Package Exports
- @solid-primitives/event-listener
- @solid-primitives/event-listener/dist/index.cjs
- @solid-primitives/event-listener/dist/index.js
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (@solid-primitives/event-listener) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
@solid-primitives/event-listener
A set of primitives that help with listening to DOM and Custom Events.
createEventListener- Very basic and straightforward primitive that handles multiple elements according to a single event binding.createEventSignal- LikecreateEventListener, but events are handled with the returned signal, instead of with a callback.createEventListenerMap- A helpful primitive that listens to a map of events. Handle them by individual callbacks.createEventStore- Similar tocreateEventListenerMap, but provides a reactive store with the latest captured events.WindowEventListener- Listen to thewindowDOM Events, using a component.DocumentEventListener- The same asWindowEventListener, but listens todocumentevents.
Installation
npm install @solid-primitives/event-listener
# or
yarn add @solid-primitives/event-listenercreateEventListener
Can be used to listen to DOM or Custom Events on window, document, list of HTML elements or any EventTarget. The target prop can be reactive.
How to use it
import { createEventListener } from "@solid-primitives/event-listener";
const clear = createEventListener(
document.getElementById("myButton"),
"mousemove",
e => console.log("x:", e.pageX, "y:", e.pageY),
{ passive: true }
);
// to clear all of the event listeners
clear();
// target element, event name and options can be reactive signals
const [ref, setRef] = createSignal<HTMLElement>();
const [name, setName] = createSignal("mousemove");
const [options, setOptions] = createSignal({ passive: true });
createEventListener(ref, name, e => {}, options);
// you can provide your own event map type as well:
// fill both type generics for the best type support
createEventListener<{ myCustomEvent: MyEvent; other: Event }, "myCustomEvent">(
window,
"myCustomEvent",
() => console.log("yup!")
);
// just don't use interfaces as EventMaps! (write them using `type` keyword)Directive Usage
props passed to the directive are also reactive, so you can change handlers on the fly.
import { eventListener } from "@solid-primitives/event-listener";
// avoids tree-shaking the directive:
eventListener;
<button use:eventListener={["click", () => console.log("Click")]}>Click!</button>;Types
function createEventListener<
EventMap extends Record<string, Event>,
EventName extends keyof EventMap
>(
target: MaybeAccessor<Many<EventTarget>>,
eventName: MaybeAccessor<EventName>,
handler: (event: EventMap[EventName]) => void,
options?: MaybeAccessor<boolean | AddEventListenerOptions>
): ClearListeners;
// Directive
function eventListener(
target: Element,
props: Accessor<EventListenerDirectiveProps>
): EventListenerReturn;
type EventListenerDirectiveProps = [
name: string,
handler: (e: any) => void,
options?: AddEventListenerOptions | boolean
];createEventSignal
Like createEventListener, but events are handled with the returned signal, instead of with a callback.
How to use it
import { createEventSignal } from "@solid-primitives/event-listener";
// all arguments can be reactive signals
const [lastEvent, clear] = createEventSignal(el, "mousemove", { passive: true });
createEffect(() => {
console.log(lastEvent()?.x, lastEvent()?.y);
});
// to clear all the event listeners
clear();Types
function createEventSignal<
EventMap extends Record<string, Event>,
EventName extends keyof EventMap = keyof EventMap
>(
target: MaybeAccessor<Many<EventTarget>>,
eventName: MaybeAccessor<EventName>,
options?: MaybeAccessor<boolean | AddEventListenerOptions>
): EventListenerSignalReturns<EventMap[EventName]>;
type EventListenerSignalReturns<Event> = [
lastEvent: Accessor<Event | undefined>,
clear: ClearListeners
];createEventListenerMap
A helpful primitive that listens to a map of events. Handle them by individual callbacks.
How to use it
import { createEventListenerMap } from "@solid-primitives/event-listener";
const clear = createEventListenerMap(element, {
mousemove: mouseHandler,
mouseenter: e => {},
touchend: touchHandler
});
// to clear all the event listeners
clear();
// both target and options args can be reactive:
const [target, setTarget] = createSignal(document.getElementById("abc"));
const [options, setOptions] = createSignal({ passive: true });
createEventListenerMap(
target,
{
mousemove: e => {},
touchstart: e => {}
},
options
);
// createEventListenerMap can be used to listen to custom events
// fill both type generics for the best type support
createEventListenerMap<
{
myEvent: MyEvent;
custom: Event;
other: Event;
},
"myEvent" | "custom"
>(target, {
myEvent: e => {},
custom: e => {}
});Directive usage
import { eventListenerMap } from "@solid-primitives/event-listener";
// prevent tree-shaking:
eventListenerMap;
<div
use:eventListenerMap={{
mousemove: e => {},
click: clickHandler,
touchstart: () => {},
myCustomEvent: e => {}
}}
></div>;Types
function createEventListenerMap<
EventMap extends Record<string, Event>,
UsedEvents extends keyof EventMap = keyof EventMap
>(
target: MaybeAccessor<Many<EventTarget>>,
handlersMap: EventHandlersMap,
options?: MaybeAccessor<boolean | AddEventListenerOptions>
): ClearListeners;createEventStore
Similar to createEventListenerMap, but provides a reactive store with the latest captured events.
How to use it
const [lastEvents, clear] = createEventStore(el, "mousemove", "touchend", "click");
createEffect(() => {
console.log(lastEvents?.mousemove.x);
});
// to clear all the event listeners
clear()
// both target and options args can be reactive:
const [target, setTarget] = createSignal(document.getElementById("abc"));
const [options, setOptions] = createSignal({ passive: true });
const [lastEvents] = createEventStore(target, options, "mousemove", "touchmove");
// createEventStore can be used to listen to custom events
// fill both type generics for the best type support
const [lastEvents] = createEventStore<
{
myEvent: MyEvent;
custom: Event;
unused: Event;
},
"myEvent" | "custom"
>(target, "myEvent", "custom");
// DON'T DO THIS:
const [{ mousemove }] = createEventStore(target, "mousemove", ...);
// the store cannot be destructuredtypes
function createEventStore<
EventMap extends Record<string, Event>,
UsedEvents extends keyof EventMap = keyof EventMap
>(
target: MaybeAccessor<Many<EventTarget>>,
...eventNames: UsedEvents[]
): EventListnenerStoreReturns<Pick<EventMap, UsedEvents>>;
// with options:
function createEventStore<
EventMap extends Record<string, Event>,
UsedEvents extends keyof EventMap = keyof EventMap
>(
target: MaybeAccessor<Many<EventTarget>>,
options: MaybeAccessor<boolean | AddEventListenerOptions>,
...eventNames: UsedEvents[]
): EventListnenerStoreReturns<Pick<EventMap, UsedEvents>>;
type EventListnenerStoreReturns<E> = [lastEvents: Store<Partial<E>>, clear: ClearListeners];WindowEventListener
Listen to the window DOM Events, using a component.
You can use it with any Solid's Control-Flow components, e.g. <Show/> or <Switch/>.
The event handler prop is reactive, so you can use it with signals.
How to use it
import { WindowEventListener } from "@solid-primitives/event-listener";
<WindowEventListener onMouseMove={e => console.log(e.x, e.y)} />;DocumentEventListener
The same as WindowEventListener, but listens to document events.
How to use it
import { DocumentEventListener } from "@solid-primitives/event-listener";
<DocumentEventListener onMouseMove={e => console.log(e.x, e.y)} />;Demo
You may view a working example here: https://codesandbox.io/s/solid-primitives-event-listener-elti5
Changelog
Expand Changelog
0.0.100
First ported commit from react-use-event-listener.
1.1.4
Released a version with type mostly cleaned up.
1.2.3
Switched to a more idiomatic pattern: Warning: incompatible with the previous version!
1.2.5
Added CJS build.
1.2.6
Migrated to new build process.
1.3.0
(minor breaking changes to type generics and returned functions) Primitive rewritten to provide better types and more solidlike (reactive) usage. Added a lot more primitives.
1.3.8
Published recent major updates to latest tag.
1.4.1
Updated to Solid 1.3