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@tenphi/glaze

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  • License MIT

OKHSL-based color theme generator with WCAG contrast solving for light, dark, and high-contrast schemes

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  • @tenphi/glaze

Readme

Glaze logo

Glaze

OKHSL-based color theme generator with WCAG contrast solving

npm version CI license


Glaze generates robust light, dark, and high-contrast color schemes from a single hue/saturation seed. It preserves WCAG contrast ratios for UI color pairs via explicit dependency declarations — no hidden role math, no magic multipliers.

Features

  • OKHSL color space — perceptually uniform hue and saturation
  • WCAG 2 contrast solving — automatic lightness adjustment to meet AA/AAA targets
  • Shadow colors — OKHSL-native shadow computation with automatic alpha, fg/bg tinting, and per-scheme adaptation
  • Light + Dark + High-Contrast — all schemes from one definition
  • Per-color hue override — absolute or relative hue shifts within a theme
  • Multi-format outputokhsl, rgb, hsl, oklch with modern CSS space syntax
  • CSS custom properties export — ready-to-use --var: value; declarations per scheme
  • Import/Export — serialize and restore theme configurations
  • Create from hex/RGB — start from an existing brand color
  • Zero dependencies — pure math, runs anywhere (Node.js, browser, edge)
  • Tree-shakeable ESM + CJS — dual-format package
  • TypeScript-first — full type definitions included

Installation

pnpm add @tenphi/glaze
npm install @tenphi/glaze
yarn add @tenphi/glaze

Quick Start

import { glaze } from '@tenphi/glaze';

// Create a theme from a hue (0–360) and saturation (0–100)
const primary = glaze(280, 80);

// Define colors with explicit lightness and contrast relationships
primary.colors({
  surface:       { lightness: 97, saturation: 0.75 },
  text:          { base: 'surface', lightness: '-52', contrast: 'AAA' },
  border:        { base: 'surface', lightness: ['-7', '-20'], contrast: 'AA-large' },
  'accent-fill': { lightness: 52, mode: 'fixed' },
  'accent-text': { base: 'accent-fill', lightness: '+48', contrast: 'AA', mode: 'fixed' },
});

// Create status themes by rotating the hue
const danger  = primary.extend({ hue: 23 });
const success = primary.extend({ hue: 157 });

// Compose into a palette and export
const palette = glaze.palette({ primary, danger, success });
const tokens = palette.tokens({ prefix: true });
// → { light: { 'primary-surface': 'okhsl(...)', ... }, dark: { 'primary-surface': 'okhsl(...)', ... } }

Core Concepts

One Theme = One Hue Family

A single glaze theme is tied to one hue/saturation seed. Status colors (danger, success, warning) are derived via extend, which inherits all color definitions and replaces the seed.

Individual colors can override the hue via the hue prop (see Per-Color Hue Override), but the primary purpose of a theme is to scope colors with the same hue.

Color Definitions

Every color is defined explicitly. No implicit roles — every value is stated.

Root Colors (explicit position)

primary.colors({
  surface: { lightness: 97, saturation: 0.75 },
  border:  { lightness: 90, saturation: 0.20 },
});
  • lightness — lightness in the light scheme (0–100)
  • saturation — saturation factor applied to the seed saturation (0–1, default: 1)

Dependent Colors (relative to base)

primary.colors({
  surface: { lightness: 97, saturation: 0.75 },
  text:    { base: 'surface', lightness: '-52', contrast: 'AAA' },
});
  • base — name of another color in the same theme
  • lightness — position of this color (see Lightness Values)
  • contrast — ensures the WCAG contrast ratio meets a target floor against the base

Lightness Values

The lightness prop accepts two forms:

Form Example Meaning
Number (absolute) lightness: 45 Absolute lightness 0–100
String (relative) lightness: '-52' Relative to base color's lightness

Absolute lightness on a dependent color (with base) positions the color independently. In dark mode, it is dark-mapped on its own. The contrast WCAG solver acts as a safety net.

Relative lightness applies a signed delta to the base color's resolved lightness. In dark mode with auto adaptation, the sign flips automatically.

// Relative: 97 - 52 = 45 in light mode
'text': { base: 'surface', lightness: '-52' }

// Absolute: lightness 45 in light mode, dark-mapped independently
'text': { base: 'surface', lightness: 45 }

A dependent color with base but no lightness inherits the base's lightness (equivalent to a delta of 0).

Per-Color Hue Override

Individual colors can override the theme's hue. The hue prop accepts:

Form Example Meaning
Number (absolute) hue: 120 Absolute hue 0–360
String (relative) hue: '+20' Relative to the theme seed hue

Important: Relative hue is always relative to the theme seed hue, not to a base color's hue.

const theme = glaze(280, 80);
theme.colors({
  surface:     { lightness: 97 },
  // Gradient end — slight hue shift from seed (280 + 20 = 300)
  gradientEnd: { lightness: 90, hue: '+20' },
  // Entirely different hue
  warning:     { lightness: 60, hue: 40 },
});

contrast (WCAG Floor)

Ensures the WCAG contrast ratio meets a target floor. Accepts a numeric ratio or a preset string:

type MinContrast = number | 'AA' | 'AAA' | 'AA-large' | 'AAA-large';
Preset Ratio
'AA' 4.5
'AAA' 7
'AA-large' 3
'AAA-large' 4.5

You can also pass any numeric ratio directly (e.g., contrast: 4.5, contrast: 7, contrast: 11).

The constraint is applied independently for each scheme. If the lightness already satisfies the floor, it's kept. Otherwise, the solver adjusts lightness until the target is met.

High-Contrast via Array Values

lightness and contrast accept a [normal, high-contrast] pair:

'border': { base: 'surface', lightness: ['-7', '-20'], contrast: 'AA-large' }
//                                        ↑      ↑
//                                    normal  high-contrast

A single value applies to both modes. All control is local and explicit.

'text':   { base: 'surface', lightness: '-52', contrast: 'AAA' }
'border': { base: 'surface', lightness: ['-7', '-20'], contrast: 'AA-large' }
'muted':  { base: 'surface', lightness: ['-35', '-50'], contrast: ['AA-large', 'AA'] }

Theme Color Management

Adding Colors

.colors(defs) performs an additive merge — it adds new colors and overwrites existing ones by name, but does not remove other colors:

const theme = glaze(280, 80);
theme.colors({ surface: { lightness: 97 } });
theme.colors({ text: { lightness: 30 } });
// Both 'surface' and 'text' are now defined

Single Color Getter/Setter

.color(name) returns the definition, .color(name, def) sets it:

theme.color('surface', { lightness: 97, saturation: 0.75 }); // set
const def = theme.color('surface');                     // get → { lightness: 97, saturation: 0.75 }

Removing Colors

.remove(name) or .remove([name1, name2]) deletes color definitions:

theme.remove('surface');
theme.remove(['text', 'border']);

Introspection

theme.has('surface');  // → true/false
theme.list();          // → ['surface', 'text', 'border', ...]

Clearing All Colors

theme.reset(); // removes all color definitions

Import / Export

Serialize a theme's configuration (hue, saturation, color definitions) to a plain JSON-safe object, and restore it later:

// Export
const snapshot = theme.export();
// → { hue: 280, saturation: 80, colors: { surface: { lightness: 97, saturation: 0.75 }, ... } }

const jsonString = JSON.stringify(snapshot);

// Import
const restored = glaze.from(JSON.parse(jsonString));
// restored is a fully functional GlazeTheme

The export contains only the configuration — not resolved color values. Resolved values are recomputed on demand.

Standalone Color Token

Create a single color token without a full theme:

const accent = glaze.color({ hue: 280, saturation: 80, lightness: 52, mode: 'fixed' });

accent.resolve();  // → ResolvedColor with light/dark/lightContrast/darkContrast
accent.token();    // → { '': 'okhsl(...)', '@dark': 'okhsl(...)' }  (tasty format)
accent.tasty();    // → { '': 'okhsl(...)', '@dark': 'okhsl(...)' }  (same as token)
accent.json();     // → { light: 'okhsl(...)', dark: 'okhsl(...)' }

Standalone colors are always root colors (no base/contrast).

From Existing Colors

Create a theme from an existing brand color by extracting its OKHSL hue and saturation:

// From hex
const brand = glaze.fromHex('#7a4dbf');

// From RGB (0–255)
const brand = glaze.fromRgb(122, 77, 191);

The resulting theme has the extracted hue and saturation. Add colors as usual:

brand.colors({
  surface: { lightness: 97, saturation: 0.75 },
  text:    { base: 'surface', lightness: '-52', contrast: 'AAA' },
});

Shadow Colors

Shadow colors are colors with computed alpha. Instead of a parallel shadow system, they extend the existing color pipeline. All math is done natively in OKHSL.

Defining Shadow Colors

Shadow colors use type: 'shadow' and reference a bg (background) color and optionally an fg (foreground) color for tinting and intensity modulation:

theme.colors({
  surface: { lightness: 95 },
  text:    { base: 'surface', lightness: '-52', contrast: 'AAA' },

  'shadow-sm': { type: 'shadow', bg: 'surface', fg: 'text', intensity: 5 },
  'shadow-md': { type: 'shadow', bg: 'surface', fg: 'text', intensity: 10 },
  'shadow-lg': { type: 'shadow', bg: 'surface', fg: 'text', intensity: 20 },
});

Shadow colors are included in all output methods (tokens(), tasty(), css(), json()) alongside regular colors:

theme.tokens({ format: 'oklch' });
// light: { 'shadow-md': 'oklch(0.15 0.009 282 / 0.1)', ... }
// dark:  { 'shadow-md': 'oklch(0.06 0.004 0 / 0.49)', ... }

How Shadows Work

The shadow algorithm computes a dark, low-saturation pigment color and an alpha value that produces the desired visual intensity:

  1. Contrast weight — when fg is provided, shadow strength scales with |l_bg - l_fg|. Dark text on a light background produces a strong shadow; near-background-lightness elements produce barely visible shadows.
  2. Pigment color — hue blended between fg and bg, low saturation, dark lightness.
  3. Alpha — computed via a tanh curve that saturates smoothly toward alphaMax (default 0.6), ensuring well-separated shadow levels even on dark backgrounds.

Achromatic Shadows

Omit fg for a pure achromatic shadow at full user-specified intensity:

theme.colors({
  'drop-shadow': { type: 'shadow', bg: 'surface', intensity: 12 },
});

High-Contrast Intensity

intensity supports [normal, highContrast] pairs:

theme.colors({
  'shadow-card': { type: 'shadow', bg: 'surface', fg: 'text', intensity: [10, 20] },
});

Fixed Opacity (Regular Colors)

For a simple fixed-alpha color (no shadow algorithm), use opacity on a regular color:

theme.colors({
  overlay: { lightness: 0, opacity: 0.5 },
});
// → 'oklch(0 0 0 / 0.5)'

Shadow Tuning

Fine-tune shadow behavior per-color or globally:

// Per-color tuning
theme.colors({
  'shadow-soft': {
    type: 'shadow', bg: 'surface', intensity: 10,
    tuning: { alphaMax: 0.3, saturationFactor: 0.1 },
  },
});

// Global tuning
glaze.configure({
  shadowTuning: { alphaMax: 0.5, bgHueBlend: 0.3 },
});

Available tuning parameters:

Parameter Default Description
saturationFactor 0.18 Fraction of fg saturation kept in pigment
maxSaturation 0.25 Upper clamp on pigment saturation
lightnessFactor 0.25 Multiplier for bg lightness to pigment lightness
lightnessBounds [0.05, 0.20] Clamp range for pigment lightness
minGapTarget 0.05 Target minimum gap between pigment and bg lightness
alphaMax 0.6 Asymptotic maximum alpha
bgHueBlend 0.2 Blend weight pulling pigment hue toward bg hue

Standalone Shadow Computation

Compute a shadow outside of a theme:

const v = glaze.shadow({
  bg: '#f0eef5',
  fg: '#1a1a2e',
  intensity: 10,
});
// → { h: 280, s: 0.14, l: 0.2, alpha: 0.1 }

const css = glaze.format(v, 'oklch');
// → 'oklch(0.15 0.014 280 / 0.1)'

Consuming in CSS

.card {
  box-shadow: 0 2px 6px var(--shadow-sm-color),
              0 8px 24px var(--shadow-md-color);
}

Output Formats

Control the color format in exports with the format option:

// Default: OKHSL
theme.tokens();                        // → 'okhsl(280 60% 97%)'

// RGB (modern space syntax, rounded integers)
theme.tokens({ format: 'rgb' });       // → 'rgb(244 240 250)'

// HSL (modern space syntax)
theme.tokens({ format: 'hsl' });       // → 'hsl(270.5 45.2% 95.8%)'

// OKLCH
theme.tokens({ format: 'oklch' });     // → 'oklch(0.965 0.0123 280)'

The format option works on all export methods: theme.tokens(), theme.tasty(), theme.json(), theme.css(), palette.tokens(), palette.tasty(), palette.json(), palette.css(), and standalone glaze.color().token() / .tasty() / .json().

Colors with alpha < 1 (shadow colors, or regular colors with opacity) include an alpha component:

// → 'oklch(0.15 0.009 282 / 0.1)'
// → 'rgb(34 28 42 / 0.1)'

Available formats:

Format Output (alpha = 1) Output (alpha < 1) Notes
'okhsl' (default) okhsl(H S% L%) okhsl(H S% L% / A) Native format, not a CSS function
'rgb' rgb(R G B) rgb(R G B / A) Rounded integers, space syntax
'hsl' hsl(H S% L%) hsl(H S% L% / A) Modern space syntax
'oklch' oklch(L C H) oklch(L C H / A) OKLab-based LCH

All numeric output strips trailing zeros for cleaner CSS (e.g., 95 not 95.0).

Adaptation Modes

Modes control how colors adapt across schemes:

Mode Behavior
'auto' (default) Full adaptation. Light ↔ dark inversion. High-contrast boost.
'fixed' Color stays recognizable. Only safety corrections. For brand buttons, CTAs.
'static' No adaptation. Same value in every scheme.

How Relative Lightness Adapts

auto mode — relative lightness sign flips in dark scheme:

// Light: surface L=97, text lightness='-52' → L=45 (dark text on light bg)
// Dark:  surface inverts to L≈14, sign flips → L=14+52=66
//        contrast solver may push further (light text on dark bg)

fixed mode — lightness is mapped (not inverted), relative sign preserved:

// Light: accent-fill L=52, accent-text lightness='+48' → L=100 (white on brand)
// Dark:  accent-fill maps to L≈51.6, sign preserved → L≈99.6

static mode — no adaptation, same value in every scheme.

Dark Scheme Mapping

Lightness

auto — inverted within the configured window:

const [lo, hi] = darkLightness; // default: [10, 90]
const invertedL = ((100 - lightness) * (hi - lo)) / 100 + lo;

fixed — mapped without inversion:

const mappedL = (lightness * (hi - lo)) / 100 + lo;
Color Light L Auto (inverted) Fixed (mapped)
surface (L=97) 97 12.4 87.6
accent-fill (L=52) 52 48.4 51.6
accent-text (L=100) 100 10 90

Saturation

darkDesaturation reduces saturation for all colors in dark scheme:

S_dark = S_light * (1 - darkDesaturation) // default: 0.1

Inherited Themes (extend)

extend creates a new theme inheriting all color definitions, replacing the hue and/or saturation seed:

const primary = glaze(280, 80);
primary.colors({ /* ... */ });

const danger  = primary.extend({ hue: 23 });
const success = primary.extend({ hue: 157 });
const warning = primary.extend({ hue: 84 });

Override individual colors (additive merge):

const danger = primary.extend({
  hue: 23,
  colors: { 'accent-fill': { lightness: 48, mode: 'fixed' } },
});

Palette Composition

Combine multiple themes into a single palette:

const palette = glaze.palette({ primary, danger, success, warning });

Token Export

Tokens are grouped by scheme variant, with plain color names as keys:

const tokens = palette.tokens({ prefix: true });
// → {
//   light: { 'primary-surface': 'okhsl(...)', 'danger-surface': 'okhsl(...)' },
//   dark:  { 'primary-surface': 'okhsl(...)', 'danger-surface': 'okhsl(...)' },
// }

Custom prefix mapping:

palette.tokens({ prefix: { primary: 'brand-', danger: 'error-' } });

Tasty Export (for Tasty style system)

The tasty() method exports tokens in the Tasty style-to-state binding format — #name color token keys with state aliases ('', @dark, etc.):

const tastyTokens = palette.tasty({ prefix: true });
// → {
//   '#primary-surface': { '': 'okhsl(...)', '@dark': 'okhsl(...)' },
//   '#danger-surface':  { '': 'okhsl(...)', '@dark': 'okhsl(...)' },
// }

Apply as global styles to make color tokens available app-wide:

import { useGlobalStyles } from '@cube-dev/ui-kit';

// In your root component
useGlobalStyles('body', tastyTokens);

For zero-runtime builds, use tastyStatic to generate the CSS at build time:

import { tastyStatic } from '@cube-dev/ui-kit';

tastyStatic('body', tastyTokens);

Alternatively, register as a recipe via configure():

import { configure, tasty } from '@cube-dev/ui-kit';

configure({
  recipes: {
    'all-themes': tastyTokens,
  },
});

const Page = tasty({
  styles: {
    recipe: 'all-themes',
    fill: '#primary-surface',
    color: '#primary-text',
  },
});

Or spread directly into component styles:

const Card = tasty({
  styles: {
    ...tastyTokens,
    fill: '#primary-surface',
    color: '#primary-text',
  },
});

Custom prefix mapping:

palette.tasty({ prefix: { primary: 'brand-', danger: 'error-' } });

Custom state aliases:

palette.tasty({ states: { dark: '@dark', highContrast: '@hc' } });

JSON Export (Framework-Agnostic)

const data = palette.json({ prefix: true });
// → {
//   primary: { surface: { light: 'okhsl(...)', dark: 'okhsl(...)' } },
//   danger:  { surface: { light: 'okhsl(...)', dark: 'okhsl(...)' } },
// }

CSS Export

Export as CSS custom property declarations, grouped by scheme variant. Each variant is a string of --name-color: value; lines that you can wrap in your own selectors and media queries.

const css = theme.css();
// css.light        → "--surface-color: rgb(...);\n--text-color: rgb(...);"
// css.dark         → "--surface-color: rgb(...);\n--text-color: rgb(...);"
// css.lightContrast → "--surface-color: rgb(...);\n--text-color: rgb(...);"
// css.darkContrast  → "--surface-color: rgb(...);\n--text-color: rgb(...);"

Use in a stylesheet:

const css = palette.css({ prefix: true });

const stylesheet = `
:root { ${css.light} }
@media (prefers-color-scheme: dark) {
  :root { ${css.dark} }
}
`;

Options:

Option Default Description
format 'rgb' Color format ('rgb', 'hsl', 'okhsl', 'oklch')
suffix '-color' Suffix appended to each CSS property name
prefix (palette only) Same prefix behavior as tokens()
// Custom suffix
theme.css({ suffix: '' });
// → "--surface: rgb(...);"

// Custom format
theme.css({ format: 'hsl' });
// → "--surface-color: hsl(...);"

// Palette with prefix
palette.css({ prefix: true });
// → "--primary-surface-color: rgb(...);\n--danger-surface-color: rgb(...);"

Output Modes

Control which scheme variants appear in exports:

// Light only
palette.tokens({ modes: { dark: false, highContrast: false } });
// → { light: { ... } }

// Light + dark (default)
palette.tokens({ modes: { highContrast: false } });
// → { light: { ... }, dark: { ... } }

// All four variants
palette.tokens({ modes: { dark: true, highContrast: true } });
// → { light: { ... }, dark: { ... }, lightContrast: { ... }, darkContrast: { ... } }

The modes option works the same way on tokens(), tasty(), json(), and css().

Resolution priority (highest first):

  1. tokens({ modes }) / tasty({ modes }) / json({ modes }) / css({ ... }) — per-call override
  2. glaze.configure({ modes }) — global config
  3. Built-in default: { dark: true, highContrast: false }

Configuration

glaze.configure({
  darkLightness: [10, 90],    // Dark scheme lightness window [lo, hi]
  darkDesaturation: 0.1,       // Saturation reduction in dark scheme (0–1)
  states: {
    dark: '@dark',             // State alias for dark mode tokens
    highContrast: '@high-contrast',
  },
  modes: {
    dark: true,                // Include dark variants in exports
    highContrast: false,       // Include high-contrast variants
  },
  shadowTuning: {              // Default tuning for all shadow colors
    alphaMax: 0.6,
    bgHueBlend: 0.2,
  },
});

Color Definition Shape

ColorDef is a discriminated union of regular colors and shadow colors:

type ColorDef = RegularColorDef | ShadowColorDef;

interface RegularColorDef {
  lightness?: HCPair<number | RelativeValue>;
  saturation?: number;
  hue?: number | RelativeValue;
  base?: string;
  contrast?: HCPair<MinContrast>;
  mode?: 'auto' | 'fixed' | 'static';
  opacity?: number; // fixed alpha (0–1)
}

interface ShadowColorDef {
  type: 'shadow';
  bg: string;       // background color name (non-shadow)
  fg?: string;      // foreground color name (non-shadow)
  intensity: HCPair<number>; // 0–100
  tuning?: ShadowTuning;
}

A root color must have absolute lightness (a number). A dependent color must have base. Relative lightness (a string) requires base. Shadow colors use type: 'shadow' and must reference a non-shadow bg color.

Validation

Condition Behavior
Both absolute lightness and base on same color Warning, lightness takes precedence
contrast without base Validation error
Relative lightness without base Validation error
lightness resolves outside 0–100 Clamp silently
saturation outside 0–1 Clamp silently
Circular base references Validation error
base references non-existent name Validation error
Shadow bg references non-existent color Validation error
Shadow fg references non-existent color Validation error
Shadow bg references another shadow color Validation error
Shadow fg references another shadow color Validation error
Regular color base references a shadow color Validation error
Shadow intensity outside 0–100 Clamp silently
contrast + opacity combined Warning

Advanced: Color Math Utilities

Glaze re-exports its internal color math for advanced use:

import {
  okhslToLinearSrgb,
  okhslToSrgb,
  okhslToOklab,
  srgbToOkhsl,
  parseHex,
  relativeLuminanceFromLinearRgb,
  contrastRatioFromLuminance,
  formatOkhsl,
  formatRgb,
  formatHsl,
  formatOklch,
  findLightnessForContrast,
  resolveMinContrast,
} from '@tenphi/glaze';

Full Example

import { glaze } from '@tenphi/glaze';

const primary = glaze(280, 80);

primary.colors({
  surface:       { lightness: 97, saturation: 0.75 },
  text:          { base: 'surface', lightness: '-52', contrast: 'AAA' },
  border:        { base: 'surface', lightness: ['-7', '-20'], contrast: 'AA-large' },
  bg:            { lightness: 97, saturation: 0.75 },
  icon:          { lightness: 60, saturation: 0.94 },
  'accent-fill': { lightness: 52, mode: 'fixed' },
  'accent-text': { base: 'accent-fill', lightness: '+48', contrast: 'AA', mode: 'fixed' },
  disabled:      { lightness: 81, saturation: 0.4 },

  // Shadow colors — computed alpha, automatic dark-mode adaptation
  'shadow-sm':   { type: 'shadow', bg: 'surface', fg: 'text', intensity: 5 },
  'shadow-md':   { type: 'shadow', bg: 'surface', fg: 'text', intensity: 10 },
  'shadow-lg':   { type: 'shadow', bg: 'surface', fg: 'text', intensity: 20 },

  // Fixed-alpha overlay
  overlay:       { lightness: 0, opacity: 0.5 },
});

const danger  = primary.extend({ hue: 23 });
const success = primary.extend({ hue: 157 });
const warning = primary.extend({ hue: 84 });
const note    = primary.extend({ hue: 302 });

const palette = glaze.palette({ primary, danger, success, warning, note });

// Export as flat token map grouped by variant
const tokens = palette.tokens({ prefix: true });
// tokens.light → { 'primary-surface': 'okhsl(...)', 'primary-shadow-md': 'okhsl(... / 0.1)' }

// Export as tasty style-to-state bindings (for Tasty style system)
const tastyTokens = palette.tasty({ prefix: true });

// Export as CSS custom properties (rgb format by default)
const css = palette.css({ prefix: true });
// css.light → "--primary-surface-color: rgb(...);\n--primary-shadow-md-color: rgb(... / 0.1);"

// Standalone shadow computation
const v = glaze.shadow({ bg: '#f0eef5', fg: '#1a1a2e', intensity: 10 });
const shadowCss = glaze.format(v, 'oklch');
// → 'oklch(0.15 0.014 280 / 0.1)'

// Save and restore a theme
const snapshot = primary.export();
const restored = glaze.from(snapshot);

// Create from an existing brand color
const brand = glaze.fromHex('#7a4dbf');
brand.colors({ surface: { lightness: 97 }, text: { base: 'surface', lightness: '-52' } });

API Reference

Theme Creation

Method Description
glaze(hue, saturation?) Create a theme from hue (0–360) and saturation (0–100)
glaze({ hue, saturation }) Create a theme from an options object
glaze.from(data) Create a theme from an exported configuration
glaze.fromHex(hex) Create a theme from a hex color (#rgb or #rrggbb)
glaze.fromRgb(r, g, b) Create a theme from RGB values (0–255)
glaze.color(input) Create a standalone color token
glaze.shadow(input) Compute a standalone shadow color (returns ResolvedColorVariant)
glaze.format(variant, format?) Format any ResolvedColorVariant as a CSS string

Theme Methods

Method Description
theme.colors(defs) Add/replace colors (additive merge)
theme.color(name) Get a color definition
theme.color(name, def) Set a single color definition
theme.remove(names) Remove one or more colors
theme.has(name) Check if a color is defined
theme.list() List all defined color names
theme.reset() Clear all color definitions
theme.export() Export configuration as JSON-safe object
theme.extend(options) Create a child theme
theme.resolve() Resolve all colors
theme.tokens(options?) Export as flat token map grouped by variant
theme.tasty(options?) Export as Tasty style-to-state bindings
theme.json(options?) Export as plain JSON
theme.css(options?) Export as CSS custom property declarations

Global Configuration

Method Description
glaze.configure(config) Set global configuration
glaze.palette(themes) Compose themes into a palette
glaze.getConfig() Get current global config
glaze.resetConfig() Reset to defaults

License

MIT