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  • License MIT

A transform stream for glslify that adds an `import` directive to your shaders.

Package Exports

  • glslify-import

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (glslify-import) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

glslify-import

A transform stream for glslify that adds an import directive to your shaders.

Usage

Given a basic shader:

// main.frag
#pragma glslify: import('./common.glsl')

void main() {
  gl_FragColor = vec4(color, 1.0);
}

You can import ./common.glsl:

// common.glsl
varying vec3 color;

And have the contents inlined into your shader:

varying vec3 color;

void main() {
  gl_FragColor = vec4(color, 1.0);
}

You can also use glslify pragmas and the like from your imported files as well. Useful for the cases when you want to include a common "base" set of definitions in your shaders without losing the niceties of glslify.