Package Exports
- canvas-confetti
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (canvas-confetti) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
canvas-confetti
Demo
catdad.github.io/canvas-confetti
API
This library is exposed as a confetti
function on window
. It takes a single optional options
object, which has the following properties:
particleCount
Integer (default: 50): The number of confetti to launch. More is always fun... but be cool, there's a lot of math involved.angle
Number (default: 90): The angle in which to launch the confetti, in degrees. 90 is straight up.spread
Number (default: 45): How far off center the confetti can go, in degrees. 45 means the confetti will launch at the definedangle
plus or minus 22.5 degrees.startVelocity
Number (default: 45): How fast the confetti will start going, in pixels.decay
Number (default: 0.9): How quickly the confetti will lose speed. Keep this number between 0 and 1, otherwise the confetti will gain speed. Better yet, just never change it.ticks
Number (default: 200): How many times the confetti will move. This is abstract... but play with it if the confetti disappear too quickly for you.origin
Object: Where to start firing confetti from. Feel free to launch off-screen if you'd like.origin.x
Number (default: 0.5): Thex
position on the page, with0
being the left edge and1
being the right edge.origin.y
Number (default: 0.5): They
position on the page, with0
being the top edge and1
being the bottom edge.
colors
Array<String>: An array of color strings, in the HEX format... you know, like#bada55
.zIndex
Integer (default: 100): The confetti should be on top, after all. But if you have a crazy high page, you can set it even higher.
Examples
Launch some confetti the default way:
confetti();
Launch a bunch of confetti:
confetti({
particleCount: 150
});
Launch some confetti really wide:
confetti({
spread: 180
});
Get creative. Launch a small poof of confetti from a random part of the page:
confetti({
particleCount: 100,
startVelocity: 30,
spread: 360,
origin: {
x: Math.random(),
// since they fall down, start a bit higher than random
y: Math.random() - 0.2
}
});
I said creative... we can do better. Since it doesn't matter how many times we call confetti
(just the total number of confetti in the air), we can do some fun things, like continuously launch more and more confetti for 30 seconds, from multiple directions:
// do this for 30 seconds
var duration = 30 * 1000;
var end = Date.now() + duration;
(function frame() {
// launch a few confetti from the left edge
confetti({
particleCount: 7,
angle: 60,
spread: 55,
origin: { x: 0 }
});
// and launch a few from the right edge
confetti({
particleCount: 7,
angle: 120,
spread: 55,
origin: { x: 1 }
});
// keep going until we are out of time
if (Date.now() < end) {
requestAnimationFrame(frame);
}
}());