Package Exports
- @thi.ng/geom-tessellate
- @thi.ng/geom-tessellate/api
- @thi.ng/geom-tessellate/earcut
- @thi.ng/geom-tessellate/earcut-complex
- @thi.ng/geom-tessellate/edge-split
- @thi.ng/geom-tessellate/inset
- @thi.ng/geom-tessellate/quad-fan
- @thi.ng/geom-tessellate/rim-tris
- @thi.ng/geom-tessellate/tessellate
- @thi.ng/geom-tessellate/tessellation
- @thi.ng/geom-tessellate/tri-fan
- @thi.ng/geom-tessellate/tri-fan-boundary
- @thi.ng/geom-tessellate/tri-fan-split
Readme
[!NOTE] This is one of 205 standalone projects, maintained as part of the @thi.ng/umbrella monorepo and anti-framework.
🚀 Please help me to work full-time on these projects by sponsoring me on GitHub. Thank you! ❤️
About
2D/3D convex polygon tessellators. This is a support package for @thi.ng/geom.
Tessellators
The following tessellator algorithms are provided, but the package is designed to be fully extensible. See code examples further below.
The following diagrams each show the effect of a single tessellator applied to a triangle, square, hexagon and octagon.
Ear cut
Complex polygons
Higher order tessellator for concave polygons and/or polygons with holes...
TODO add comments, credits & example
Edge split
Inset
Higher order tessellator with configurable inset distance (normalized) toward centroid and option to keep center polygon (empty by default).
Quad fan
Rim triangles
Tri fan (with boundary point)
Tri fan (with centroid)
Tri fan (with edge splitting)
The ITessellation
interface & implementation
The tessellators provided all operate in conjunction with a
ITessellation
implementation which is used to collect (or index) points/vertices and generated
faces (not necessarily triangles).
Currently, there're two implementations available:
BasicTessellation
is used as the default and merely collects points & faces into arraysMeshTessellation
uses a kD-tree to deduplicate/weld and re-use points (with configurable tolerance) and is recommended for use cases when the result tessellation should be converted or used for graph-like analysis or other post-processing.
Status
STABLE - used in production
Search or submit any issues for this package
Installation
yarn add @thi.ng/geom-tessellate
ESM import:
import * as gt from "@thi.ng/geom-tessellate";
Browser ESM import:
<script type="module" src="https://esm.run/@thi.ng/geom-tessellate"></script>
For Node.js REPL:
const gt = await import("@thi.ng/geom-tessellate");
Package sizes (brotli'd, pre-treeshake): ESM: 3.32 KB
Dependencies
- @thi.ng/api
- @thi.ng/checks
- @thi.ng/geom-accel
- @thi.ng/geom-isec
- @thi.ng/geom-poly-utils
- @thi.ng/math
- @thi.ng/morton
- @thi.ng/transducers
- @thi.ng/vectors
Note: @thi.ng/api is in most cases a type-only import (not used at runtime)
Usage examples
Three projects in this repo's /examples directory are using this package:
Screenshot | Description | Live demo | Source |
---|---|---|---|
![]() |
Hex grid generation & tessellations | Demo | Source |
![]() |
Animated, recursive polygon tessellations | Demo | Source |
![]() |
Live coding playground for 2D geometry generation using @thi.ng/pointfree-lang | Demo | Source |
API
This is a low(er)-level support package for thi.ng/geom
and most users are encouraged to use the polymorphic tessellate()
function
provided by that package.
In addition to the actual tessellator algorithms described above, this package
also provides its own set of tessellate()
functions to simplify
recursive/iterative application of multiple tessellation passes:
Basic usage
import * as gt from "@thi.ng/geom-tessellate";
// points of a square polygon
const points = [[0,0], [100,0], [100,100], [0, 100]];
// tessellate square into a triangle fan
console.log(gt.tessellate(points, gt.triFan));
// BasicTessellation {
// points: [[ 0, 0 ], [ 100, 0 ], [ 100, 100 ], [ 0, 100 ], [ 50, 50 ]],
// faces: [[ 4, 0, 1 ], [ 4, 1, 2 ], [ 4, 2, 3 ], [ 4, 3, 0 ]],
// ...
// }
// tessellate square first into a triangle fan, then each triangle into a quad fan
console.log(gt.tessellate(points, [gt.triFan, gt.quadFan]));
// BasicTessellation {
// points: [
// [ 0, 0 ], [ 100, 0 ], [ 100, 100 ], [ 0, 100 ],
// [ 50, 50 ], [ 50, 16.666 ], [ 75, 25 ], [ 25, 25 ],
// [ 50, 0 ], [ 83.333, 50 ], [ 75, 75 ], [ 75, 25 ],
// [ 100, 50 ], [ 50, 83.333 ], [ 25, 75 ], [ 75, 75 ],
// [ 50, 100 ], [ 16.666, 50 ], [ 25, 25 ], [ 25, 75 ], [ 0, 50 ]
// ],
// faces: [
// [ 5, 6, 4, 7 ], [ 5, 7, 0, 8 ], [ 5, 8, 1, 6 ], [ 9, 10, 4, 11 ],
// [ 9, 11, 1, 12 ], [ 9, 12, 2, 10 ], [ 13, 14, 4, 15 ], [ 13, 15, 2, 16 ],
// [ 13, 16, 3, 14 ], [ 17, 18, 4, 19 ], [ 17, 19, 3, 20 ], [ 17, 20, 0, 18 ]
// ],
// ...
// }
// apply quadfan twice and use a custom tessellation instance
// (here to dedupe generated edge midpoints)
console.log(gt.tessellateWith(new gt.MeshTessellation(2), points, gt.quadFan, 2));
// MeshTessellation {
// points: [
// [ 0, 0 ], [ 100, 0 ], [ 100, 100 ], [ 0, 100 ],
// [ 50, 50 ], [ 0, 50 ], [ 50, 0 ], [ 100, 50 ],
// [ 50, 100 ], [ 25, 25 ], [ 50, 25 ], [ 25, 50 ],
// [ 0, 25 ], [ 25, 0 ], [ 75, 25 ], [ 75, 50 ],
// [ 75, 0 ], [ 100, 25 ], [ 75, 75 ], [ 50, 75 ],
// [ 100, 75 ], [ 75, 100 ], [ 25, 75 ], [25, 100], [ 0, 75 ]
// ],
// faces: [
// [ 9, 10, 4, 11 ], [ 9, 11, 5, 12 ], [ 9, 12, 0, 13 ], [ 9, 13, 6, 10 ],
// [ 14, 15, 4, 10 ], [ 14, 10, 6, 16 ], [ 14, 16, 1, 17 ], [ 14, 17, 7, 15 ],
// [ 18, 19, 4, 15 ], [ 18, 15, 7, 20 ], [ 18, 20, 2, 21 ], [ 18, 21, 8, 19 ],
// [ 22, 11, 4, 19 ], [ 22, 19, 8, 23 ], [ 22, 23, 3, 24 ], [ 22, 24, 5, 11 ]
// ],
// ...
// }
Authors
If this project contributes to an academic publication, please cite it as:
@misc{thing-geom-tessellate,
title = "@thi.ng/geom-tessellate",
author = "Karsten Schmidt",
note = "https://thi.ng/geom-tessellate",
year = 2013
}
License
© 2013 - 2025 Karsten Schmidt // Apache License 2.0