Package Exports
- fsm-event
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Readme
fsm-event
Stateful finite state machine wrapper around
fsm
. Emits events when transitioning
states.
Installation
$ npm install fsm-event
Usage
const fsm = require('fsm-event')
const m = fsm({
START: {
data: 'START',
pause: 'PAUSED',
end: 'END',
error: 'ERROR'
},
PAUSED: {
pause: 'PAUSED',
resume: 'START',
error: 'ERROR'
},
ERROR: {},
END: {}
})
m.on('START:leave', cb => console.log('leaving start!'); cb())
m.on('PAUSED', () => console.log('paused state!'))
m('START')
m('PAUSED')
// 'leaving start'
// 'paused state!'
API
m = fsm(events)
Create a state machine.
m.on(event, cb)
Attach a listener to the state machine.
m(event)
Transition states in the state machine. Must be a valid state defined on init.
Will throw if an invalid transition is triggered. Alias: m.emit(event)
.
Events
Each state transition triggers 3 events. important: When listening to
:enter
or :leave
events, the callback must be called so that the state
machine can proceed to the next state.
<state> main state function
<state>:enter called when transitioning into state
<state>:leave called when transitioning away from state
Why?
Most state machines have overly complicated interfaces for managing state. The fsm state machine is simple but doesn't manage state for you, so I wrote a wrapper around it that manages state in an event-driven way. The initial use case was to manage complex, stateful UI elements but it can be used anywhere.
See Also
- fsm - Finite State Machines in javascript
- machina.js - js ex machina - finite state machines in JavaScript
- javascript-state-machine - A finite state machine javascript micro framework
- SimpleStateManager - browser width state manager