Hand Landmarker, returning 21 3D landmarks per hand. - Gesture classification -
GestureStateMachineclassifies frames in real time: left fist = pan, right fist = zoom (vertical movement), both fists = rotate, anything else is idle. Dwell timers and grace periods prevent accidental triggers. - Map integration -
OpenLayersGestureInteractiontranslates hand movement deltas intool/Mappan offsets, zoom adjustments, and view rotation, with dead-zone filtering and exponential smoothing for a natural feel.
Gestures
| Gesture | How to perform | Map action |
|---|---|---|
| Pan | Left fist, move hand in any direction | Drags the map |
| Zoom | Right fist, move hand up or down | Zooms in (up) or out (down) |
| Rotate | Both fists, tilt wrists clockwise or counter-clockwise | Rotates the map |
| Idle | Any other hand position | Map stays still |
Configuration
All options are optional. Defaults work well out of the box.
const controller = new GestureMapController({
map,
webcam: {
position: 'top-left', // overlay corner position
width: 240,
height: 180,
opacity: 0.7,
},
tuning: {
panScale: 3.0, // higher = faster panning
zoomScale: 15.0, // higher = faster zooming
actionDwellMs: 80, // ms before confirming a gesture
releaseGraceMs: 150, // ms grace period after gesture ends
},
debug: true, // log gesture state to console
});See the full configuration reference in the documentation.
Exports
This package re-exports the entire @map-gesture-controls/core API, so you only need one import. On top of core, it adds:
| Export | Type | Description |
|---|---|---|
GestureMapController |
Class | High-level controller that wires gesture detection to an OpenLayers map |
OpenLayersGestureInteraction |
Class | Low-level OL interaction for custom setups |
GestureMapControllerConfig |
Type | Configuration interface |
Use cases
- Museum and exhibit kiosks - visitors explore maps without touching a shared screen
- Accessibility - hands-free map navigation for users with limited mobility
- Live presentations - control a projected map from across the room
- Public displays - touchless interaction in medical, retail, or transit environments
Requirements
- OpenLayers 10.x (
olas a peer dependency) - A modern browser with WebGL,
getUserMedia, and WASM support - Chrome 111+, Edge 111+, Firefox 115+, Safari 17+
Related packages
| Package | Description |
|---|---|
@map-gesture-controls/core |
Map-agnostic gesture detection engine (included in this package) |
Documentation
Full docs, live demos, and API reference at sanderdesnaijer.github.io/map-gesture-controls
Privacy
All gesture processing runs locally in the browser. No video data is sent to any server. MediaPipe WASM and model files are loaded from public CDNs.
Built by Sander de Snaijer.
License
MIT