Package Exports
- @playcanvas/web-components
- @playcanvas/web-components/dist/pwc.cjs
- @playcanvas/web-components/dist/pwc.js
- @playcanvas/web-components/dist/pwc.mjs
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (@playcanvas/web-components) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
PlayCanvas Web Components
Unleash the power of PlayCanvas in your HTML. PlayCanvas Web Components allows you to write PlayCanvas scenes using only HTML, enabling a clear and concise structure, and making it easier than ever to integrate with other web technologies. Just add tags for entities, components, and assets, and watch your 3D scene come to life!
Usage 🚧
If you are using a bundler (e.g. Rollup), you can install PlayCanvas Web Components and the PlayCanvas Engine using NPM:
npm install playcanvas @playcanvas/web-components --save-devOr you can include it directly in your HTML file from a CDN.
ES Modules:
<script type="module" src="https://esm.run/@playcanvas/web-components@0.1.0"></script>UMD:
<script src="https://cdn.jsdelivr.net/npm/@playcanvas/web-components@0.1.0"></script>Example 📖
Below is a basic example of how to use PlayCanvas Web Components to create a simple 3D scene (a spinning cube):
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>PlayCanvas Web Components - Spinning Cube</title>
<script type="importmap">
{
"imports": {
"playcanvas": "https://esm.run/playcanvas@2.1.0"
}
}
</script>
<script type="module" src="https://esm.run/@playcanvas/web-components@0.1.0"></script>
<link rel="stylesheet" href="styles.css">
</head>
<body>
<pc-app>
<script type="module">
import { registerScript, Script } from 'playcanvas';
class Rotate extends Script {
update(dt) {
this.entity.rotate(10 * dt, 20 * dt, 30 * dt);
}
}
registerScript(Rotate, 'rotate');
</script>
<pc-scene>
<!-- Camera -->
<pc-entity name="camera" position="0,0,3">
<pc-camera></pc-camera>
</pc-entity>
<!-- Light -->
<pc-entity name="light" rotation="45,0,0">
<pc-light></pc-light>
</pc-entity>
<!-- Cube -->
<pc-entity name="cube">
<pc-render type="box"></pc-render>
<pc-scripts>
<pc-script name="rotate"></pc-script>
</pc-scripts>
</pc-entity>
</pc-scene>
</pc-app>
</body>
</html>