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  • License MIT

Package Exports

    This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (cobe) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

    Readme

    COBE

    A lightweight (5kB) WebGL globe lib. The name "COBE" stands for Cosmic Background Explorer.


    Quick Start

    <canvas
      id="cobe"
      style="width: 500px; height: 500px;"
      width="1000"
      height="1000"
    ></canvas>
    import createGlobe from 'cobe'
    
    let phi = 0
    let canvas = document.getElementById("cobe")
    
    const globe = createGlobe(canvas, {
      devicePixelRatio: 2,
      width: 1000,
      height: 1000,
      phi: 0,
      theta: 0,
      dark: 0,
      diffuse: 1.2,
      scale: 1,
      mapSamples: 16000,
      mapBrightness: 6,
      baseColor: [0.3, 0.3, 0.3],
      markerColor: [1, 0.5, 1],
      glowColor: [1, 1, 1],
      offset: [0, 0],
      // You can specify a custom color for each marker using the color property
      // If not specified, markers will use the global markerColor
      markers: [
        { location: [37.7595, -122.4367], size: 0.03 }, // Uses global markerColor
        { location: [40.7128, -74.006], size: 0.1, color: [1, 0, 0] }, // Custom red color
      ],
      onRender: (state) => {
        // Called on every animation frame.
        // `state` will be an empty object, return updated params.
        state.phi = phi
        phi += 0.01
      },
    })
    
    // `globe` will be a Phenomenon (https://github.com/vaneenige/phenomenon) instance.
    // To pause requestAnimationFrame:
    // `globe.toggle()`
    // To remove the instance:
    // `globe.destroy()`
    // ...

    Acknowledgment

    This project is inspired & based on the great work of:

    World map asset from:

    License

    The MIT License.