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gl-matrix's vec3, split into smaller pieces

Package Exports

  • gl-vec3
  • gl-vec3/add
  • gl-vec3/angle
  • gl-vec3/copy
  • gl-vec3/create
  • gl-vec3/cross
  • gl-vec3/distance
  • gl-vec3/divide
  • gl-vec3/dot
  • gl-vec3/fromValues
  • gl-vec3/inverse
  • gl-vec3/length
  • gl-vec3/lerp
  • gl-vec3/multiply
  • gl-vec3/negate
  • gl-vec3/normalize
  • gl-vec3/rotateX
  • gl-vec3/rotateY
  • gl-vec3/rotateZ
  • gl-vec3/scale
  • gl-vec3/scaleAndAdd
  • gl-vec3/set
  • gl-vec3/squaredDistance
  • gl-vec3/squaredLength
  • gl-vec3/subtract
  • gl-vec3/transformMat4
  • gl-vec3/transformQuat

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (gl-vec3) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

gl-vec3

stable

Part of a fork of @toji's gl-matrix split into smaller pieces: this package contains glMatrix.vec3.

Usage

NPM

vec3 = require('gl-vec3')

Will load all of the module's functionality and expose it on a single object. Note that any of the methods may also be required directly from their files.

For example, the following are equivalent:

var scale = require('gl-vec3').scale
var scale = require('gl-vec3/scale')

API

add(out:vec3, a:vec3, b:vec3)

Adds two vec3's

angle(a:vec3, b:vec3)

Get the angle between two 3D vectors

clone(a:vec3)

Creates a new vec3 initialized with values from an existing vector

copy(out:vec3, a:vec3)

Copy the values from one vec3 to another

create()

Creates a new, empty vec3

cross(out:vec3, a:vec3, b:vec3)

Computes the cross product of two vec3's

distance(a:vec3, b:vec3)

Calculates the euclidian distance between two vec3's

divide(out:vec3, a:vec3, b:vec3)

Divides two vec3's

dot(a:vec3, b:vec3)

Calculates the dot product of two vec3's

forEach(a:Array, stride:Number, offset:Number, count:Number, fn:Function, [arg]:Object)

Perform some operation over an array of vec3s.

fromValues(x:Number, y:Number, z:Number)

Creates a new vec3 initialized with the given values

inverse(out:vec3, a:vec3)

Returns the inverse of the components of a vec3

length(a:vec3)

Calculates the length of a vec3

lerp(out:vec3, a:vec3, b:vec3, t:Number)

Performs a linear interpolation between two vec3's

max(out:vec3, a:vec3, b:vec3)

Returns the maximum of two vec3's

min(out:vec3, a:vec3, b:vec3)

Returns the minimum of two vec3's

multiply(out:vec3, a:vec3, b:vec3)

Multiplies two vec3's

negate(out:vec3, a:vec3)

Negates the components of a vec3

normalize(out:vec3, a:vec3)

Normalize a vec3

random(out:vec3, [scale]:Number)

Generates a random vector with the given scale

rotateX(out:vec3, a:vec3, b:vec3, c:Number)

Rotate a 3D vector around the x-axis

rotateY(out:vec3, a:vec3, b:vec3, c:Number)

Rotate a 3D vector around the y-axis

rotateZ(out:vec3, a:vec3, b:vec3, c:Number)

Rotate a 3D vector around the z-axis

scale(out:vec3, a:vec3, b:Number)

Scales a vec3 by a scalar number

scaleAndAdd(out:vec3, a:vec3, b:vec3, scale:Number)

Adds two vec3's after scaling the second operand by a scalar value

set(out:vec3, x:Number, y:Number, z:Number)

Set the components of a vec3 to the given values

squaredDistance(a:vec3, b:vec3)

Calculates the squared euclidian distance between two vec3's

squaredLength(a:vec3)

Calculates the squared length of a vec3

subtract(out:vec3, a:vec3, b:vec3)

Subtracts vector b from vector a

transformMat3(out:vec3, a:vec3, m:mat4)

Transforms the vec3 with a mat3.

transformMat4(out:vec3, a:vec3, m:mat4)

Transforms the vec3 with a mat4. 4th vector component is implicitly '1'

transformQuat(out:vec3, a:vec3, q:quat)

Transforms the vec3 with a quat

License

zlib. See LICENSE.md for details.