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@rbxts/remoteevent

1.0.2
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Typed Remote Event support for roblox-ts.

Package Exports

  • @rbxts/remoteevent

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (@rbxts/remoteevent) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

Definations TO Implements!

Definations TO Implements!

Reference

createServerRemoteEvents Function

Parameter - args:{client:FunctionObjects, server:FunctionObjects}
Remote Event Definations

Convert remote event Definations to functions.
Definations are needed to define with empty functions.
It will creates RemoteEvent to ReplicatedStorage/rbx-remoteevent/*.
client functions will be ServerRemoteSender class objects.
server functions will be OnClientEvent:Connection functions.

createClientRemoteEvents Function

This is a yielding function.
It will WAITS RemoteEvent creating of createServerRemoteEvents.

Parameter - args: {client:FunctionObjects, server:FunctionObjects}
Remote events Definations

Simmilar with createServerRemoteEvents but for client.
client functions will be FireServer functions. server functions will be OnServerEvent:Connection functions.

Methods of ServerRemoteSender Class

  • fire(client, ...) - send to one client
  • fireAll(...) - send to all clients
  • fireWithout(client, ...) - send to all without specific client
  • fires(clientArray, ...) - send to partial clients

Example

common.ts

// Define Remote Event Reference
export const remoteEventsDefinations = {
    client:{ // Server to Client
        youAre(a:number, b:string, c:boolean, name:string){},
        someoneJoined(a: number, b:string, c:boolean, name:string){},
    },
    server:{ // Client to Server
        whoAmI(a:number, b:string, c:boolean){}
    }
};

client.ts

import { createClientRemoteEvents } from "rbx-remoteevent";
import { remoteEventsDefinations } from "./common";

const remoteEvent = createClientRemoteEvents(remoteEventsDefinations);


// Receive from Server
remoteEvent.client.youAre((a, b, c, name)=>{
    print(`I'm ${name} (${a}, ${b}, ${tostring(c)})`);
});

// Send to Server
remoteEvent.server.whoAmI(math.random(), 'string', true);

server.ts

import { createServerRemoteEvents } from "rbx-remoteevent";
import { remoteEventsDefinations } from "./common";

const remoteEvent = createServerRemoteEvents(remoteEventsDefinations);


// Receive from Client
remoteEvent.server.whoAmI((player, a, b, c)=>{

    // Send to 'player'
    remoteEvent.client.youAre.fire(player, a, b, c, player.Name);

    // Send to All
    remoteEvent.client.someoneJoined.fireAll(a, b, c, player.Name);

    // Send to partial players
    const [p1, p2, p3] = game.GetService('Players').GetChildren();
    remoteEvent.client.someoneJoined.fires([p1, p2, p3], a, b, c, player.Name);

    // Send to All without 'player'
    remoteEvent.client.someoneJoined.fireWithout(player, a, b, c, player.Name);
});