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  • License MIT

Internal module for @rbxts/react

Package Exports

    This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (@rbxts/react-vendor) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

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    @rbxts/react

    Typescript definitions for React Lua.
    npm package →

    Roblox-TS type definitions for React Lua, sourced from the official React types. Currently, only @rbxts/react and @rbxts/react-roblox are available.

    If we're missing any deviations from React Lua, please open an issue or pull request to let us know!

    [!IMPORTANT] This package requires roblox-ts@next to use Generic JSX.

    📦 Setup

    Installation

    Install the @rbxts/react and @rbxts/react-roblox packages.

    npm install @rbxts/react @rbxts/react-roblox
    yarn add @rbxts/react @rbxts/react-roblox
    pnpm add @rbxts/react @rbxts/react-roblox # 🔴 See below

    Configuration

    Set up your tsconfig.json to use the React JSX factory.

    "compilerOptions": {
      "jsxFactory": "React.createElement",
      "jsxFragmentFactory": "React.Fragment"
    }

    Usage with PNPM

    If you're using PNPM as your package manager, you'll need to create a .npmrc file in the root of your project with the following content:

    node-linker=hoisted

    🚀 Examples

    Mounting your app

    import React, { StrictMode } from "@rbxts/react";
    import { createPortal, createRoot } from "@rbxts/react-roblox";
    
    const root = createRoot(new Instance("Folder"));
    
    root.render(<StrictMode>{createPortal(<App />, playerGui)}</StrictMode>);

    Counter

    import React, { useState } from "@rbxts/react";
    
    export function Counter() {
      const [count, setCount] = useState(0);
    
      return (
        <textbutton
          Text={`Count: ${count}`}
          AnchorPoint={new Vector2(0.5, 0.5)}
          Size={new UDim2(0, 100, 0, 50)}
          Position={new UDim2(0.5, 0, 0.5, 0)}
          Event={{
            Activated: () => setCount(count + 1),
          }}
        >
      );
    }

    📚 Resources

    📝 License

    This project is licensed under the MIT license.