Package Exports
- @rbxts/remoteevent
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Readme
Definations TO Implements!

Reference
createServerRemoteEvents Function
Parameter - args:{client:FunctionObjects, server:FunctionObjects}
Remote Event Definations
Convert remote event Definations to functions.
Definations are needed to define with empty functions.
It will creates RemoteEvent to ReplicatedStorage/rbx-remoteevent/*.
client functions will be ServerRemoteSender class objects.
server functions will be OnClientEvent:Connection functions.
createClientRemoteEvents Function
This is a yielding function.
It will WAITS RemoteEvent creating of createServerRemoteEvents.
Parameter - args: {client:FunctionObjects, server:FunctionObjects}
Remote events Definations
Simmilar with createServerRemoteEvents but for client.
client functions will be FireServer functions.
server functions will be OnServerEvent:Connection functions.
Methods of ServerRemoteSender Class
fire(client, ...)- send to one clientfireAll(...)- send to all clientsfireWithout(client, ...)- send to all without specific clientfires(clientArray, ...)- send to partial clients
Example
common.ts
// Define Remote Event Reference
export const remoteEventsDefinations = {
client:{ // Server to Client
youAre(a:number, b:string, c:boolean, name:string){},
someoneJoined(a: number, b:string, c:boolean, name:string){},
},
server:{ // Client to Server
whoAmI(a:number, b:string, c:boolean){}
}
};
client.ts
import { createClientRemoteEvents } from "rbx-remoteevent";
import { remoteEventsDefinations } from "./common";
const remoteEvent = createClientRemoteEvents(remoteEventsDefinations);
// Receive from Server
remoteEvent.client.youAre((a, b, c, name)=>{
print(`I'm ${name} (${a}, ${b}, ${tostring(c)})`);
});
// Send to Server
remoteEvent.server.whoAmI(math.random(), 'string', true);
server.ts
import { createServerRemoteEvents } from "rbx-remoteevent";
import { remoteEventsDefinations } from "./common";
const remoteEvent = createServerRemoteEvents(remoteEventsDefinations);
// Receive from Client
remoteEvent.server.whoAmI((player, a, b, c)=>{
// Send to 'player'
remoteEvent.client.youAre.fire(player, a, b, c, player.Name);
// Send to All
remoteEvent.client.someoneJoined.fireAll(a, b, c, player.Name);
// Send to partial players
const [p1, p2, p3] = game.GetService('Players').GetChildren();
remoteEvent.client.someoneJoined.fires([p1, p2, p3], a, b, c, player.Name);
// Send to All without 'player'
remoteEvent.client.someoneJoined.fireWithout(player, a, b, c, player.Name);
});