Package Exports
- @xmcl/resource-manager
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Readme
Resource Manager
Usage
Load Minecraft Resource
You can use this module in nodejs/electron:
import { ResourceManager, ResourceLocation } from "@xmcl/resource-manager"
const manager: ResourceManager<Buffer> = new ResourceManager();
// add a resource source which load resource from file
await manager.addResourceSource(new MyFileSystemResourceSource('/base/path'));
// load grass block model resource; it will load file at `assets/${location.domain}/${location.path}`
// which is '/base/path/assets/minecraft/models/block/grass.json'
// same logic with minecraft
const resource = await manager.load(ResourceLocation.ofModelPath('block/grass'));
const url: string = resource.url; // your resource url which is file:///base/path/assets/minecraft/models/block/grass.json
const content: Buffer = resource.content; // your resource content
const modelJSON = JSON.parse(content.toString());You can also use this module in browser:
import { ResourceManager, ResourceLocation } from "@xmcl/resource-manager"
const manager: ResourceManager<string> = new ResourceManager();
// add a resource source which load resource from an remote url
await manager.addResourceSource(new MyRemoteWhateverResourceSource('https://my-domain/xxx'));
// load grass block model resource; it will load file at `assets/${location.domain}/${location.path}`
// which is 'https://my-domain/xxx/assets/minecraft/models/block/grass.json'
// same logic with minecraft
const resource = await manager.load(ResourceLocation.ofModelPath('block/grass'));
const url: string = resource.url; // your resource url which is https://my-domain/xxx/assets/minecraft/models/block/grass.json
const content: string = resource.content; // your resource content string
const modelJSON = JSON.parse(content);Please notice that in the sample above, all the ResourceSource should be implemented by yourself.
The resource manager will do the simplest cache for same resource location.
You can clear the cache by:
manager.clearCache();Load Minecraft Block Model
You can use this to load Minecraft block model and texture.
import { ResourceManager, ModelLoader, TextureRegistry, ModelRegistry } from "@xmcl/resource-manager";
import { BlockModel } from "@xmcl/common";
const man = new ResourceManager();
// setup resource manager
man.addResourceSource(new YourCustomizedResourceSource());
const loader = new ModelLoader(man);
await loader.loadModel("block/grass"); // load grass model
await loader.loadModel("block/stone"); // load stone model
// ... load whatever you want model
const textures: TextureRegistry = loader.textures;
const models: ModelRegistry = loader.models;
const resolvedModel: BlockModel.Resolved = models["block/grass"];