Package Exports
- @pixiv/three-vrm
- @pixiv/three-vrm/lib/three-vrm.js
- @pixiv/three-vrm/lib/three-vrm.module.js
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (@pixiv/three-vrm) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
@pixiv/three-vrm

v1
three-vrm v1 has been released!
three-vrm v1 supports VRM1.0, which is a new version of VRM format (the previous version of VRM is also supported, don't worry!). It also adopts the GLTFLoader plugin system which is a relatively new feature of GLTFLoader.
There are a lot of breaking changes! See the migration guide for more info.
How to Use
from HTML
You will need:
- Three.js build
- GLTFLoader
- A build of @pixiv/three-vrm
.moduleones are ESM, otherwise it's UMD and injects its modules into globalTHREE.minones are minified (for production), otherwise it's not minified and it comes with source maps
Code like this:
<!-- About import maps, see the Three.js official docs: -->
<!-- https://threejs.org/docs/#manual/en/introduction/Installation -->
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "https://unpkg.com/three@0.160.0/build/three.module.js",
"three/addons/": "https://unpkg.com/three@0.160.0/examples/jsm/",
"@pixiv/three-vrm": "three-vrm.module.js"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { VRMLoaderPlugin } from '@pixiv/three-vrm';
const scene = new THREE.Scene();
const loader = new GLTFLoader();
// Install GLTFLoader plugin
loader.register((parser) => {
return new VRMLoaderPlugin(parser);
});
loader.load(
// URL of the VRM you want to load
'/models/VRM1_Constraint_Twist_Sample.vrm',
// called when the resource is loaded
(gltf) => {
// retrieve a VRM instance from gltf
const vrm = gltf.userData.vrm;
// add the loaded vrm to the scene
scene.add(vrm.scene);
// deal with vrm features
console.log(vrm);
},
// called while loading is progressing
(progress) => console.log('Loading model...', 100.0 * (progress.loaded / progress.total), '%'),
// called when loading has errors
(error) => console.error(error),
);
</script>via npm
Install three and @pixiv/three-vrm :
npm install three @pixiv/three-vrmCode like this:
import * as THREE from 'three';
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
import { VRMLoaderPlugin } from '@pixiv/three-vrm';
const scene = new THREE.Scene();
const loader = new GLTFLoader();
// Install GLTFLoader plugin
loader.register((parser) => {
return new VRMLoaderPlugin(parser);
});
loader.load(
// URL of the VRM you want to load
'/models/VRM1_Constraint_Twist_Sample.vrm',
// called when the resource is loaded
(gltf) => {
// retrieve a VRM instance from gltf
const vrm = gltf.userData.vrm;
// add the loaded vrm to the scene
scene.add(vrm.scene);
// deal with vrm features
console.log(vrm);
},
// called while loading is progressing
(progress) => console.log('Loading model...', 100.0 * (progress.loaded / progress.total), '%'),
// called when loading has errors
(error) => console.error(error),
);Contributing
See: CONTRIBUTING.md