Package Exports
- engine.io-client
- engine.io-client/engine.io
- engine.io-client/engine.io.js
- engine.io-client/lib/transports/polling-xhr
- engine.io-client/lib/xmlhttprequest.js
- engine.io-client/package
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (engine.io-client) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
Engine.IO client
This is the client for Engine, the implementation of transport-based cross-browser/cross-device bi-directional communication layer for Socket.IO.
Hello World
With component
Engine.IO is a component, which
means you can include it by using require
on the browser:
var socket = require('engine.io')('ws://localhost');
socket.onopen = function(){
socket.onmessage = function(data){};
socket.onclose = function(){};
};
Standalone
If you decide not to use component you can find a engine.io.js
file in
this repository, which is a standalone build you can use as follows:
<script src="/path/to/build.js"></script>
<script>
// eio = Socket
var socket = eio('ws://localhost');
socket.onopen = function(){
socket.onmessage = function(data){};
socket.onclose = function(){};
};
</script>
Node.JS
Add engine.io-client
to your package.json
and then:
var socket = require('engine.io-client')('ws://localhost');
socket.onopen = function(){
socket.onmessage = function(data){};
socket.onclose = function(){};
};
Features
- Lightweight
- Lazyloads Flash transport
- Isomorphic with WebSocket API
- Written for node, runs on browser thanks to
browserbuild
- Maximizes code readability / maintenance.
- Simplifies testing.
- Transports are independent of
Engine
- Easy to debug
- Easy to unit test
- Runs inside HTML5 WebWorker
API
Socket
The client class. Mixes in Emitter.
Exposed as eio
in the browser standalone build.
Properties
protocol
(Number): protocol revision numberonopen
(Function)open
event handler
onmessage
(Function)message
event handler
onclose
(Function)message
event handler
Events
open
- Fired upon successful connection.
message
- Fired when data is received from the server.
- Arguments
String
: utf-8 encoded data
close
- Fired upon disconnection.
error
- Fired when an error occurs.
flush
- Fired upon completing a buffer flush
drain
- Fired after
drain
event of transport if writeBuffer is empty
- Fired after
Methods
- constructor
- Initializes the client
- Parameters
String
uriObject
: optional, options object
- Options
agent
(http.Agent
):http.Agent
to use, defaults tofalse
(NodeJS only)upgrade
(Boolean
): defaults to true, whether the client should try to upgrade the transport from long-polling to something better.forceJSONP
(Boolean
): forces JSONP for polling transport.timestampRequests
(Boolean
): whether to add the timestamp with each transport request. Note: this is ignored if the browser is IE or Android, in which case requests are always stamped (false
)timestampParam
(String
): timestamp parameter (t
)flashPath
(String
): path to flash client files with trailing slashpolicyPort
(Number
): port the policy server listens on (843
)path
(String
): path to connect to, default is/engine.io
transports
(Array
): a list of transports to try (in order). Defaults to['polling', 'websocket', 'flashsocket']
.Engine
always attempts to connect directly with the first one, provided the feature detection test for it passes.
send
- Sends a message to the server
- Parameters
String
: data to sendFunction
: optional, callback upondrain
close
- Disconnects the client.
Transport
The transport class. Private. Inherits from EventEmitter.
Events
poll
: emitted by polling transports upon starting a new requestpollComplete
: emitted by polling transports upon completing a requestdrain
: emitted by polling transports upon a buffer drain
Reconnecting
A Socket
instance can be reused. After closing (either by calling
Socket#close()
or network close), you can summon open
again.
Flash transport
In order for the Flash transport to work correctly, ensure the flashPath
property points to the location where the files web_socket.js
,
swfobject.js
and WebSocketMainInsecure.swf
are located.
These files can be found here https://github.com/gimite/web-socket-js.git
Tests
engine.io-client
is used to test
engine. Running the engine.io
test suite ensures the client works and vice-versa.
Additionally, engine.io-client
has a standalone test suite you can run
with make test
or in the browser with make test-browser
.
Support
The support channels for engine.io-client
are the same as socket.io
:
- irc.freenode.net #socket.io
- Google Groups
- Website
Development
To contribute patches, run tests or benchmarks, make sure to clone the repository:
git clone git://github.com/LearnBoost/engine.io-client.git
Then:
cd engine.io-client
npm install
License
(The MIT License)
Copyright (c) 2011 Guillermo Rauch <guillermo@learnboost.com>
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.