JSPM

Found 154 results for glslify

glslify-bundle

Bundle a glslify-deps dependency tree into a GLSL source string

  • v5.1.1
  • 83.61
  • Published

glsl-noise

webgl-noise shaders ported to work with glslify

  • v0.0.0
  • 82.31
  • Published

glslify

A node.js-style module system for GLSL!

  • v7.1.1
  • 74.98
  • Published

glsl-face-normal

approximate face normal in the fragment shader

  • v1.0.2
  • 72.46
  • Published

glsl-inverse

Invert a matrix in GLSL

  • v1.0.0
  • 66.76
  • Published

glsl-out-of-range

Functions to test if a point is outside ranges, namely useful for 3D/2D scenes that may have reversed bounds

  • v1.0.4
  • 66.07
  • Published

glsl-film-grain

natural looking film grain using noise functions

  • v1.0.4
  • 59.25
  • Published

glsl-fxaa

FXAA implementation for glslify in WebGL

  • v3.0.0
  • 56.57
  • Published

glsl-constants

Common GLSL math constants (with 11 decimals) available both as ES modules strings and as GLSL files for use with glslify.

  • v2.0.1
  • 56.32
  • Published

glslify-import

A transform stream for glslify that adds an `import` directive to your shaders.

  • v3.1.0
  • 54.35
  • Published

glsl-read-float

Read floating point values back from WebGL

  • v1.1.0
  • 46.82
  • Published

glsl-random

pseudo-random 2D noise for glslify

  • v0.0.5
  • 45.55
  • Published

glslify-stream

create a readable stream of glsl ast nodes that produce a module system

  • v1.1.1
  • 44.28
  • Published

glsl-colormap

colormaps for glsl shaders

    • v1.0.1
    • 37.72
    • Published

    glsl-hsl2rgb

    HSL to RGB color conversion in GLSL

    • v1.1.0
    • 35.90
    • Published

    glsl-checker

    repeating checker GLSL pattern

    • v1.0.1
    • 35.67
    • Published

    glsl-map

    Map a value from one range to another. Equivalent to Processing's map() function.

    • v1.0.1
    • 34.86
    • Published

    glslify-hex

    A transform stream for [glslify](http://github.com/chrisdickinson/glslify) that replaces CSS-style hexadecimal colors with `vec3/vec4` definitions.

    • v2.1.1
    • 34.79
    • Published

    glsl-rotate

    GLSL rotation functions with matrices: 2D and 3D (with X/Y/Z convenience functions) available both as ES modules strings and as GLSL files for use with glslify.

    • v2.0.1
    • 34.13
    • Published

    glsl-float-to-rgba

    WebGL shader function to encode a 32-bit float to the RGBA color channels of a texel

    • v1.0.0
    • 31.71
    • Published

    glsl-rgba-to-float

    WebGL shader function to decode a 32-bit float from the RGBA color channels of a texel

    • v1.0.0
    • 30.81
    • Published

    glsl-luma

    Get the luma (brightness) of an RGB color in GLSL. Useful for converting images to greyscale

    • v1.0.1
    • 30.23
    • Published

    react-regl

    A custom React Fiber reconciler renderer for regl webGL

    • v5.3.0
    • 28.95
    • Published

    rollup-plugin-glsl-optimize

    Import GLSL source files as strings. Pre-processed, validated and optimized with Khronos Group SPIRV-Tools. Supports glslify.

    • v1.0.4
    • 28.86
    • Published

    glsl-dither

    Bayer matrix dithering in GLSL

    • v1.0.1
    • 27.46
    • Published

    nogl

    WebGL shim for node

    • v1.1.0
    • 25.24
    • Published

    glsl-hash-blur

    a blur effect based on random hash offset

    • v1.0.3
    • 22.77
    • Published

    glsl-vignette

    Vignette functions for glslify

    • v1.1.0
    • 22.01
    • Published

    glsl-lut

    lookup table color transforms for glslify

    • v1.1.3
    • 21.92
    • Published

    gl-shader-output

    test a shader's gl_FragColor output on a 1x1 canvas

    • v2.0.1
    • 21.60
    • Published

    glsl-solid-wireframe

    draw wireframes on a solid mesh using a fragment shader

    • v1.0.1
    • 21.07
    • Published

    glsl-fft

    GLSL setup for performing a Fast Fourier Transform of two complex matrices

      • v1.0.2
      • 19.85
      • Published

      webgl-to-opengl

      Convert GLSL from WebGL to OpenGL

      • v0.0.17
      • 19.53
      • Published

      esbuild-plugin-glslify

      Import GLSL strings with glslify - based on https://github.com/glslify/rollup-plugin-glslify

      • v1.0.1
      • 19.53
      • Published

      gatsby-plugin-glslify

      Import glsl/vert/frag files and process them with Glslify

      • v1.0.2
      • 19.47
      • Published

      glsl-halftone

      a halftone effect in GLSL

      • v1.0.4
      • 19.44
      • Published

      shader-reload

      A few tools for GLSL shader reloading at runtime.

      • v2.0.1
      • 18.89
      • Published

      glsl-y-rotate

      A GLSL Module which generates a rotation matrix

      • v3.0.0
      • 18.72
      • Published

      gl-toy

      Create quick WebGL demo's using glslify

      • v2.0.3
      • 18.56
      • Published

      gaussian-blur

      optimized 9-tap gaussian blur for GLSL

      • v0.0.3
      • 18.51
      • Published

      glsl-cornell-box

      the cornell box raymarched in GLSL, for tests

      • v2.0.4
      • 18.14
      • Published

      noll

      An environment for computer graphics experiments

      • v0.1.9
      • 17.78
      • Published

      optimize-shader

      a thin wrapper around glsl-optimizer

      • v1.2.0
      • 17.78
      • Published

      glsl-proj4

      proj4 coordinate transforms in glsl

      • v1.5.1
      • 17.52
      • Published

      @ykob/glsl-util

      Private GLSL utility functions created by @ykob

      • v1.1.0
      • 17.47
      • Published

      glsl-rfft

      GLSL setup for performing a Fast Fourier Transform of real-valued input

        • v1.0.2
        • 17.39
        • Published

        glslify-simple-include

        glslify LOCAL transform for a simple "#pragma include" directive in shader files.

        • v1.0.5
        • 17.07
        • Published

        glsl-smaa

        SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.

        • v2.0.0
        • 16.98
        • Published

        glsl-domain-coloring

        A glslify module for domain coloring in the complex plane

          • v2.0.6
          • 16.86
          • Published

          glsl-y-hsv

          The conversions between RGB and HSV for glslify.

          • v1.0.0
          • 16.78
          • Published

          glsl-conditionals

          Daniel Holden's functions designed to avoid conditionals in GLSL, available both as ES modules strings and as GLSL files for use with glslify.

          • v2.0.2
          • 16.45
          • Published

          three-glslify

          a helper to make ThreeJS shader materials from glslify

          • v2.0.2
          • 15.98
          • Published

          glsl-hsv2rgb

          Fast GLSL conversion from HSV color to RGB

          • v1.0.0
          • 15.97
          • Published

          glsl-frobenius

          Computes the Frobenius norm of a matrix in glsl

          • v1.0.0
          • 15.88
          • Published

          amo.gl

          webgl2 toolkit for creative coding

          • v0.0.11
          • 15.79
          • Published

          glsl-tiling

          utility function for the tessallation of the [0, 1] plane.

          • v1.0.1
          • 15.72
          • Published

          glsl-intersect

          GLSL Intersection Functions for Ray Tracing. Can be required from glslify.

          • v0.0.6
          • 15.40
          • Published

          snowpack-plugin-glslify

          Import GLSL strings with glslify (a node.js-style module system for GLSL).

          • v1.0.0
          • 15.22
          • Published

          glsl-decibels

          Convert values to and from decibels

          • v1.0.0
          • 15.20
          • Published

          glsl-ntsc-video

          modulate and demodulate an ntsc video signal in a shader

            • v2.0.2
            • 14.64
            • Published

            glsl-dof

            depth of field based on vertex position

            • v1.0.0
            • 14.54
            • Published

            glsl-ascii-filter

            faux ASCII post-processing effect in GLSL

            • v1.0.1
            • 14.23
            • Published

            glslify-squish

            A transform stream for glslify that minifys with optional mangling

            • v1.0.4
            • 14.06
            • Published

            glsl-pcg-prng

            Glsl implementation of the PCG algorithm for the generation of random numbers.

            • v1.0.2
            • 14.01
            • Published

            glsl-sdf-ops

            A collection of glslify compatible distance field operations.

            • v0.0.3
            • 13.95
            • Published

            glsl-determinant

            Computes the determinant of a matrix in glsl

            • v1.0.0
            • 13.95
            • Published

            screen-projected-lines

            draw wireframes using triangles in screen-projected coordinates

            • v2.0.1
            • 13.85
            • Published

            glslify-client

            Convenience wrapper for handling glslify on the client, minimising the amount of requests to glslify-deps

            • v2.0.0
            • 13.52
            • Published

            glsl-y-pi

            A GLSL Module which defines PI, PI*2, PI/2 and PI/4

            • v1.1.0
            • 13.33
            • Published

            glsl-edge-detection

            Intensity of an edge at a given pixel of a sampler

            • v1.1.0
            • 13.20
            • Published

            glsl-y-tri

            map from [0-1] to [0-1-0] for glslify

            • v2.0.0
            • 13.19
            • Published

            glsl-100-to-300

            transpiles GLSL tokens from v100 to v300 es

            • v1.2.0
            • 13.18
            • Published

            glsl-superformula

            A GLSL function for generating supershapes.

            • v1.0.3
            • 12.96
            • Published

            glslify-babel

            glslify as a babel transform

            • v1.0.1
            • 12.80
            • Published

            glslify-api

            An API and accompanying client for generating glslify shaders in the browser

            • v1.1.0
            • 12.70
            • Published

            glslify-resolve-remote

            A replacement resolver function for glslify that lets you automatically pull in GLSL modules from npm

            • v2.1.0
            • 12.70
            • Published

            html-shader-plugin

            Webpack plugin to inject shader files into the project template

            • v1.0.5
            • 12.70
            • Published

            glslify-optimize

            A browserify transform stream that optimizes your glslify shaders

            • v2.0.1
            • 12.70
            • Published

            glsl-range

            The opposite of mix in GLSL: pass in a min/max/actual value and recieve a range value describing how far the actual is between min and max.

            • v1.0.0
            • 12.55
            • Published

            color-shader-functions

            Library of combinable shader color manipulation methods to be used with glslify imports

            • v0.0.2
            • 12.49
            • Published

            glsl-y-sample

            Sample each pixel in the neighborhood for glslify.

            • v1.0.2
            • 12.26
            • Published

            glsl-circular-arc

            draw anti-aliased circular arcs in a shader with glslify

              • v1.0.1
              • 12.13
              • Published

              glsl-hue-filter

              filter specific hue by range, and make other color to gray

              • v0.0.2
              • 11.95
              • Published

              glsl-color

              Color manipulation in glsl

              • v1.0.0
              • 11.95
              • Published

              glsl-hypot

              The hypot function in GLSL

                • v1.0.2
                • 11.80
                • Published

                glsl-ggx

                glsl ggx lighting model

                • v1.0.0
                • 11.79
                • Published

                glsl-sharpen

                Image sharpening using convolution

                • v1.0.0
                • 11.53
                • Published

                glslify-brunch

                Run glsl files through glslify in brunch

                • v1.0.3
                • 11.42
                • Published

                nogl-shader-output

                Process fragment shader on a rectangular canvas, webgl-less

                • v1.4.2
                • 11.41
                • Published

                glsl-polar-decart

                Polar to Decart and Decart to polar transformations.

                • v1.0.1
                • 11.41
                • Published

                glsl-y-compare

                A GLSL Module which is substitution for comparison operators

                • v1.0.0
                • 11.24
                • Published

                glsl-proj4-camera

                use proj4 strings to map lonlat geometry to screen coordinates in a shader

                • v1.0.1
                • 11.03
                • Published

                glsl-light

                GLSL struct for a light source

                • v2.0.0
                • 10.97
                • Published

                glsl-gcd

                glsl implementation of the Euclid's algorithm for the calculation of the greatest common divisor.

                • v1.0.1
                • 10.85
                • Published

                glslm

                Parse GLSL strings to ES module likely glslify

                • v0.0.1
                • 10.63
                • Published

                glsl-shapes

                2d shapes in glsl

                • v0.0.2
                • 10.32
                • Published

                glsl-rand

                Random noise for glslify

                • v0.1.0
                • 10.14
                • Published

                @rgbboy/glsl-sdf-ops

                A collection of glslify compatible distance field operations.

                • v0.0.0
                • 10.14
                • Published

                biggyparticules

                A simple boilerplate to start projects with Three.js using webpack.

                  • v1.0.5
                  • 9.99
                  • Published

                  glsl-ray-sphere

                  Ray-sphere intersection in GLSL bypassing precision issues

                  • v0.0.1
                  • 9.55
                  • Published

                  webpack-threejs

                  A simple boilerplate to start projects with Three.js using webpack.

                    • v1.0.1
                    • 9.36
                    • Published

                    glsl-y-repeat

                    calculate repeated values for glslify.

                    • v1.1.0
                    • 8.92
                    • Published

                    shader-reload-cli

                    A simple GLSL development server for testing and expreimentation.

                    • v1.0.0
                    • 8.22
                    • Published