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  • License MIT

Package Exports

  • camera-controls

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (camera-controls) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

camera-controls

A camera control for three.js, similar to THREE.OrbitControls yet supports smooth transitions and es6 import.

Latest NPM release

Demos

Usage

import * as THREE from 'three';
import CameraControls from 'camera-controls';

CameraControls.install( { THREE: THREE } );

// snip ( init three scene... )
const clock = new THREE.Clock();
const camera = new THREE.PerspectiveCamera( 60, width / height, 0.01, 100 );
const cameraControls = new CameraControls( camera, renderer.domElement );

( function anim () {

    // snip
    const delta = clock.getDelta();
    const isControlsUpdated = cameraControls.update( delta );

    requestAnimationFrame( anim );

    if ( isControlsUpdated ) {

        renderer.render( scene, camera );

    }
} )();

Constructor

CameraControls( camera, domElement )

  • camera is a three.js perspective camera to be controlled.
  • domElement is a HTML element for draggable area.

Properties

  • .enabled: Default is true. Whether or not the controls are enabled.
  • .minDistance: Default is 0. Minimum distance for dolly.
  • .maxDistance: Default is Infinity. Maximum distance for dolly.
  • .minPolarAngle: Default is 0, in radians.
  • .maxPolarAngle: Default is Math.PI, in radians.
  • .minAzimuthAngle: Default is -Infinity, in radians.
  • .maxAzimuthAngle: Default is Infinity, in radians.
  • .dampingFactor: Default is 0.05.
  • .draggingDampingFactor: Default is 0.25.
  • .dollySpeed: Default is 1.0. speed of mouse-wheel dollying.
  • .truckSpeed: Default is 2.0. speed of drag for truck and pedestal.
  • .verticalDragToForward: Default is false. same as .screenSpacePanning in three.js's OrbitControls.

Events

Using addEventListener( eventname, function ) you can subscribe to these events.

  • controlstart: Fired when the user starts to control the camera via mouse / touches.
  • control: Fired when the user controls the camera (dragging).
  • controlend: Fired when the user ends to control the camera.
  • update: Fired when camera position is updated.

Methods

rotate( rotX, rotY, enableTransition )

Rotate azimuthal angle(theta) and polar angle(phi). rotX and rotY are in radian. enableTransition is in a boolean

rotateTo( rotX, rotY, enableTransition )

Rotate azimuthal angle(theta) and polar angle(phi) to a given point.

dolly( distance, enableTransition )

Dolly in/out camera position. distance is in a number. enableTransition is in a boolean

dollyTo( distance, enableTransition )

Dolly in/out camera position to given distance

truck( x, y, enableTransition )

Truck and pedestal camera using current azimuthal angle.

moveTo( x, y, z, enableTransition )

Move target position to given point.

forward( distance, enableTransition )

Move forward / backward.

fitTo( meshOrBox3, enableTransition, { paddingTop?: number = 0, paddingLeft?: number = 0, paddingBottom?: number = 0, paddingRight?: number = 0 } )

Fit the viewport to the object bounding box or the bounding box itself. paddings are in unit.

setLookAt( positionX, positionY, positionZ, targetX, targetY, targetZ, enableTransition )

It moves the camera into position , and also make it look at target .

lerpLookAt( positionAX, positionAY, positionAZ, targetAX, targetAY, targetAZ, positionBX, positionBY, positionBZ, targetBX, targetBY, targetBZ, x, enableTransition )

Same as setLookAt , but it interpolates between two states.

setPosition( positionX, positionY, positionZ, enableTransition )

setLookAt without target , Stay gazing at the current target.

setTarget( targetX, targetY, targetZ, enableTransition )

setLookAt without position , Stay still at the position.

getPosition( out )

Return its current position.

getTarget( out )

Return its current gazing target.

saveState()

Set current camera position as the default position

reset( enableTransition )

Reset all rotation and position to default.

update( delta )

Update camera position and directions. This should be called in your tick loop and returns true if re-rendering is needed. delta is delta time between previous update call.

toJSON()

Get all state in JSON string

fromJSON( json, enableTransition )

Reproduce the control state with JSON. enableTransition is where anim or not in a boolean.

dispose()

Dispose the cameraControls instance itself, remove all eventListeners.