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Scale and Resize Models and Parts while maintaining correct relationships with descendants

Package Exports

  • @rbxts/scale-model
  • @rbxts/scale-model/out/init.lua

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (@rbxts/scale-model) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

@rbxts/scale-model

Scale/resize Models and Parts and all Descendants

Version 2.0 adds non-uniform scaling by number, Vector2, or Vector3

Currently scaling the following types and properties:

  • Model (Size, Position)
  • BasePart (Size, Position)
  • Attachment (Position) (and thus connected Constraints, e.g. Welds and Joints)
  • SpecialMesh (Scale)
  • Fire (Size)
  • Texture (U/V)
  • ParticleEmitter (Size: NumberSequence)
  • Explosion (Position, BlastPressure, BlastRadius)
  • Vector3 (Scale, Scale about Point)
  • Tool (All Descendants, using Handle as reference)
  • Instances (generic catch-all for e.g. a Folder)

Usage

  1. Install npm package
npm i @rbxts/scale-model
  1. Import scaleModel, scalePart, scaleExplosion, scaleTool, or scaleInstances
import { scaleModel, scalePart, scaleExplosion, scaleTool, scaleInstances } from '@rbxts/scale-model';
  1. Pass a Model, Part, Explosion, Tool, or array of Instances with a scale factor. Scale factor > 1 is bigger, < 1 is smaller
scaleModel(myModel, 1.5);   // All descendants of myModel to 150% size

scalePart(myPart, new Vector3(0.5, 2, 0.5);     // myPart and all descendants to 50% size on XZ and 200% size on Y (tall + skinny)

scaleExplosion(myExplosion, 10);     // myExplosion to 1000% size

scaleTool(myTool, 0.8);     // myTool to 80% size

scaleInstances(myFolder, 0.5, new Vector3(0,0,0));     // all instances in myFolder to 50% size

We need this special api for scaleExplosion since we need to scale it before it is parented.

Custom Scaling Center

You can optionally provide a custom center point in the 3rd parameter, instead of using the Model's PrimaryPart's Position, or the Part's Position.

The scaling of a Model can fail if attempted on a Model that doesn't have a PrimaryPart defined, and no custom center is provided. In that case, a message will be printed in the output.

The scaling of a Tool can fail if attempted on a Tool that doesn't have a Handle defined, and no custom center is provided. In that case, a message will be printed in the output.

Did I miss your favorite Descendant?

Pull Requests are welcome if there's something I missed. Or, open an Issue.

Command-line usage

The compiled modulescript is available in the Roblox Library with asset id 8238368335 Open the Command Bar in Roblox studio and require the modulescript to use it

require(8238368335).scaleModel(game.Workspace.TestModel, 4, Enum.NormalId.Bottom)

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