Package Exports
- @thi.ng/text-canvas
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Readme
This project is part of the @thi.ng/umbrella monorepo.
- About
- Installation
- Dependencies
- Usage examples
- API
- Authors
- License
About
Text based canvas, drawing, tables with arbitrary formatting (incl. ANSI/HTML).
Status
ALPHA - bleeding edge / work-in-progress
Search or submit any issues for this package
Installation
yarn add @thi.ng/text-canvas// ES module
<script type="module" src="https://unpkg.com/@thi.ng/text-canvas?module" crossorigin></script>
// UMD
<script src="https://unpkg.com/@thi.ng/text-canvas/lib/index.umd.js" crossorigin></script>Package sizes (gzipped, pre-treeshake): ESM: 5.83 KB / CJS: 6.18 KB / UMD: 5.91 KB
Dependencies
- @thi.ng/api
- @thi.ng/arrays
- @thi.ng/checks
- @thi.ng/geom-clip-line
- @thi.ng/math
- @thi.ng/memoize
- @thi.ng/strings
- @thi.ng/transducers
Usage examples
Several demos in this repo's /examples directory are using this package.
A selection:
| Screenshot | Description | Live demo | Source |
|---|---|---|---|
![]() |
3D wireframe textmode demo | Demo | Source |
![]() |
Textmode image warping w/ 16bit color output | Demo | Source |
API
Canvas creation
const c = canvas(width, height, format?, style?);Format identifiers
The text canvas stores all characters in a Uint32Array with the lower 16 bits
used for the UTF-16 code and the upper 16 bits for abitrary formatting data.
The package provides its own format
IDs
which are tailored for the bundled ANSI & HTML formatters, but users are free to
choose use any other system (but then will also need to implement a custom
string formatter impl).
The default format ID layout is as shown:

Most drawing functions accept an optional format arg, but a default
format can also be set via setFormat(canvas, formatID).
The following built-in format IDs are only compatible with these formatters:
FMT_ANSI16FMT_HTML_INLINE_CSSFMT_HTML_TACHYONS
Custom formatters are discussed further below:
Colors
These color IDs MUST be prefixed with either FG_ (foreground) or BG_
(background):
BLACKREDGREENYELLOWBLUEMAGENTACYANGRAYWHITELIGHT_GRAYLIGHT_REDLIGHT_GREENLIGHT_YELLOWLIGHT_BLUELIGHT_MAGENTALIGHT_CYAN
Variations
BOLDDIMUNDERLINE
Combined formats
Format IDs can be combined via the binary OR operator (|), e.g.:
setFormat(canvas, FG_BLACK | BG_LIGHT_CYAN | BOLD | UNDERLINE);String conversion format presets
Canvas-to-string conversion is completely customizable via the StringFormat
interface
and the following presets are supplied:
FMT_ANSI16- translate built-in format IDs to 4bit ANSI escape sequencesFMT_ANSI256- uses all 16 format bits for fg & bg colors (ANSI esc sequences)FMT_ANSI_RAW- verbatim use of format IDs to ANSI sequencesFMT_HTML_INLINE_CSS- HTML<span>elements with inline CSSFMT_HTML_TACHYONS- HTML<span>elements with Tachyons CSS class names
// Terminal
console.log(toString(canvas, FMT_ANSI16));
// or
console.log(toString(canvas, FMT_ANSI256));
// Browser
const el = document.createElement("pre");
el.innerHTML = toString(canvas, FMT_HTML_TACHYONS);256 color ANSI format
If targeting this output format, all 16 bits available for formatting
information are used to encode 2x 8bit foreground/background colors. Therefore,
none of the above mentioned preset color names and/or any additional formatting
flags (e.g. bold, underline etc.) cannot be used. Instead, use the
format256() function to compute a format ID based on given FG, BG colors.
// deep purple on yellow bg
textLine(canvas, 1, 1, "hello color!", format256(19, 226));
Source: Wikipedia
16bit color HTML format
Similar to the above custom ANSI format, here all available 16 bits are used to store color information, in the standard RGB565 format (5bits red, 6bits green, 5bits blue). This also means, only either the text or background color can be controlled and no other formatting flag (bold, underline etc.) are available.
const el = document.createElement("pre");
// format and assign text colors
el.innerHTML = toString(canvas, FMT_HTML_565());
// assign bg colors
el.innerHTML = toString(canvas, FMT_HTML_565("background"));Ad-hoc formatting of strings
String formatters can also be used in an ad-hoc manner, without requiring any of the other text canvas functionality.
// create & use a HTML formatter
defFormat(FMT_HTML_INLINE_CSS, FG_LIGHT_RED | BG_GRAY)("hello")
// "<span style="color:#f55;background:#555;">hello</span>"
// create & use an ANSI formatter
defFormat(FMT_ANSI16, FG_LIGHT_RED | BG_GRAY)("hello")
// "\x1B[91;100mhello\x1B[0m"
// ANSI syntax sugar (same result as above)
defAnsi16(FG_LIGHT_RED | BG_GRAY)("hello")
// "\x1B[91;100mhello\x1B[0m"Furthermore, defFormatPresets() can be used to create formatting functions for
all 16 preset foreground color IDs for a given string format
strategy:
const ansi = defFormatPresets(FMT_ANSI16);
`${ansi.green("hello")} ${ansi.lightRed("world")}!`;
// '\x1B[32mhello\x1B[0m \x1B[91mworld\x1B[0m!'
const html = defFormatPresets(FMT_HTML_TACHYONS);
`${html.green("hello")} ${html.lightRed("world")}!`;
// '<span class="dark-green ">hello</span> <span class="red ">world</span>!'Stroke styles
Built-in style presets:
STYLE_ASCIISTYLE_THINSTYLE_THIN_ROUNDEDSTYLE_DASHEDSTYLE_DASHED_ROUNDEDSTYLE_DOUBLE
Functions:
beginStyle(canvas, style)endStyle(canvas)
Clipping
All drawing operations are constrained to the currently active clipping rect (by default full canvas). The canvas maintains a stack of such clipping regions, each newly pushed one being intersected with the previous top-of-stack rect:
beginClip(canvas, x, y, w, h)- push new clip rectendClip(canvas)- restore previous clip rect
┌──────────────────┐
│ A │
│ ╔════════╗─────────┐
│ ║ ║ │
│ ║ A & B ║ │
│ ║ ║ │
└─────────╚════════╝ │
│ B │
└──────────────────┘Drawing functions
linehlinevlinecircleclearfillRectstrokeRect
Image functions
blitresizeextractscrollVimage
Text functions
textLinetextLinestextColumntextBox
Bars & bar charts
The following are string builders only, draw result via text functions:
barHorizontalbarVerticalbarChartHStrbarChartVStr
Tables
Tables support individual column width, automatic (or user defined) row heights, cell padding, as well as global and per-cell formats and the following border style options:
| Border style | Result |
|---|---|
Border.ALL |
![]() |
Border.NONE |
![]() |
Border.H |
![]() |
Border.V |
![]() |
Border.FRAME |
![]() |
Border.FRAME_H |
![]() |
Border.FRAME_V |
![]() |
import { repeatedly } from "@thi.ng/transducers";
import * as tc from "@thi.ng/text-canvas";
// generate 20 random values
const data = repeatedly(() => Math.random(), 20)
// format as bar chart string
const chart = tc.barChartHStr(4, data, 0, 1);
// create text canvas
const canvas = new tc.Canvas(64, 20);
// create table
tc.table(
canvas,
0,
0,
{
// column defs
cols: [{ width: 4 }, { width: 20 }, { width: 8 }],
// default cell format
format: tc.FG_BLACK | tc.BG_LIGHT_CYAN,
// default format for header cells (1st row)
formatHead: tc.FG_RED | tc.BG_LIGHT_CYAN | tc.BOLD | tc.UNDERLINE,
// border line style
style: tc.STYLE_DASHED_ROUNDED,
// border mode
border: tc.Border.ALL,
// internal cell padding [h,v]
padding: [1, 0]
},
// table contents (row major)
// each cell either a string or RawCell object
[
["ID", "Main", "Comment"],
[
"0001",
{ body: chart, format: tc.FG_BLUE | tc.BG_LIGHT_CYAN },
"This is a test!"
],
["0002", "Random data plot", "Word wrapped content"],
["0003", { body: "More details...", height: 4 }, ""]
]
);
// output as ANSI formatted string
console.log(tc.toString(canvas, tc.FMT_ANSI16));For even more detailed control, tables can also be pre-initialized prior
to creation of the canvas via
initTable()
and then drawn via
drawTable().
The initTable function returns an object also containing the computed
table size (width, height keys) which can then be used to create a
canvas with the required size...
For convenience, the tableCanvas() function can be used to combine
these steps and to create an auto-sized canvas with the rendered table
as content.
3D wireframe cube example
┌───┐
┌──────────────────────┐
│ @thi.ng/text-canvas │
│ wireframe cube │++++++++++
│ │ +++++++++++ ┌───┐
│ x: 0.42 │ ++++│ 6 │
│ y: 0.30 │ ┌───┐ ++++++++ └───┘
└──────────────────────┘++++++++│ 7 │+ +
+ └───┘ └───┘ +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + ┌───┐ +
+ + +│ 3 │ +
+ ┌───┐+++ └───┘ +
+ │ 0 │ + +
+ └───┘ + +
+ + + +
+ + + +
+ + + +
+ + + +
+ + ┌───┐
+ + │ 2 │
+ + ++└───┘
+ + +++
+ + ++
+ + +++
++ ++Code for this above example output (CLI version):
import * as geom from "@thi.ng/geom";
import * as mat from "@thi.ng/matrices";
import * as tc from "@thi.ng/text-canvas";
const W = 64;
const H = 32;
// create text canvas
const canvas = new tc.Canvas(W, H, tc.BG_BLACK, tc.STYLE_THIN);
// cube corner vertices
const cube = geom.vertices(geom.center(geom.aabb(1))!);
// edge list (vertex indices)
const edges = [
[0, 1], [1, 2], [2, 3], [3, 0], [4, 5], [5, 6],
[6, 7], [7, 4], [0, 4], [1, 5], [2, 6], [3, 7]
];
// animated parameters
let rotx = 0;
let roty = 0;
// 3D transformation matrices
const view = mat.lookAt([], [0, 0, 1], [0, 0, 0], [0, 1, 0]);
const proj = mat.perspective([], 90, W / H, 0.1, 10);
const viewp = mat.viewport([], 0, W, H, 0);
setInterval(() => {
tc.clear(canvas, true);
// model rotation matrix
const model = mat.concat(
[],
mat.rotationX44([], rotx += 0.01),
mat.rotationY44([], roty += 0.03)
);
// combined model-view-projection matrix
const mvp = mat.concat([], proj, view, model);
// draw cube instances
// project 3D points to 2D viewport (canvas coords)
const pts = cube.map((p) => mat.project3([], mvp, viewp, p)!);
// draw cube edges
for (let e of edges) {
const a = pts[e[0]];
const b = pts[e[1]];
tc.line(canvas, a[0], a[1], b[0], b[1], "+", tc.FG_WHITE | tc.BG_RED);
}
// draw vertex labels
canvas.format = tc.FG_WHITE | tc.BG_BLUE;
for (let i = 0; i < 8; i++) {
const p = pts[i];
tc.textBox(canvas, p[0] - 1, p[1] - 1, 5, 3, ` ${i} `);
}
tc.textBox(
canvas,
2, 1, 24, -1,
`@thi.ng/text-canvas wireframe cube\n\nx: ${rotx.toFixed(2)}\ny: ${roty.toFixed(2)}`,
{
format: tc.FG_BLACK | tc.BG_LIGHT_CYAN,
padding: [1, 0]
}
);
// draw canvas
console.clear();
// output as ANSI formatted string
console.log(tc.toString(canvas, tc.FMT_ANSI16));
// output as plain text
// console.log(tc.toString(canvas));
}, 15);Authors
Karsten Schmidt
If this project contributes to an academic publication, please cite it as:
@misc{thing-text-canvas,
title = "@thi.ng/text-canvas",
author = "Karsten Schmidt",
note = "https://thi.ng/text-canvas",
year = 2020
}License
© 2020 - 2021 Karsten Schmidt // Apache Software License 2.0








