Package Exports
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (godot-kit) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
godot-kit
Godot 4.6 project. Uses godot-kit for CLI-driven development.
First-time setup
godot-dev download-engine # download Godot 4.6-stable
godot-dev setup # install gdtoolkit (needs Python)Boilerplate
- scenes/level.tscn — main level with platforms, spikes, coins, goal
- scenes/player.tscn — CharacterBody2D with jump/dash/wall-slide
- scripts/ — game.gd, player.gd, moving_platform.gd, spike.gd, collectible.gd, goal.gd
- addons/repl_bridge — HTTP API on port 6009 (runtime control)
- addons/godot_kit_bridge — HTTP API on port 6008 (editor control)
Daily commands
godot-dev launch # launch game (debugger on :6007)
godot-dev game tree # dump live scene tree
godot-dev game eval "expr" # run GDScript in running game
godot-dev game set /root/Level/Player speed 500
godot-dev lint && godot-dev format
godot-dev validate # lint + Godot 3.x compat checkSee CLAUDE.md for full CLI reference and real-world workflow notes.