JSPM

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  • License MIT

Pack and unpack binary data.

Package Exports

  • byte-data

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (byte-data) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

byte-data

Pack and unpack binary data.
Copyright (c) 2017-2018 Rafael da Silva Rocha.
https://github.com/rochars/byte-data

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  • Runs in the server and in the browser
  • Less than 3KB minified + compressed, less than 7KB minified
  • Tested against Python's struct module (for all common types)
  • Pack and unpack single values and entire buffers

Pack/unpack:

  • Booleans
  • Integers, signed and unsigned
  • 16-bit half-precision floating point numbers
  • 32-bit single-precision floating point numbers
  • 64-bit double-precision floating point numbers
  • Little-endian and big-endian words
  • Strings

Install

npm install byte-data

Browser

Use the compiled file in the /dist folder:

<script src="byte-data.min.js"></script>

Or get it from the jsDelivr CDN:

<script src="https://cdn.jsdelivr.net/npm/byte-data@11"></script>

Or get it from unpkg:

<script src="https://unpkg.com/byte-data@11"></script>

Example

const byteData = require('byte-data');

// Pack a float32 number
byteData.pack(2.1474836, byteData.types.float32);
//[95, 112, 9, 64]

// Pack an array of uInt16 numbers
byteData.packArray([65535, 0], byteData.types.uInt16);
// [255, 255, 0, 0]);

// Pack an array of int32 numbers
byteData.packArray([-2147483648, 2147483647], byteData.types.int32);
//[0, 0, 0, 128, 255, 255, 255, 127]

// Unpack an array of uInt16 numbers
byteData.unpackArray([255, 255, 0, 0], byteData.types.uInt16);
// [65535, 0]

API

/**
 * Pack a number or a string as a byte buffer.
 * @param {number|string} value The value.
 * @param {!Object} theType The type definition.
 * @return {!Array<number>}
 * @throws {Error} If the type definition is not valid.
 * @throws {Error} If the value is not valid.
 */
function pack(value, theType) {}

/**
 * Unpack a number or a string from a byte buffer.
 * @param {!Array<number>|!Uint8Array} buffer The byte buffer.
 * @param {!Object} theType The type definition.
 * @return {number|string}
 * @throws {Error} If the type definition is not valid.
 */
function unpack(buffer, theType) {}

/**
 * Pack an array of numbers or strings to a byte buffer.
 * @param {!Array<number|string>} values The values.
 * @param {!Object} theType The type definition.
 * @return {!Array<number>}
 * @throws {Error} If the type definition is not valid.
 * @throws {Error} If any of the values are not valid.
 */
function packArray(values, theType) {}

/**
 * Unpack an array of numbers or strings from a byte buffer.
 * @param {!Array<number>|!Uint8Array} buffer The byte buffer.
 * @param {!Object} theType The type definition.
 * @return {!Array<number|string>}
 * @throws {Error} If the type definition is not valid.
 */
function unpackArray(buffer, theType) {}

/**
 * Pack a number or a string as a byte buffer.
 * @param {number|string} value The value.
 * @param {!Object} theType The type definition.
 * @param {!Uint8Array|!Array<number>} buffer The output buffer.
 * @param {number} index The buffer index to write.
 * @return {number} The next index to start writing.
 * @throws {Error} If the type definition is not valid.
 * @throws {Error} If the value is not valid.
 */
function packTo(value, theType, buffer, index) {}

/**
 * Pack a number or a string as a byte buffer.
 * @param {number|string} value The value.
 * @param {!Object} theType The type definition.
 * @param {!Uint8Array|!Array<number>} buffer The output buffer.
 * @param {number} index The buffer index to write.
 * @return {number} The next index to start writing.
 * @throws {Error} If the type definition is not valid.
 * @throws {Error} If the value is not valid.
 */
function packArrayTo(values, theType, buffer, index) {}

/**
 * Unpack a number or a string from a byte buffer.
 * @param {!Array<number>|!Uint8Array} buffer The byte buffer.
 * @param {!Object} theType The type definition.
 * @param {number=} index The buffer index to read.
 * @return {number|string}
 * @throws {Error} If the type definition is not valid
 */
function unpackFrom(buffer, theType, start=0) {}

/**
 * Unpack a number or a string from a byte buffer.
 * @param {!Array<number>|!Uint8Array} buffer The byte buffer.
 * @param {!Object} theType The type definition.
 * @param {number=} theType The start index. Assumes 0.
 * @param {?number=} theType The end index. Assumes the array length.
 * @return {number|string}
 * @throws {Error} If the type definition is not valid
 */
function unpackArrayFrom(buffer, theType, start=0, end=null) {}

Types

byte-data default types are defined in the types object.

Example:

byteData.pack(value, byteData.types.float16);

The default types:

  • chr
  • fourCC
  • bool
  • int2
  • uInt2
  • int4
  • uInt4
  • int8
  • uInt8

little-endian

  • int16
  • uInt16
  • float16
  • int24
  • uInt24
  • int32
  • uInt32
  • float32
  • int40
  • uInt40
  • int48
  • uInt48
  • float64

big-endian:

  • int16BE
  • uInt16BE
  • float16BE
  • int24BE
  • uInt24BE
  • int32BE
  • uInt32BE
  • float32BE
  • int40BE
  • uInt40BE
  • int48BE
  • uInt48BE
  • float64BE

Floating-point numbers

Floating-point numbers are IEEE 754 standard.

Signed integers

Signed integers are two's complement.

Distribution

This library is implemented as a ES6 module and also distributed as a CommonJS module, UMD module and a compiled script for browsers. If your system does not pick one automatically for you, you can pick one in the dist/ folder.

  • The CommonJS is the one used by Node. It is served in the "main" field of this library's package.json
  • The UMD module is compatible with Node, AMD and browsers. It is served in the "browser" field.
  • The compiled dist is browser-only and should be the one served by CDNs.
  • The "module" field points to "./index.js" and should be the default entry point.

If you are using a module bundler to compile a module that depends on this library you might need to specify what is the correct entry point as some bundlers will assume "browser". In general, you should point to "module".

webpack example:

module.exports = {
  entry: './index.js',
  resolve: {
    // tells webpack to use 'module' or 'main'
    // not 'browser'
    mainFields: ['module', 'main']
  },
  ...
};

Contributing

byte-data welcomes all contributions from anyone willing to work in good faith with other contributors and the community. No contribution is too small and all contributions are valued.

See CONTRIBUTING.md for details.

Style guide

byte-data code should follow the Google JavaScript Style Guide:
https://google.github.io/styleguide/jsguide.html

Code of conduct

This project adopt the Contributor Covenant, version 1.4, available at https://www.contributor-covenant.org/version/1/4/code-of-conduct.html as its code of conduct.

Instances of abusive, harassing, or otherwise unacceptable behavior may be reported by contacting rocha.rafaelsilva@gmail.com.

FOSSA Status

LICENSE

Copyright (c) 2017-2018 Rafael da Silva Rocha.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.