Package Exports
- @rbxts/math
- @rbxts/math/src/Math/init.luau
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (@rbxts/math) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
Math
Math is a highly lightweight utility, served as an addition to Roblox's traditional Math library.
Installation
๐ฆ โ NPM:
npm i @rbxts/math๐งถ โ Yarn:
yarn add @rbxts/math๐ โ pnPM:
pnpm add @rbxts/mathMath API
Math.Map
function Map<T extends number>(
number: number,
minimumA: number,
maximumA: number,
minimumB: number,
maximumB: number,
): T;Map the specified number using two ranges.
Math.Lerp
function Lerp<T extends number>(minimum: number, maximum: number, alpha: number): T;Interpolate between two specified numbers with a given alpha number.
Math.LerpClamp
function LerpClamp<T extends number>(minimum: number, maximum: number, alpha: number): T;Interpolate between two specified numbers with a given alpha number, which is clamped.
Math.InverseClamp
function InverseClamp<T extends number>(minimum: number, maximum: number, alpha: number): T;Inverse lerp between two specified numbers to return its alpha number.
Math.LawOfCosines
function LawOfCosines<T extends number>(numberA: number, numberB: number, numberC: number): T;Solve for the opposite angle from numberC.
Math.Round
function Round<T extends number>(number: number, precision: number): T;Round the specified number relative to the given precision factor, utilizing math.round.
Math.RoundUp
function RoundUp<T extends number>(number: number, precision: number): T;Round the specified number relative to the given precision factor, utilizing math.ceil.
Math.RoundDown
function RoundDown<T extends number>(number: number, precision: number): T;Round the specified number relative to the given precision factor, utilizing math.floor.
Math.EulersNumber
function EulersNumber<T extends number>(): T;Return eulers number.
Math.EulersConstant
function EulersConstant<T extends number>(): T;Return eulers constant.
Math.GammaCoefficient
function GammaCoefficient<T extends number>(): T;Return the gamma coefficient.
Math.GammaQuad
function GammaQuad<T extends number>(): T;Return the gamma quad.
Math.GammaSet
function GammaSet<T extends number>(): T;Return the gamma set.
Math.E
function E<T extends number>(): T;Return E.
Math.Tau
function Tau<T extends number>(): T;Return tau.
Math.AperysConstant
function AperysConstant<T extends number>(): T;Return apery's constant.
Math.BelphegorsPrimeNumber
function BelphegorsPrimeNumber<T extends number>(): T;Return belphegor's prime number.
Example
// Services
import { Workspace } from "@rbxts/services";
// Modules
import { Math } from "@rbxts/math";
// Functions
const Part = new Instance("Part");
Part.Name = "Part";
Part.Position = new Vector3(0, 5, 0);
Part.Size = new Vector3(5, 1, 5);
Part.Parent = Workspace;
const partPositionClamped = Math.LerpClamp(Part.Position.X + 1, Part.Position.Y + 1, Part.Position.Z + 1);
print(partPositionClamped);