Package Exports
- gl-vao
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (gl-vao) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
gl-vao
Vertex array object wrapper and shim for WebGL
Example
Try out the demo in your browser
var shell = require("gl-now")()
var createBuffer = require("gl-buffer")
var createVAO = require("gl-vao")
var createSimpleShader = require("simple-2d-shader")
var vao, shader
shell.on("gl-init", function() {
var gl = shell.gl
shader = createSimpleShader(gl)
//Create vertex array object
vao = createVAO(gl, null, [
{ "buffer": createBuffer(gl, [-1, 0, 0, -1, 1, 1]),
"type": gl.FLOAT,
"size": 2,
"offset": 0,
"stride": 0,
"normalized": false
},
[0.8, 1, 0.5]
])
})
shell.on("gl-render", function(t) {
var gl = shell.gl
shader.bind()
//Bind vertex array object and set locations
vao.bind()
shader.attributes.position.location = 0
shader.attributes.color.location = 1
//Draw stuff
gl.drawArrays(gl.TRIANGLES, 0, 3)
//Unbind vertex array when fini
vao.unbind()
})
Assuming everything worked, here is what it should look like:

Install
Use npm:
npm install gl-vao
To compile demos in for your browser try browserify or beefy.
API
var createVAO = require("gl-vao")
var vao = createVAO(gl[, elements, attributes])
Creates a vertex array object
gl
is the gl context in which the vertex array object is createdelements
is a buffer created usinggl-buffer
encoding the state of the vertex elementsattributes
is an array of objects that give the attributes bound to particular locations starting at 0. Each of these attributes is either an array-like object of length 4 or less representing a constant attribute value, or else it is an object with the following properties that correspond to the parameters passed togl.vertexAttribPointer
buffer
agl-buffer
object encoding a webgl buffersize
the size of the attribute (default 4)type
the type of the attribute (defaultgl.FLOAT
)normalized
a flag that checks whether the attribute should be normalized or notstride
the stride of the attribute (default 0)offset
offset to the start of the attribute in the buffer (default 0)
vao.bind()
Binds the vertex array object to the active vertex state.
vao.unbind()
Unbinds the vertex array object.
Note You should call this method before switching back to using vertex arrays and buffers as usual. Failing to do so can cause the state of the vertex array object to become corrupted. However, it is acceptable to skip the unbind step if another vertex array object is immediately bound.
vao.update(elements, attributes)
Updates the contents of the vertex array object using the same syntax and conventions as the constructor.
vao.dispose()
Destroys the vertex array object and releases all of its resources.
Credits
(c) 2013 Mikola Lysenko. MIT License