Package Exports
- glitched-writer
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Readme
Glitched Writer
What it Glitched Writer:
A lightweight, glitched, text writing module. Highly customizable settings. Decoding, decrypting, scrambling, and simply spelling text. For web and node.
Features:
Manage text animation of HTML Element. Write, pause, play, add, remove and write more!
Highly customizable behavior. Set of options let you animate the text the way is suits your design.
Can be attached to a HTML Element for automatic text-displaying.
Callback functions firing on finish and every step.
Custom Event gw-finished will be dispatched on the HTML Element.
For styling purposes writer attatches gw-writing class to the HTML Element and data-gw-string attribute with current string.
Possible to write text with html tags in it or letterize string into many span elements.
Written fully in Typescript.
SEE DEMOS:
Default (interactive) --- Terminal --- Simple Scramble Effect
Table Of Contents
Installation
Download and install with npm.
npm i glitched-writer
import GlitchedWriter from 'glitched-writer'
Or use Skypack to import without need to install the package.
import GlitchedWriter from 'https://cdn.skypack.dev/glitched-writer'
Or use JsDelivr and attach this script link to your html document.
<script src="https://cdn.jsdelivr.net/npm/glitched-writer@2.0.14/lib/index.min.js"></script>
Usage:
Creating Class Instance
Creating writer class instance:
// Calling GlitchedWriter constructor:
const Writer = new GlitchedWriter(
htmlElement, // Element / Selector string / undefined
options, // {...} / Preset name / undefined
onStepCallback, // (string, data) => {} / undefined
onFinishCallback, // (string, data) => {} / undefined
)
// Custom options:
const Writer = new GlitchedWriter(htmlElement, {
interval: [10, 70],
oneAtATime: true,
letterize: true,
})
// On-step-callback added:
const Writer = new GlitchedWriter(htmlElement, {}, (string, writerData) => {
console.log(`Current string: ${string}`)
console.log('All the class data:', writerData)
})
Writing
Writing stuff and waiting with async / await.
import { wait } from 'glitched-writer'
// Wrap this in some async function:
// Or use .then() instead.
const res = await Writer.write('Welcome')
console.log(`Finished writing: ${res.string}`)
console.log('All the writer data:', res)
await wait(1200) // additional simple promise to wait some time
await Writer.write('...to Glitch City!')
Pausing & Playing
Writer.write('Some very cool header.').then(({ status, message }) => {
// this will run when the writing stops.
console.log(`${status}: ${message}`)
})
setTimeout(() => {
Writer.pause() // will stop writing
}, 1000)
setTimeout(async () => {
await Writer.play() // continue writing
console.log(Writer.string) // will log after finished writing
}, 2000)
One-Time-Use
For quick one-time writing.
import { glitchWrite } from 'glitched-writer'
glitchWrite('Write this and DISAPER!', htmlElement, options, ...)
On Text Input
Don't be afraid to call write method on top of each oder. New will stop the ongoing.
inputEl.addEventListener('input', () => {
Writer.write(inputEl.value)
})
Listening For Events
// html element that you passed in writer constructor.
textHtmlElement.addEventListener('gw-finished', e =>
console.log('finished writing:', e.detail.string),
)
Add & Remove
.add(string) & .remove(number) are methods usefull for quick, slight changes to the displayed text.
// Let's say current text content is: "Hello World"
Writer.add('!!!')
// -> Hello World!!!
Writer.remove(9)
// -> Hello
Writing HTML
(! Potentially dangerous !) Let's you write text with html tags in it.
// You need to enable html option.
const Writer = new GlitchedWriter(htmlElement, { html: true })
Writer.write('<b>Be sure to click <a href="...">this!</a></b>')
Letterize
Splits written text into series of span elements. Then writing letters seperately into these child-elements. Now can be used fully with HTML option!
// You need to enable html option.
const Writer = new GlitchedWriter(htmlElement, { letterize: true })
Writer.write('Hello there!')
/**
* The shape of one character:
* span.gw-char (and .gw-finished when finish typing)
* span.gw-ghosts
* span.gw-letter (also .gw-glitched when it is a "glitched" char.)
* span.gw-ghosts
*/
Available imports
List of all things that can be imported from glitched-writer module.
import GlitchedWriter, { // <-- GlitchedWriter class
ConstructorOptions, // <-- Options type
Callback, // <-- Callback type
WriterDataResponse, // <-- Type of response in callbacks
glitchWrite, // <-- One time write funcion
presets, // <-- Object with all prepared presets of options
glyphs, // <-- Same but for glyph charsets
wait, // <-- Ulitity async function, that can be used to wait some time
} from 'glitched-writer'
Presets
To use one of the available presets, You can simply write it's name when creating writer, in the place of options. Available presets as for now:
default - Loaded automatically, featured on the GIF up top.
nier - Imitating the way text was appearing in the NieR: Automata's UI.
typewriter - One letter at a time, only slightly glitched.
terminal - Imitating being typed by a machine or a computer.
zalgo - Inspired by the "zalgo" or "cursed text", Ghost characters mostly includes the unicode combining characters, which makes the text glitch vertically.
neo - Recreated: Justin Windle's "Text Scramble Effect"
new GlitchedWriter(htmlElement, 'nier')
Importing preset objects
You can import the option object of mentioned presets and tweak them, as well as some glyph sets.
import { presets, glyphs } from 'glitched-writer'
new GlitchedWriter(htmlElement, presets.typewriter)
Customizing options
Types and defaults:
{
// name [min , max ] | const // default
steps?: [number, number] | number, // [1, 8]
interval?: [number, number] | number, // [60, 170]
initialDelay?: [number, number] | number, // [0, 2000]
changeChance?: number, // 0.6
ghostChance?: number, // 0.2
maxGhosts?: number, // '0.2'
glyphs?: string | string[] | Set<string>, // glyphs.full + glyphs.zalgo
glyphsFromString?: boolean, // false
startFrom?: 'matching' | 'previous' | 'erase', // 'matching'
oneAtATime?: boolean, // false
html?: boolean, // false
letterize?: boolean, // false
fillSpace?: boolean // true
}
Options Description
Range values will result in random values for each step for every letter.
Ghost are "glitched letters" that gets rendered randomly in the time of writing, but aren't part of final string.
steps - Number of minimum steps it takes one letter to reach it's goal one. Set to 0 if you want them to change to right letter in one step. (int)
interval - Interval between each step, for every letter. (int: ms)
initialDelay - first delay each letter must wait before it starts working (int: ms)
changeChance - Percentage chance for letter to change to glitched one (from glyphs) (p: 0-1)
ghostChance - Percentage chance for ghost letter to appear (p: 0-1)
maxGhosts - Maximal number of ghosts to occur
- int - (eg. 15) -> this will be the limit.
- float - (eg. 0.25) -> Limit = maxGhosts * goalString.length
glyphs - A set of characters that can appear as ghosts or letters can change into them
glyphsFromString - If you want to add letters from written string to the glyph charset
startFrom - Decides on witch algorithm to use.
- 'matching' - Will scan starting and goal string for matching characters and will try to build character map from that.
- 'previous' - Wont do any matching, just converts starting string into character map.
- 'erase' - First Erases entire string and then writes from blank space.
oneAtATime - If writing should take place from left-to-right, letter-by-letter or normally: all-at-once.
html - Potentially dangerous option. If true, written string will be injected as html, not text content. It provides advanced text formating with html tags and more. But be sure to NOT enable it on user-provided content.
letterize - Instead of injecting written text to "textContent" or "innerHTML", it appends every letter of that text as a child span element. Then changing textContent of that span to current letter. It gives a lot of styling possibilities, as you can style ghosts, letters, and whole chars seperately, depending on current writer and char state.
fillSpace - Normally if letter gets erased it actually gets replaced with space instead - to make words appear from and disappear into space, rather then sticking to the rest of the words. Set to false if you want to disable this.