Package Exports
- @slydock/poly-js
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Readme
Poly-JS
Poly-JS is a library for manipulating 2D polygons, shapes, points...
Features
- 2D vertices operations
- 2D lines operations
- 2D polygons operations
- 2D rect operations
- 2D circle operations
Installation
npm i @slydock/poly-js
Basic Usage
For any component need, you'll need to import the plugin
const {
Vector2,
Line,
Polygon,
Rect,
Circle
} = require('@slydock/poly-js');Classes
- Line
Line Class
- Polygon
Polygon Class
- Vector2
Vector2 Class
Line
Line Class
Kind: global class
Properties
| Name | Type | Description |
|---|---|---|
| start | Vector2 |
The start position of the line |
| end | Vector2 |
The end position of the line |
- Line
- new Line([p1], [p2])
- instance
- static
new Line([p1], [p2])
| Param | Type | Description |
|---|---|---|
| [p1] | Vector2 | object |
Vector2 like object of the start position |
| [p2] | Vector2 | object |
Vector2 like object of the end position |
line.length ⇒
Length of the line
Kind: instance property of Line
Returns: float
line.intersect(line) ⇒
Get the intersection of this line with an other one Return false if lines does not intersect
Kind: instance method of Line
Returns: boolean|Vector2
| Param | Type | Description |
|---|---|---|
| line | Line |
Second line |
Line.Intersect(l1, l2) ⇒
Get the intersection of two lines Return false if lines does not intersect
Kind: static method of Line
Returns: boolean|Vector2
| Param | Type | Description |
|---|---|---|
| l1 | Line |
First line |
| l2 | Line |
Second line |
Polygon
Polygon Class
Kind: global class
Properties
| Name | Type | Description |
|---|---|---|
| first | Vector2 |
The first point of the polygon, follow next on first to iterate |
| region | Array.<Array> |
|
| points | Array.<Vector2> |
|
| points | Array.<Line> |
|
| area | Number |
- Polygon
- new Polygon([vertices])
- instance
- .region
- .points
- .lines
- .area
- .pointIsInside(point) ⇒
boolean - .setChildren(polygons) ⇒
Polygon - .addChild(polygon) ⇒
Polygon - .setVertexes(vertices) ⇒
Polygon - .addVertex(vertice) ⇒
Polygon - .colliding(polygon) ⇒
Boolean - .intersect(polygon) ⇒
Array.<Polygon> - .difference(polygon) ⇒
Array.<Polygon> - .union(polygon) ⇒
Array.<Polygon> - .xor(polygon) ⇒
Array.<Polygon>
- static
new Polygon([vertices])
Create a new Polygon
| Param | Type | Description |
|---|---|---|
| [vertices] | Array.<Vector2> |
Vertices of the polygon |
polygon.region
Get region for polybooljs plugin, can be also be used for GeoJson Return a double level array ([[x, y], [x, y], ...])
Kind: instance property of Polygon
polygon.points
Get points of the Polygon
Kind: instance property of Polygon
polygon.lines
Get lines of the Polygon
Kind: instance property of Polygon
polygon.area
Get area of the Polygon
Kind: instance property of Polygon
polygon.pointIsInside(point) ⇒ boolean
Check if a point is inside a polygon
Kind: instance method of Polygon
| Param | Type | Description |
|---|---|---|
| point | Vector2 |
Point to check |
polygon.setChildren(polygons) ⇒ Polygon
Setting all children polygons (for holes)
Kind: instance method of Polygon
| Param | Type | Description |
|---|---|---|
| polygons | Array.<Polygon> |
Children to set |
polygon.addChild(polygon) ⇒ Polygon
Adding a child polygon (for hole)
Kind: instance method of Polygon
| Param | Type | Description |
|---|---|---|
| polygon | Polygon |
Child polygon to add |
polygon.setVertexes(vertices) ⇒ Polygon
Setting vertices of the polygon
Kind: instance method of Polygon
| Param | Type | Description |
|---|---|---|
| vertices | Array.<Vector2> |
Vertices to set |
polygon.addVertex(vertice) ⇒ Polygon
Add a new vertices to the end
Kind: instance method of Polygon
| Param | Type | Description |
|---|---|---|
| vertice | Vector2 |
the vertice to add |
polygon.colliding(polygon) ⇒ Boolean
Is the current polygon colliding with the given polygon
Kind: instance method of Polygon
| Param | Type | Description |
|---|---|---|
| polygon | Polygon |
the second polygon for the collision |
polygon.intersect(polygon) ⇒ Array.<Polygon>
Intersect boolean operation on this polygon with the given polygon
Kind: instance method of Polygon
| Param | Type | Description |
|---|---|---|
| polygon | Polygon |
the second polygon for the operation |
polygon.difference(polygon) ⇒ Array.<Polygon>
Difference boolean operation on this polygon with the given polygon
Kind: instance method of Polygon
| Param | Type | Description |
|---|---|---|
| polygon | Polygon |
the second polygon for the operation |
polygon.union(polygon) ⇒ Array.<Polygon>
Union boolean operation on this polygon with the given polygon
Kind: instance method of Polygon
| Param | Type | Description |
|---|---|---|
| polygon | Polygon |
the second polygon for the operation |
polygon.xor(polygon) ⇒ Array.<Polygon>
Xor boolean operation on this polygon with the given polygon
Kind: instance method of Polygon
| Param | Type | Description |
|---|---|---|
| polygon | Polygon |
the second polygon for the operation |
Polygon.Colliding(p1, p2) ⇒ Boolean
Is the p1 polygon colliding with the p2 polygon
Kind: static method of Polygon
| Param | Type | Description |
|---|---|---|
| p1 | Polygon |
the first polygon for the collision |
| p2 | Polygon |
the second polygon for the collision |
Polygon.FromRegion(region) ⇒ Polygon
Convert region to polygon
Kind: static method of Polygon
| Param | Type | Description |
|---|---|---|
| region | Array.<Array> |
the region to convert |
Polygon.Intersect(polygon, polygon) ⇒ Array.<Polygon>
Intersect boolean operation on the p1 polygon with the p2 polygon
Kind: static method of Polygon
| Param | Type | Description |
|---|---|---|
| polygon | Polygon |
the first polygon for the operation |
| polygon | Polygon |
the second polygon for the operation |
Polygon.Union(polygon, polygon) ⇒ Array.<Polygon>
Union boolean operation on the p1 polygon with the p2 polygon
Kind: static method of Polygon
| Param | Type | Description |
|---|---|---|
| polygon | Polygon |
the first polygon for the operation |
| polygon | Polygon |
the second polygon for the operation |
Polygon.Difference(polygon, polygon) ⇒ Array.<Polygon>
Difference boolean operation on the p1 polygon with the p2 polygon
Kind: static method of Polygon
| Param | Type | Description |
|---|---|---|
| polygon | Polygon |
the first polygon for the operation |
| polygon | Polygon |
the second polygon for the operation |
Polygon.Xor(polygon, polygon) ⇒ Array.<Polygon>
Xor boolean operation on the p1 polygon with the p2 polygon
Kind: static method of Polygon
| Param | Type | Description |
|---|---|---|
| polygon | Polygon |
the first polygon for the operation |
| polygon | Polygon |
the second polygon for the operation |
Vector2
Vector2 Class
Kind: global class
Properties
| Name | Type | Description |
|---|---|---|
| x | Number |
The x value of the vertice |
| y | Number |
The y value of the vertice |
| approximated | Vector2 |
Approximated value of the Vector2 (used to remove duplicates) |
| normalized | Vector2 |
Normalized Vector2 |
| norm | Vector2 |
Alias of normalized |
| magnitude | Number |
Magnitude of the Vector2 |
| clone | Vector2 |
A clone of the Vector2 |
- Vector2
- new Vector2([p1], [p2])
- instance
- .approximated
- .normalized
- .norm
- .magnitude
- .clone
- .floor(v) ⇒
Vector2 - .floorX([v]) ⇒
Vector2 - .floorY([v]) ⇒
Vector2 - .ceil([v]) ⇒
Vector2 - .ceilX([v]) ⇒
Vector2 - .ceilY([v]) ⇒
Vector2 - .round([v]) ⇒
Vector2 - .roundX([v]) ⇒
Vector2 - .roundY([v]) ⇒
Vector2 - .set([p1], [p2]) ⇒
Vector2 - .setX(v) ⇒
Vector2 - .setY(v) ⇒
Vector2 - .add([p1], [p2]) ⇒
Vector2 - .addX(v) ⇒
Vector2 - .addY(v) ⇒
Vector2 - .substract([p1], [p2]) ⇒
Vector2 - .substractX(v) ⇒
Vector2 - .substractY(v) ⇒
Vector2 - .multiply([p1], [p2]) ⇒
Vector2 - .multiplyX(v) ⇒
Vector2 - .multiplyY(v) ⇒
Vector2 - .divide(p1, p2) ⇒
Vector2 - .divideX(v) ⇒
Vector2 - .divideY(v) ⇒
Vector2 - .invert() ⇒
Vector2 - .invertX() ⇒
Vector2 - .invertY() ⇒
Vector2 - .rotate(angle) ⇒
Vector2 - .equals([p1], [p2]) ⇒
Boolean - .equalsX(v) ⇒
Boolean - .equalsY(v) ⇒
Boolean - .isInside(polygon) ⇒
Boolean - .approximate()
- .toString() ⇒
String
- static
- .Distance(v1, v2) ⇒
Number - .Max(v1, v2) ⇒
Vector2 - .Min(v1, v2) ⇒
Vector2 - .Lerp(v1, v2, t) ⇒
Vector2 - .LerpUnclamped(v1, v2, t) ⇒
Vector2 - .IsVector2Like(subject) ⇒
Vector2|false - .Zero() ⇒
Vector2 - .Top() ⇒
Vector2 - .Left() ⇒
Vector2 - .Bottom() ⇒
Vector2 - .Right() ⇒
Vector2
- .Distance(v1, v2) ⇒
new Vector2([p1], [p2])
| Param | Type | Description |
|---|---|---|
| [p1] | Vector2 | Number |
Vector2: copy, Number: assign |
| [p2] | Number |
Number: assign |
Example
// returns Vector2 with x:0 & y:0
new Vector2()Example
// returns Vector2 with x:2 & y:2
new Vector2(2)Example
// returns Vector2 with x:4 & y:5
new Vector2(4, 5)Example
// returns Vector2 with x:1 & y:3
new Vector2({x: 1, y: 3})Example
// returns Vector2 with x:6 & y:7
const v1 = new Vector2(6, 7);
new Vector2(v1);vector2.approximated
Kind: instance property of Vector2
See: approximate
Example
const v1 = new Vector2(Math.PI, Math.PI);
console.log(v1.toString()); // {x: 3.141592653589793, y: 3.141592653589793}
console.log(v1.approximate.toString()); // {x: 3.1416, y: 3.1416}vector2.normalized
Kind: instance property of Vector2
See: norm
Example
const v1 = new Vector2(1, 1);
console.log(v1.norm.toString()); // {x: 0.7071067811865476, y: 0.7071067811865476}vector2.norm
Kind: instance property of Vector2
See: normalized
vector2.magnitude
Kind: instance property of Vector2
Example
const v1 = new Vector2(12, 32);
console.log(v1.magnitude); // 34.17601498127012vector2.clone
Kind: instance property of Vector2
Example
const v1 = new Vector2(5, 5);
console.log(v1.clone.add(2, 3)); // {x: 7, y: 8}
// v1 is unchangedvector2.floor(v) ⇒ Vector2
Flooring the Vector2
Kind: instance method of Vector2
| Param | Type | Default | Description |
|---|---|---|---|
| v | Number |
1 |
Precision |
vector2.floorX([v]) ⇒ Vector2
Flooring the x value of the Vector2
Kind: instance method of Vector2
| Param | Type | Default | Description |
|---|---|---|---|
| [v] | Number |
1 |
Precision |
vector2.floorY([v]) ⇒ Vector2
Flooring the y value of the Vector2
Kind: instance method of Vector2
| Param | Type | Default | Description |
|---|---|---|---|
| [v] | Number |
1 |
Precision |
vector2.ceil([v]) ⇒ Vector2
Ceiling the Vector2
Kind: instance method of Vector2
| Param | Type | Default | Description |
|---|---|---|---|
| [v] | Number |
1 |
Precision |
vector2.ceilX([v]) ⇒ Vector2
Ceiling the x value of the Vector2
Kind: instance method of Vector2
| Param | Type | Default | Description |
|---|---|---|---|
| [v] | Number |
1 |
Precision |
vector2.ceilY([v]) ⇒ Vector2
Ceiling the y value of the Vector2
Kind: instance method of Vector2
| Param | Type | Default | Description |
|---|---|---|---|
| [v] | Number |
1 |
Precision |
vector2.round([v]) ⇒ Vector2
Rounding the Vector2
Kind: instance method of Vector2
| Param | Type | Default | Description |
|---|---|---|---|
| [v] | Number |
1 |
Precision |
vector2.roundX([v]) ⇒ Vector2
Rounding the x value of the Vector2
Kind: instance method of Vector2
| Param | Type | Default | Description |
|---|---|---|---|
| [v] | Number |
1 |
Precision |
vector2.roundY([v]) ⇒ Vector2
Rounding the y value of the Vector2
Kind: instance method of Vector2
| Param | Type | Default | Description |
|---|---|---|---|
| [v] | Number |
1 |
Precision |
vector2.set([p1], [p2]) ⇒ Vector2
Setting the value of the Vector2
Kind: instance method of Vector2
| Param | Type | Description |
|---|---|---|
| [p1] | Vector2 | Number |
Vector2: copy, Number: assign |
| [p2] | Number |
Number: assign |
Example
const v1 = new Vector2();
// change v1 Vector2 to x:3 & y:3
v1.set(3);Example
const v1 = new Vector2();
// change v1 Vector2 to x:3 & y:4
v1.set(3, 4);Example
const v1 = new Vector2();
// change v1 Vector2 to x:5 & y:6
v1.set({x:5, y:6});Example
const v1 = new Vector2();
const v2 = new Vector2(7, 8);
// change v1 Vector2 to x:7 & y:8
v1.set(v2);vector2.setX(v) ⇒ Vector2
Setting the x value of the Vector2
Kind: instance method of Vector2
| Param | Type | Description |
|---|---|---|
| v | Number |
The value |
vector2.setY(v) ⇒ Vector2
Setting the y value of the Vector2
Kind: instance method of Vector2
| Param | Type | Description |
|---|---|---|
| v | Number |
The value |
vector2.add([p1], [p2]) ⇒ Vector2
Adding values to the the Vector2
Kind: instance method of Vector2
| Param | Type | Description |
|---|---|---|
| [p1] | Vector2 | Number |
Vector2: copy, Number: assign |
| [p2] | Number |
Number: assign |
Example
const v1 = new Vector2(2, 3);
// add 3 to v1 Vector2
v1.add(3);
// v1 values are now x:5 & y:6Example
const v1 = new Vector2(2, 3);
// add 5, 7 to v1 Vector2
v1.add(5, 7);
// v1 values are now x:7 & y:10Example
const v1 = new Vector2(2, 3);
// add 3 to v1 Vector2
v1.add({x:1, y:2});
// v1 values are now x:3 & y:5Example
const v1 = new Vector2(2, 3);
const v2 = new Vector2(4, 1);
// add 3 to v1 Vector2
v1.add(v2);
// v1 values are now x:6 & y:4, v2 is unchangedvector2.addX(v) ⇒ Vector2
Adding v to x value of the Vector2
Kind: instance method of Vector2
| Param | Type | Description |
|---|---|---|
| v | Number |
The value |
vector2.addY(v) ⇒ Vector2
Adding v to y value of the Vector2
Kind: instance method of Vector2
| Param | Type | Description |
|---|---|---|
| v | Number |
The value |
vector2.substract([p1], [p2]) ⇒ Vector2
Substracting values to the the Vector2
Kind: instance method of Vector2
| Param | Type | Description |
|---|---|---|
| [p1] | Vector2 | Number |
Vector2: copy, Number: assign |
| [p2] | Number |
Number: assign |
Example
const v1 = new Vector2(2, 3);
// Substracting 3 to v1 Vector2
v1.substract(3);
// v1 values are now x:-1 & y:0Example
const v1 = new Vector2(2, 3);
// Substracting 5, 7 to v1 Vector2
v1.substract(5, 7);
// v1 values are now x:-3 & y:-4Example
const v1 = new Vector2(2, 3);
// Substracting 3 to v1 Vector2
v1.substract({x:1, y:2});
// v1 values are now x:1 & y:1Example
const v1 = new Vector2(2, 3);
const v2 = new Vector2(4, 1);
// Substracting 3 to v1 Vector2
v1.substract(v2);
// v1 values are now x:-2 & y:2, v2 is unchangedvector2.substractX(v) ⇒ Vector2
Substracting v to x value of the Vector2
Kind: instance method of Vector2
| Param | Type | Description |
|---|---|---|
| v | Number |
The value |
vector2.substractY(v) ⇒ Vector2
Substracting v to x value of the Vector2
Kind: instance method of Vector2
| Param | Type | Description |
|---|---|---|
| v | Number |
The value |
vector2.multiply([p1], [p2]) ⇒ Vector2
Multiply values to the the Vector2
Kind: instance method of Vector2
| Param | Type | Description |
|---|---|---|
| [p1] | Vector2 | Number |
Vector2: copy, Number: assign |
| [p2] | Number |
Number: assign |
Example
const v1 = new Vector2(2, 3);
// Multiply 3 to v1 Vector2
v1.multiply(3);
// v1 values are now x:6 & y:9Example
const v1 = new Vector2(2, 3);
// Multiply 5, 7 to v1 Vector2
v1.multiply(5, 7);
// v1 values are now x:10 & y:21Example
const v1 = new Vector2(2, 3);
// Multiply 1, 2 to v1 Vector2
v1.multiply({x:1, y:2});
// v1 values are now x:2 & y:6Example
const v1 = new Vector2(2, 3);
const v2 = new Vector2(4, 1);
// Multiply v2 to v1 Vector2
v1.multiply(v2);
// v1 values are now x:8 & y:3, v2 is unchangedvector2.multiplyX(v) ⇒ Vector2
Multiply x value of the Vector2 by v
Kind: instance method of Vector2
| Param | Type | Description |
|---|---|---|
| v | Number |
The multiplicator |
vector2.multiplyY(v) ⇒ Vector2
Multiply y value of the Vector2 by v
Kind: instance method of Vector2
| Param | Type | Description |
|---|---|---|
| v | Number |
The multiplicator |
vector2.divide(p1, p2) ⇒ Vector2
Dividing values to the the Vector2
Kind: instance method of Vector2
| Param | Type | Description |
|---|---|---|
| p1 | Vector2 | Number |
Vector2: copy, Number: assign |
| p2 | Number |
Number: assign |
Example
const v1 = new Vector2(12, 9);
// Dividing v1 Vector2 by 3
v1.divide(3);
// v1 values are now x:4 & y:3Example
const v1 = new Vector2(10, 15);
// Dividing v1 Vector2 by 2, 5
v1.divide(2, 5);
// v1 values are now x:5 & y:3Example
const v1 = new Vector2(5, 8);
// Dividing v1 Vector2 by 2, 4
v1.divide({x:2, y:4});
// v1 values are now x:2.5 & y:2Example
const v1 = new Vector2(12, 10);
const v2 = new Vector2(6, 2);
// Dividing v1 Vector2 by 6, 2
v1.divide(v2);
// v1 values are now x:2 & y:5, v2 is unchangedvector2.divideX(v) ⇒ Vector2
Divinding x value of the Vector2 by v
Kind: instance method of Vector2
| Param | Type | Description |
|---|---|---|
| v | Number |
The divisor |
vector2.divideY(v) ⇒ Vector2
Divinding x value of the Vector2 by v
Kind: instance method of Vector2
| Param | Type | Description |
|---|---|---|
| v | Number |
The divisor |
vector2.invert() ⇒ Vector2
Inverting the Vector2
Kind: instance method of Vector2
Example
const v1 = new Vector2(3, 6);
v1.invert();
// v1 values are now x:-3 & y:-6vector2.invertX() ⇒ Vector2
Inverting the x value of the Vector2
Kind: instance method of Vector2
Example
const v1 = new Vector2(3, 6);
v1.invertX();
// v1 values are now x:-3 & y:6vector2.invertY() ⇒ Vector2
Inverting the y value of the Vector2
Kind: instance method of Vector2
Example
const v1 = new Vector2(3, 6);
v1.invertY();
// v1 values are now x:3 & y:-6vector2.rotate(angle) ⇒ Vector2
Rotate the Vector2 arround zero by angle
Kind: instance method of Vector2
| Param | Type | Description |
|---|---|---|
| angle | Number |
degrees angle |
Example
const v1 = new Vector2(3, 6);
v1.rotate(180);
// v1 values are now x:-3 & y:-6vector2.equals([p1], [p2]) ⇒ Boolean
Test if the Vector2 is equal to an other
Kind: instance method of Vector2
| Param | Type | Description |
|---|---|---|
| [p1] | Vector2 | Number |
Vector2: copy, Number: assign |
| [p2] | Number |
Number: assign |
Example
const v1 = new Vector2(3, 6);
const v2 = new Vector2(4, 6);
return v1.equals(v2); // falsevector2.equalsX(v) ⇒ Boolean
Test if the x value of the Vector2 is equal to an other
Kind: instance method of Vector2
| Param | Type | Description |
|---|---|---|
| v | Number |
The value to compare |
Example
const v1 = new Vector2(3, 6);
const v2 = new Vector2(4, 6);
return v1.equalsX(v2); // falsevector2.equalsY(v) ⇒ Boolean
Test if the y value of the Vector2 is equal to an other
Kind: instance method of Vector2
| Param | Type | Description |
|---|---|---|
| v | Number |
The value to compare |
Example
const v1 = new Vector2(3, 6);
const v2 = new Vector2(4, 6);
return v1.equalsY(v2); // truevector2.isInside(polygon) ⇒ Boolean
Test if the current Vector2 is inside a polygon
Kind: instance method of Vector2
| Param | Type | Description |
|---|---|---|
| polygon | Polygon |
The polygon to check |
Example
const polygon = new Polygon([
new Vector2(0,0),
new Vector2(10,0),
new Vector2(10,10),
new Vector2(0,10)
]);
const v1 = new Vector2(5, 5);
return v1.isInside(polygon); // truevector2.approximate()
Kind: instance method of Vector2
See: approximated
Example
const v1 = new Vector2(Math.PI, Math.PI);
console.log(v1.toString()); // {x: 3.141592653589793, y: 3.141592653589793}
console.log(v1.approximate().toString()); // {x: 3.1416, y: 3.1416}vector2.toString() ⇒ String
Getting JSON string version of the Vector2
Kind: instance method of Vector2
Vector2.Distance(v1, v2) ⇒ Number
Getting the distance between two Vector2
Kind: static method of Vector2
| Param | Type | Description |
|---|---|---|
| v1 | Vector2 |
first Vector2 |
| v2 | Vector2 |
second Vector2 |
Vector2.Max(v1, v2) ⇒ Vector2
Getting the max values from two Vector2
Kind: static method of Vector2
| Param | Type | Description |
|---|---|---|
| v1 | Vector2 |
first Vector2 |
| v2 | Vector2 |
second Vector2 |
Vector2.Min(v1, v2) ⇒ Vector2
Getting the min values from two Vector2
Kind: static method of Vector2
| Param | Type | Description |
|---|---|---|
| v1 | Vector2 |
first Vector2 |
| v2 | Vector2 |
second Vector2 |
Vector2.Lerp(v1, v2, t) ⇒ Vector2
Getting a Lerp Vector2 from v1 to v2 with t time
Kind: static method of Vector2
| Param | Type | Description |
|---|---|---|
| v1 | Vector2 |
first Vector2 |
| v2 | Vector2 |
second Vector2 |
| t | Number |
time of lerp, value should be between 0 and 1 |
Vector2.LerpUnclamped(v1, v2, t) ⇒ Vector2
Getting a Lerp Vector2 from v1 to v2 with t time (Unclamped version)
Kind: static method of Vector2
| Param | Type | Description |
|---|---|---|
| v1 | Vector2 |
first Vector2 |
| v2 | Vector2 |
second Vector2 |
| t | Number |
time of lerp, value should be between 0 and 1, but it can exceed this values |
Vector2.IsVector2Like(subject) ⇒ Vector2 | false
Test if the passed element is a Vector2 like and return Vector2 corresponding, or false
Kind: static method of Vector2
Returns: Vector2 | false - false on failure
| Param | Type | Description |
|---|---|---|
| subject | any |
The subject to test |
Vector2.Zero() ⇒ Vector2
A zero Vector2
Kind: static method of Vector2
Vector2.Top() ⇒ Vector2
A top Vector2
Kind: static method of Vector2
Vector2.Left() ⇒ Vector2
A left Vector2
Kind: static method of Vector2
Vector2.Bottom() ⇒ Vector2
A bottom Vector2
Kind: static method of Vector2
Vector2.Right() ⇒ Vector2
A right Vector2
Kind: static method of Vector2