Package Exports
- @readyplayerme/visage
- @readyplayerme/visage/dist/index.cjs.js
- @readyplayerme/visage/dist/index.esm.js
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (@readyplayerme/visage) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
Visage ·

Visage is a collection of components for showcasing Ready Player Me avatars and 3D on the web!
Built with three.js, react-three-fiber, drei, three-stdlib and react.
Installation
Visage is available as an npm package.
npm install @readyplayerme/visageDocumentation & examples
You can find all code examples of the components and their documentation on our GitHub page.
Here is the first one to get you started:
import React from 'react';
import ReactDOM from 'react-dom';
import { Avatar } from '@readyplayerme/visage';
const modelSrc = 'https://readyplayerme.github.io/visage/male.glb';
function App() {
return (
<Avatar modelSrc={modelSrc} />
);
}
ReactDOM.render(<App />, document.querySelector('#app'));Validation
Props such as modelSrc, animationSrc, poseSrc and onLoadedAnimation.src are validated before rendering on the scene.
Animation source props support both .glb and .fbx formats. All other props mentioned before only support .glb.
Examples on supported resource formats:
- URL resources
- relative
/headwear.glb - absolute
https://readyplayerme.github.io/visage/male.glb?queryParams=allowed
- relative
- Base64 strings
data:application/octet-stream;base64data:model/gltf-binary;base64
- Binary input such as
model/gltf-binary
License
Visage is MIT licensed.