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@oneshot101/rbxdev-mcp

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  • License MIT

MCP server for connecting AI tools (Claude, Cursor, etc.) to live Roblox game instances

Package Exports

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    Readme

    @oneshot101/rbxdev-mcp

    MCP (Model Context Protocol) server that connects AI tools to live Roblox game instances. Lets Claude, Cursor, Windsurf, and other MCP-compatible AI assistants interact with your game in real-time.

    Setup

    Add this to your MCP configuration:

    {
      "mcpServers": {
        "rbxdev-roblox": {
          "command": "npx",
          "args": ["-y", "@oneshot101/rbxdev-mcp"]
        }
      }
    }

    Where to put this config:

    Tool Config location
    Claude Code ~/.claude/mcp_config.json
    Claude Desktop Settings > MCP Servers
    Cursor .cursor/mcp.json in your project
    Windsurf Cascade > MCP > Add Server

    Requirements

    • Node.js 18+
    • A Roblox executor with WebSocket bridge support (e.g., Volt)
    • The executor must be connected to a running Roblox game

    Port configuration

    The server connects to the executor bridge on port 21324 by default. If the rbxdev-ls VS Code extension is already running, the MCP server automatically connects as a proxy — no port conflicts.

    To use a custom port:

    {
      "mcpServers": {
        "rbxdev-roblox": {
          "command": "npx",
          "args": ["-y", "@oneshot101/rbxdev-mcp"],
          "env": {
            "RBXDEV_BRIDGE_PORT": "21325"
          }
        }
      }
    }

    Tools

    Tool Description
    get_bridge_status Check if the bridge is running and connected
    execute_code Run Luau code in the game with full Roblox API access
    get_game_tree Browse the game hierarchy (services, instances, children)
    get_properties Read property values from any instance
    set_property Set properties on instances (supports Vector3, Color3, etc.)
    get_children List children of an instance
    create_instance Create new instances in the game
    clone_instance Clone existing instances
    delete_instance Remove instances from the game
    reparent_instance Move instances to a new parent
    teleport_player Teleport the local player to an instance
    get_script_source Decompile and read script source code
    get_console_output Read recent print/warn/error output
    refresh_game_tree Request a fresh snapshot of the game tree
    get_remote_calls View captured RemoteEvent/RemoteFunction calls
    set_remote_spy_enabled Toggle the Remote Spy

    Resources

    The server also exposes MCP resources for passive reading:

    • rbxdev://bridge/status — Connection status as JSON
    • rbxdev://game/tree — Full game tree as text
    • rbxdev://console/logs — Recent console output

    How it works

    The MCP server communicates with a Roblox executor over a local WebSocket connection. When you ask your AI assistant to interact with the game, it calls the MCP tools which send commands to the executor running inside Roblox.

    AI Assistant <--stdio--> MCP Server <--WebSocket--> Executor <---> Roblox Game

    If the rbxdev-ls VS Code extension is already running (it owns the WebSocket server), the MCP server connects as a proxy client through the extension's bridge — both tools share the same executor connection with zero conflicts.

    Part of rbxdev-ls

    This MCP server is part of rbxdev-ls, a Roblox/Luau language server with type checking, completions, and live game integration.

    License

    MIT