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@ycmitch/react-amplitude-hooks

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  • License MIT

React Amplitude Components with hook support

Package Exports

    This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (@ycmitch/react-amplitude-hooks) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

    Readme

    react-amplitude-hooks

    npm

    A React component library for easy product analytics instrumentation.

    Improvement from the @amplitude/react-amplitude library

    This library is designed to be fully API compatible with the @amplitude/react-amplitude library, but taking advantage of the modern React features of hooks and context API.

    • Hook support const { instrument, logEvent } = useAmplitude();
    • TypeScript support

    Example: Instrumenting Tic-Tac-Toe (From Facebook's Intro to React Tutorial)

    This is a hooks re-write of the example for demonstration purposes.

    Events logged:

    • start game
    • game won
    • click square
    • jump to move
    • go to game start

    Event properties:

    • scope (array; "square", "history", "game")
    • moves made (number)
    • winner ("X" or "O")
    • current player ("X" or "O")
    import React from "react";
    import { render } from "react-dom";
    import amplitude from "amplitude-js";
    import {
      AmplitudeProvider,
      Amplitude,
      LogOnMount,
      useAmplitude
    } from "react-amplitude-hooks";
    import "./style.css";
    
    const AMPLITUDE_KEY = "737df6b28171adb201918442e02407ac";
    
    /**
     * Events:
     * - start game
     * - game won
     * - click square
     * - jump to move
     * - go to game start
     *
     * Event properties:
     * - scope (array; "square", "history", "game")
     * - moves made (number)
     * - winner ("X" or "O")
     * - current player ("X" or "O")
     */
    
    function Square(props) {
      const { instrument } = useAmplitude(inheritedProps => ({
        ...inheritedProps,
        scope: [...inheritedProps.scope, "square"]
      }));
    
      return (
        <button
          className="square"
          onClick={instrument("click square", props.onClick)}
        >
          {props.value}
        </button>
      );
    }
    
    function BoardSquare(props) {
      return (
        <Square
          value={props.value}
          onClick={() => props.onClick(props.index)}
        />
      );
    }
    
    function Board(props) {
      return (
        <div>
          <div className="board-row">
            <BoardSquare
              index={0}
              onClick={props.onClick}
              value={props.squares[0]}
            />
            <BoardSquare
              index={1}
              onClick={props.onClick}
              value={props.squares[1]}
            />
            <BoardSquare
              index={2}
              onClick={props.onClick}
              value={props.squares[2]}
            />
          </div>
          <div className="board-row">
            <BoardSquare
              index={3}
              onClick={props.onClick}
              value={props.squares[3]}
            />
            <BoardSquare
              index={4}
              onClick={props.onClick}
              value={props.squares[4]}
            />
            <BoardSquare
              index={5}
              onClick={props.onClick}
              value={props.squares[5]}
            />
          </div>
          <div className="board-row">
            <BoardSquare
              index={6}
              onClick={props.onClick}
              value={props.squares[6]}
            />
            <BoardSquare
              index={7}
              onClick={props.onClick}
              value={props.squares[7]}
            />
            <BoardSquare
              index={8}
              onClick={props.onClick}
              value={props.squares[8]}
            />
          </div>
        </div>
      );
    }
    
    function Game() {
      const [history, setHistory] = React.useState([{ squares: Array(9).fill(null) }]);
      const [stepNumber, setStepNumber] = React.useState(0);
    
      const xIsNext = stepNumber % 2 === 0;
    
      function handleClick(i) {
        const h = history.slice(0, stepNumber + 1);
        const current = h[history.length - 1];
        const squares = current.squares.slice();
        if (calculateWinner(squares) || squares[i]) {
          return;
        }
    
        squares[i] = xIsNext ? "X" : "O";
    
        setHistory(
          h.concat([
            {
              squares: squares
            }
          ])
        );
    
        setStepNumber(history.length);
      }
    
      function jumpTo(step) {
        setStepNumber(step);
      }
    
      const current = history[stepNumber];
      const winner = calculateWinner(current.squares);
    
      const moves = history.map((step, move) => {
        const desc = move ? "Go to move #" + move : "Go to game start";
        return (
          <li key={move}>
            <Amplitude
              eventProperties={inheritedProps => ({
                ...inheritedProps,
                scope: [...inheritedProps.scope, "move button"]
              })}
            >
              {({ logEvent }) => (
                <button
                  onClick={() => {
                    logEvent(move ? "jump to move" : "go to game start");
                    jumpTo(move);
                  }}
                >
                  {desc}
                </button>
              )}
            </Amplitude>
          </li>
        );
      });
    
      let status;
      if (winner) {
        status = "Winner: " + winner;
      } else {
        status = "Current player: " + (xIsNext ? "X" : "O");
      }
    
      return (
        <AmplitudeProvider
          amplitudeInstance={amplitude.getInstance()}
          apiKey={AMPLITUDE_KEY}
        >
          <Amplitude
            eventProperties={{
              scope: ["game"],
              "moves made": stepNumber,
              "current player": xIsNext ? "X" : "O",
              winner
            }}
          >
            <LogOnMount eventType="start game" />
            {!!winner && <LogOnMount eventType="game won" />}
            <div className="game">
              <div className="game-board">
                <Board
                  squares={current.squares}
                  onClick={i => handleClick(i)}
                />
              </div>
              <Amplitude
                eventProperties={inheritedProps => ({
                  ...inheritedProps,
                  scope: [...inheritedProps.scope, "history"]
                })}
              >
                <div className="game-info">
                  <div>{status}</div>
                  <ol>{moves}</ol>
                </div>
              </Amplitude>
            </div>
          </Amplitude>
        </AmplitudeProvider>
      );
    }
    
    // ========================================
    
    render(<Game />, document.getElementById("root"));
    
    function calculateWinner(squares) {
      const lines = [
        [0, 1, 2],
        [3, 4, 5],
        [6, 7, 8],
        [0, 3, 6],
        [1, 4, 7],
        [2, 5, 8],
        [0, 4, 8],
        [2, 4, 6]
      ];
      for (let i = 0; i < lines.length; i++) {
        const [a, b, c] = lines[i];
        if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
          return squares[a];
        }
      }
      return null;
    }

    Installation

    With npm:

    npm install --save react-amplitude-hooks

    With yarn:

    yarn add react-amplitude-hooks

    react-amplitude-hooks does not come with its own copy of the Amplitude JavaScript SDK. You can either install the Amplitude SDK via npm or with a JavaScript snippet.

    API Documentation

    useAmplitude(eventProperties?: object, instanceName?: string)

    Argument Description
    eventProperties If an object is provided, the object will be merged with event properties higher-up in the component hierarchy and included in all events logged in this component or any components in its subtree.
    If a function is provided, it will be called with a single parameter, inheritedProperties, that contains all of the event properties from components higher in the React component hierarchy. The return value from this function will be used for all logged events in this component or other components in its subtree.
    instanceName The Amplitude instance to log events to.

    AmplitudeProvider

    Note: You must have an <AmplitudeProvider> in your React tree for logging to occur.

    Name Description
    amplitudeInstance A required prop. You should be providing an Amplitude instance returned from the Amplitude JS SDK's getInstance method.
    apiKey An optional prop that can be used to initialize the Amplitude instance with the provided key.
    userId An optional prop that can be used to attribute all events to a specific user.

    Amplitude

    Name Description
    children If can pass a function as the children prop, it will be called with a single object parameter, and the return value of that function will be used for rendering the actual React subtree.
    eventProperties If an object is provided, the object will be merged with event properties higher-up in the component hierarchy and included in all events logged in this component or any components in its subtree.
    If a function is provided, it will be called with a single parameter, inheritedProperties, that contains all of the event properties from components higher in the React component hierarchy. The return value from this function will be used for all logged events in this component or other components in its subtree.
    debounceInterval If provided, events logged by the component will be debounced by this amount, in milliseconds.
    userProperties An optional object that if provided, will trigger updates to the current user's "user properties."

    Examples

    The single object parameter has two useful fields: logEvent and instrument.

    logEvent is a function that can be used to imperatively log events. All event properties from this component's eventProperties prop and any inherited properties will be included in these events.

    Example:

    function Button(props) {
      return (
        <Amplitude>
          {({ logEvent }) =>
            <button
              onClick={() => {
                logEvent('button click');
                props.onClick();
              }}
            >
              {props.children}
            </button>
          }
        </Amplitude>
      )
    }

    instrument is a function that can be used to declaratively log events. If you have pre-existing event handlers, just wrap the functions with an instrument, and events will fire every time your normal event handlers are executed. instrument takes two parameters, the event type and the function to proxy.

    instrument is also useful if you would like to prevent re-rendering via shouldComponentUpdate optimizations like PureComponent. It memoizes its arguments and returns the same function instance across re-renders. For this reason, it's not recommended to use instrument for functions that change on every render (i.e. inlined or "arrow" functions in render).

    Example:

    function Button(props) {
      return (
        <Amplitude>
          {({ instrument }) =>
            <button
              onClick={instrument('button click', props.onClick)}
            >
              {props.children}
            </button>
          }
        </Amplitude>
      )
    }

    LogOnMount

    Name Description
    eventType When this component mounts, it will log an event with this value as the event type.
    eventProperties These properties will be applied to the event when the component mounts.
    instanceName The Amplitude instance to log events to.

    LogOnChange

    Name Description
    value Required prop, that when changes (diffing is done with shallow equality comparison), logs an event.
    eventType When the value prop changes, it will log an event with this value as the event type.
    eventProperties These properties will be applied to the event when the component mounts.
    instanceName The Amplitude instance to log events to.

    License

    MIT

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