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alclient

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  • License MIT

A node client for interacting with Adventure Land - The Code MMORPG

Package Exports

  • alclient

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (alclient) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

ALClient README

NOTE: This code is very much a work in progress. Things will quickly change, and your code will likely break between changes.


This is a node client for the game Adventure Land - The Code MMORPG. It's 99% custom code that seems much more efficient than running the code in-game, or using the game's official CLI.

This code is NOT a 1-to-1 drop in, like ALBot aims to be. The code that you run in the console in game WILL NOT run as-is if you try to run your in-game code using this project.

Requirements

  • Node
    • Tested with 14.9

Basic Usage

  1. Install the package using npm install alclient.
  2. Add a credentials.json file that looks like this:
{
    "email": "hyprkookeez@gmail.com",
    "password": "thisisnotmyrealpasswordlol"
}
  1. Copy and run this example script that prepares the pathfinder, logs in, moves your character around to different maps, then disconnects.
import AL from "alclient"

async function run() {
    await Promise.all([AL.Game.loginJSONFile("../credentials.json"), AL.Game.getGData()])
    await AL.Pathfinder.prepare(AL.Game.G)

    const merchant = await AL.Game.startMerchant("earthMer2", "ASIA", "I")
    console.log("Moving to main")
    await merchant.smartMove("main")
    console.log("Moving to cyberland")
    await merchant.smartMove("cyberland")
    console.log("Moving to halloween")
    await merchant.smartMove("halloween")

    AL.Game.disconnect()
}
run()

Notable differences from 'native' Adventure Land code.

  1. Most actions like move() are on the Character in alclient.
import AL from "alclient"

async function run() {
    await AL.Game.loginJSONFile("../credentials.json")
    const ranger = await AL.Game.startRanger("earthiverse", "US", "I")

    while (true) {
        await ranger.move(50, 50)
        await ranger.move(50, -50)
        await ranger.move(-50, -50)
        await ranger.move(-50, 50)
    }
}
run()
  1. Some functions are renamed, most notably attack() is basicAttack().
import AL from "alclient"

async function run() {
    await Promise.all([AL.Game.loginJSONFile("../credentials.json"), AL.Game.getGData()])
    await AL.Pathfinder.prepare(AL.Game.G)
    const ranger = await AL.Game.startRanger("earthiverse", "US", "I")

    await ranger.smartMove("hen")

    while (true) {
        if (ranger.canUse("attack") && ranger.isPVP()) {
            // We can attack players
            for (const [, player] of ranger.players) {
                if (AL.Tools.distance(ranger, player) > ranger.range) continue // Too far to attack

                // We found a player to attack!
                await ranger.basicAttack(player.id)
                break
            }

        }
        if (ranger.canUse("attack")) {
            for (const [, entity] of ranger.entities) {
                if (AL.Tools.distance(ranger, entity) > ranger.range) continue // Too far to attack
                
                // We found an entity to attack!
                await ranger.basicAttack(entity.id)
                break
            }
        }
    }
}
run()