JSPM

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    100M100P100Q105815F
  • License MIT

Agentic Godot 4.x development boilerplate - REPL/CLI debugging, gdtoolkit, DAP, scene inspector, profiler

Package Exports

    This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (godot-kit) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

    Readme

    godot-kit

    Godot 4.6 project. Uses godot-kit for CLI-driven development.

    First-time setup

    godot-dev download-engine    # download Godot 4.6-stable
    godot-dev setup              # install gdtoolkit (needs Python)

    Boilerplate

    • scenes/level.tscn — main level with platforms, spikes, coins, goal
    • scenes/player.tscn — CharacterBody2D with jump/dash/wall-slide
    • scripts/ — game.gd, player.gd, moving_platform.gd, spike.gd, collectible.gd, goal.gd
    • addons/repl_bridge — HTTP API on port 6009 (runtime control)
    • addons/godot_kit_bridge — HTTP API on port 6008 (editor control)

    Daily commands

    godot-dev launch             # launch game (debugger on :6007)
    godot-dev game tree          # dump live scene tree
    godot-dev game eval "expr"   # run GDScript in running game
    godot-dev game set /root/Level/Player speed 500
    godot-dev lint && godot-dev format
    godot-dev validate           # lint + Godot 3.x compat check

    See CLAUDE.md for full CLI reference and real-world workflow notes.