Package Exports
- @onflow/interaction
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Readme
Interaction
This module provides an ADT (Abstract Data Type) that represents the underlying data required by the
sendfunction. It provides function in which to modify the interaction.
Types of interactions
Currently the Access Node recognizes 7 different types of interactions.
- Script executes a script, can be used to query Flow
- Transaction executes a transaction
- GetTransaction requests the status of a supplied transaction
- GetAccount requests a supplied account
- GetEvents requests events of a supplied type
- GetLatestBlock requests the latest block
- Ping requests a pong
Internal Properties
The interaction is a monomorphic data structure, that merges the 7 types of interactions together. Internally it has a bunch of properties, but not everything needs to be included for each of the 7 interaction types.
- tag (all)
Int-- a marker that represents the type of the interaction - status (all)
Int-- a marker that represents the status of the interaction - reason (all)
String-- used to supply more information/feedback when a status is bad - payload (script, transaction)
- code (script, transaction)
UInt8Arrayencoded cadence code - ref (transaction)
UInt8Arrayencoded id of an existing block (used for timeout) - nonce (transaction)
Intall transactions in Flow need to be unique - limit (transaction)
Inthow much payer is willing to spend - bounds (getEvents)
- start (getEvebts)
Int [?-> UInt8Array]events after this - end (getEvents)
Int [?-> UInt8Array]events before this - acct (getAccount)
UInt8Arrayencoded version of an account - authz (transaction)
Array<{acct:UInt8Array, signature:UInt8Array}>list of accounts and signatures authorizing a transaction - payer (transaction)
{acct:UInt8Array, signature: UInt8Array}who is paying and their authorization - eventType (getEvents)
String [?->UInt8Array]the type of events to query against - txId (getTransaction)
UInt8Arrayencoded id of the transaction to query against - isSealed (getLatestBlock)
Booleandetermins if the criteria for the latest block is sealed or FIND_CORRECT_STATE_NAME - assigns (all)
{[String]:Any}a pocket to hold things in while building and resolving
Exposed Constants
Tags
| Label | asInt | asBin |
|---|---|---|
| UNKNOWN | 1 | 0b00000001 |
| SCRIPT | 2 | 0b00000010 |
| TRANSACTION | 4 | 0b00000100 |
| GET_TRANSACTION | 8 | 0b00001000 |
| GET_ACCOUNT | 16 | 0b00010000 |
| GET_EVENTS | 32 | 0b00100000 |
| GET_LATEST_BLOCK | 64 | 0b01000000 |
| PING | 128 | 0b10000000 |
Status
| Label | asInt | asBin |
|---|---|---|
| BAD | 1 | 0b01 |
| OK | 2 | 0b10 |
Exposed Functions
- interaction/0
- isInteraction/1
- Ok/1
- isOk/1
- Bad/2
- isBad/1
- why/1
- makeUnknown/1
- isUnknown/1
- makeScript/1
- isScript/1
- makeTransaction/1
- isTransaction/1
- makeGetTransaction/1
- isGetTransaction/1
- makeGetAccount/1
- isGetAccount/1
- makeGetEvents/1
- isGetEvents/1
- makeGetLatestBlock/1
- isGetLatestBlock/1
- makePing/1
- isPing/1
interaction/0
Constructs an empty interaction.
import {interaction} from "@onflow/interaction"
const emptyInteraction = interaction()isInteraction/1
returns true if the value passed to it is an interaction
import {interaction, isInteraction} from "@onflow/interaction"
const ix = interaction()
isInteraction(ix) // true
isInteraction("i am a string") // falseOk/1 and isOk/1
Sets the status of an interaction to
OK
import {interaction, Ok, isOk} from "@onflow/interaction"
isOk(Ok(interaction())) // trueBad/2, isBad/1 and why/1
Sets the status of an interaction to
BAD, can also add a reason as to why its bad.
import {interaction, Bad, why} from "@onflow/interaction"
const ix = Bad(interaction, "You were supposed to do the thing")
isBad(ix) // true
why(ix) // "You were supposed to do the thing"makeUnknown/1 and isUnknown/1
tags an interaction as Unknown
import {interaction, makeUnknown, isUnknown} from "@onflow/interaction"
isUnknown(makeUnknown(interaction())) // truemakeScript/1 and isScript/1
tags an interaction as a Script interaction
import {interaction, makeScript, isScript} from "@onflow/interaction"
isScript(makeScript(interaction())) // truemakeTransaction/1 and isTransaction/1
tags an interaction as a Transaction interaction
import {interaction, makeTransaction, isTransaction} from "@onflow/interaction"
isTransaction(makeTransaction(interaction())) // truemakeGetTransaction/1 and isGetTransaction/1
tags an interaction as a GetTransaction interaction
import {interaction, makeGetTransaction, isGetTransaction} from "@onflow/interaction"
isGetTransaction(makeGetTransaction(interaction())) // truemakeGetAccount/1 and isGetAccount/1
tags an interaction as a GetAccount interaction
import {interaction, makeGetAccount, isGetAccount} from "@onflow/interaction"
isGetAccount(makeGetAccount(interaction())) // truemakeGetEvents/1 and isGetEvents/1
tags an interaction as a GetEvents interaction
import {interaction, makeGetEvents, isGetEvents} from "@onflow/interaction"
isGetEvents(makeGetEvents(interaction())) // truemakeGetLatestBlock/1 and isGetLatestBlock/1
tags an interaction as a GetLatestBlock interaction
import {interaction, makeGetLatestBlock, isGetLatestBlock} from "@onflow/interaction"
isGetLatestBlock(makeGetLatestBlock(interaction())) // truemakePing/1 and isPing/1
tags an interaction as a Ping interaction
import {interaction, makePing, isPing} from "@onflow/interaction"
isPing(makePing(interaction())) // trueget/3, put/2,update/2 and destory/1
crud operations for the assigns pocket inside the interaction. They are specifically designed to be used with
pipe.
import {interaction, get, put, update, destory} from "@onflow/interaction"
let ix = interaction()
get(ix, "count", 0) // 0
ix = put("count", 0)(ix)
get(ix, "count", 0) // 0
ix = update("count", count => count + 1)(ix)
get(ix, "count", 0) // 1
ix = destory("count")(ix)
get(ix, "count", 0) // 0pipe/2
asynchronously composes transform functions and applys them to an interaction.
import {interaction, pipe, put, update} from "@onflow/interaction"
const ix = await pipe(interaction(), [
put("a", 5),
put("b", 6),
update("sum", (_, ix) => get(ix, "a", 0) + get(ix, "b", 0))
])
get(ix, "sum", 0) // 11pipe/1
gets passed an array of transform functions, returning a function that takes an interaction to apply the transform functions to asynchronously.
import {interaction, pipe, put, update} from "@onflow/interaction"
const run = await pipe([
put("a", 5),
put("b", 6),
update("sum", (_, ix) => get(ix, "a", 0) + get(ix, "b", 0))
])
const ix = run(interaction())
get(ix, "sum", 0) // 11
// Pipes can also be composed
const p1 = pipe([
put("a", 1),
put("b", 2),
])
const p2 = pipe([
put("c", 3),
put("d", 4),
])
const calc = update("sum", (_, ix) => ["a", "b", "c", "d"].reduce((acc, d) => acc + get(ix, d, 0), 0))
const ix = await pipe(interaction(), [p1, p2, calc])
get(ix, "sum", 0) // 10
// Pipes can be stoped
import { Bad, Ok, isBad, why } from "@onflow/interaction"
const countCantBeGreaterThan = value => ix =>
get(ix, "count", 0) > value
? Bad(ix, `Was greater than ${value}`)
: Ok(ix)
const setCount = count => put("count", count)
const incCountBy = amount => update("count", (count) => count + amount)
const ix = await pipe(interaction(), [
setCount(5), // count: 5
countCantBeGreaterThan(10), // Ok
incCountBy(3), // count: 8
countCantBeGreaterThan(10), // Ok
incCountBy(5), // count: 13
countCantBeGreaterThan(10), // Bad
incCountBy(9), // never called
])
isBad(ix) // true
why(ix) // "Was greater than 10"