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Readme

object.js

object.js is a set of tools and abstractions to create and manage constructors, objects and prototype chains in idiomatic JavaScript.

This is an alternative to the ES6 class syntax in JavaScript and provides several advantages:

  • Uniform and minimalistic definition "syntax" based on basic JavaScript object literals. No special cases, special syntax or "the same but slightly different" ways to do things,
  • Transparently based on JavaScript's prototypical inheritance model,
  • Produces fully introspectable constructors/instances,
  • Does not try to emulate constructs foreign to JavaScript (i.e. classes),
  • Granular 2-stage instance construction and initialization (a-la Python's .__new__(..) and .__init__(..) methods),
  • Simple way to define callable instances (including a-la Python's .__call__(..)),
  • Less restrictive:
    • new is optional,
    • all input components are reusable JavaScript objects,
    • no artificial restrictions.

Disadvantages compared to the class syntax:

  • No syntactic sugar,
  • Slightly more complicated calling of parent (super) methods.

Note that the produced constructors and objects are functionally identical (almost) to the ones produced via ES6 classes and are interchangeable with them.

Here is a basic comparison:

object.js

var A = object.Constructor('A', {
    // prototype attribute (inherited)...
    attr: 'prototype',

    method: function(){
        // ...
    },
})

var B = object.Constructor('B', A, {
    constructor_attr: 'constructor',

    constructor_method: function(){
        return 'constructor'
    },
}, {
    get prop(){
        return 42 },

    __init__: function(){
        this.instance_attr = 7
    },
})
  • No direct way to do "private" definitions,
  • Clear separation of constructor and .prototype
    For example, in B:
    • First block (optional) is merged with B,
    • Second block is the B.prototype,
  • No special syntax, stands out less.

ES6

class A {
    // instance attribute (copied)...
    attr = 'instance'

    method(){
        // ...
    }
}

class B extends A {
    static constructor_attr = 'class'

    static constructor_method(){
        return 'class'
    }

    get prop(){
        return 42 }

    constructor(){
        super(...arguments)	

        this.instance_attr = 7
    }
}
  • Syntax pretty but misleading;
    calling a constructor a class is not correct,
  • static and instance definitions are not separated,
  • lots of details done non-transparently under the hood.

Contents

Installation

$ npm install ig-object

Or just download and drop object.js into your code.

Basic usage

Include the code, this is compatible with both node's and RequireJS' require(..)

var object = require('ig-object')

Create a basic constructor...

// NOTE: new is optional here...
var A = new object.Constructor('A')

var B = object.Constructor('B', A, {})

var C = object.Constructor('C', B, {})

Now we can test this...

var c = C() // or new C()

c instanceof C // -> true
c instanceof B // -> true
c instanceof A // -> true

Inheritance

//
//	  Base <--- Item <--- SubItem
//
var Base = object.Constructor('Base', {
    proto_attr: 'prototype attr value',

    get prop(){
        return 'propery value' },

    method: function(){
        console.log('Base.method()') },

    // initializer...
    __init__: function(){
        this.instance_attr = 'instance'
    },
})

var Item = object.Constructor('Item', Base, {
    __init__: function(){
        // call the "super" method...
        object.parentCall(this.prototype.__init__, this)

        this.item_attr = 'instance attribute value'
    },
})

var SubItem = object.Constructor('SubItem', Item, {
    // ...
})

Callable instances

var Action = object.Constructor('Action',
    // constructor as a function...
    function(context, ...args){
        // return the instance...
        return this
    })

// a more flexible approach...
//
// This is the same as the above but a bit more convenient as we do 
// not need to use Object.assign(..) or object.mixinFlat(..) to define
// attributes and props.

var Action2 = object.Constructor('Action2', {
    __call__: function(context, ...args){
        return this
    },
})


var action = Action()
var action2 = new Action2()

// the instances are now functions...
action()
action2()

In the above cases both the function constructor and the .__call__(..) method receive a context argument in addition to this context, those represent the two contexts relevant to the callable instance:

  • Internal context (this)
    This always references the instance being called
  • External context (context) This is the object the instance is called from, i.e. the call context (window or global by default)

If the prototype is explicitly defined as a function then it is the user's responsibility to call .__call__(..) method.

Notes:

  • the two approaches (function vs. .__call__(..)) will produce functionally identical but structurally different constructors/objects, the difference is in .prototype -- what is defined as the prototype is the prototype, so we get:

    - _prototype function_ -> `.prototype` is that function object
    • .__call__(..) -> .prototype is the object with the .__call__(..) method

    The instance in both cases is a function wrapper that will proxy the call to the corresponding implementation. (this may change in the future)

Mix-ins

Prototype-based mixin...

var utilityMixin = {
    utility: function(){
        // ...
    },
}

var Base = object.Constructor('Base') 

// normal instance prototype chain:
//	b -> Base.prototype -> .. 
//
var b = Base()

// mixin directly into the instance...
//
// now the prototype chain looks like this:
//	b -> mixinFlat({}, utilityMixin) -> Base.prototype -> ..
//
object.mixin(b, utilityMixin)

.mixin(..) will copy the contents of utilityMixin into the prototype chain between b and b.__proto__.

We can also remove the mixin...

o.mixout(b, utilityMixin)

The mixed-in data is removed iff a matching object is found in the chain with the same attributes as utilityMixin and with each attribute matching identity with the corresponding attribute in the mixin.

Constructor-based mixin...

var UtilityMixin = function(parent){
    return object.Constructor(parent.name + '+utils', parent, utilityMixin) }

var Mixed = object.Constructor('Mixed', UtilityMixin(Base), {
    // ...
})

var m = Mixed()

Advanced usage

Low level constructor

var LowLevel = object.Constructor('LowLevel', {
    __new__: function(context, ...args){
        return {}
    },
})

Like function constructor and .__call__(..) this also has two contexts, but the internal context is different -- as it is the job of .__new__(..) to create an instance, at time of call the instance does not exist and this references the .prototype object.

The external context is the same as above.

Contexts:

  • Internal context (this)
    References the .prototype of the constructor.
  • External context (context) This is the object the instance is called from, i.e. the call context (window or global by default), the same as for function constructor and .__call__(..).

The value .__new__(..)returns is used as the instance and gets linked in the prototype chain.

This has priority over the callable protocols above, thus the user must take care of both the function constructor and prototype.__call__(..) handling.

Extending the constructor

var C = object.Constructor('C', {
    // this will get mixed into the constructor C...

    constructor_attr: 123,

    constructorMethod: function(){
        // ...
    },

    // ...
}, {
    instanceMethod: function(){
        // get constructor data...
        var x = this.constructor.constructor_attr

        // ...
    },
    // ...
})

And the same thing while extending...

var D = object.Constructor('D', C, {
    // ...
}, {
    // ...
})

Inheriting from native constructor objects

var myArray = object.Constructor('myArray', Array, {
    // ...
})

All special methods and protocols defined by object.js except for .__new__(..) will work here without change.

For details on .__new__(..) and native .constructor(..) interaction see: Extending native .constructor(..)

Extending native .constructor(..)

Extending .constructor(..) is not necessary in most cases as .__init__(..) will do everything generally needed, except for instance replacement.

var myArray = object.Constructor('myArray', Array, {
    __new__: function(context, ...args){
        var obj = Reflect.construct(myArray.__proto__, args, myArray)

        // ...

        return obj
    },
})

Components

Note that all of the following are generic and will work on any relevant JavaScript object.

For example, this will happily create a normal native array object ['a', 'b', 'c']:

var l = object.makeRawInstance(null, Array, 'a', 'b', 'c')

sources(..)

Get sources for attribute

sources(<object>, <name>)
sources(<object>, <name>, <callback>)
    -> <list>
callback(<source>)
    -> 'stop' | false
    -> undefined

parent(..)

Get parent attribute value or method

parent(<prototype>, <name>)
    -> <parent-value>
    -> undefined

parent(<method>, <this>)
    -> <parent-method>
    -> undefined

Edge case: The parent(<method>, ..) has one potential pitfall -- in the rare case where a prototype chain contains two or more references to the same method under the same name, parent(..) can't distinguish between these references and will always return the second one.

parentProperty(..)

Get parent property descriptor

parentProperty(<prototype>, <name>)
    -> <prop-descriptor>
    -> undefined

parentCall(..)

Get parent method and call it

parentCall(<prototype>, <name>, <this>)
    -> <result>
    -> undefined

parentCall(<method>, <this>)
    -> <result>
    -> undefined

mixin(..)

Mixin objects into a prototype chain

mixin(<base>, <object>, ..)
    -> <base>

This will link the base .__proto__ to the last mixin in chain, keeping the prototype visibility the same.

This will copy the content of each input object without touching the objects themselves, making them fully reusable.

mixins(..)

Get matching mixins

mixins(<base>, <object>)
mixins(<base>, [<object>, ..])
mixins(<base>, <object>, <callback>)
mixins(<base>, [<object>, ..], <callback>)
    -> list
callback(<match>, <object>, <parent>)
    -> 'stop' | false
    -> undefined

hasMixin(..)

Check if base object has mixin

hasMixin(<base>, <mixin>)
    -> <bool>

mixout(..)

Remove the first match matching input mixin from base of base

mixout(<base>, <object>, ..)
mixout(<base>, 'first', <object>, ..)
    -> <base>

Remove all occurrences of each matching input mixin from base

mixout(<base>, 'all', <object>, ..)
    -> <base>

This is the opposite of mixin(..)

mixinFlat(..)

Mixin contents of objects into one base object

mixinFlat(<base>, <object>, ..)
    -> <base>

This is like Object.assign(..) but copies property descriptors rather than property values.

makeRawInstance(..)

Make a raw (un-initialized) instance

makeRawInstance(<context>, <constructor>, ..)
    -> <object>

makeRawInstance(..) will do the following:

  • Create an instance object
    • get result of .__new__(..) if defined, or
    • if prototype is a function or .__call__(..) is defined, create a wrapper function, or
    • if constructor's .__proto__ is a function (constructor) use it to create an instance, or
    • use {}.
  • Link the object into the prototype chain

Un-initialized means this will not call .__init__(..)

Constructor(..) / C(..)

Define an object constructor

Constructor(<name>)
Constructor(<name>, <prototype>)
Constructor(<name>, <parent-constructor>, <prototype>)
Constructor(<name>, <parent-constructor>, <constructor-mixin>, <prototype>)
Constructor(<name>, <constructor-mixin>, <prototype>)
    -> <constructor>

Constructor(..) essentially does the following:

  • Creates a constructor function,
  • Sets constructor .name and .toString(..) for introspection,
  • Creates .__rawinstance__(..) wrapper to makeRawInstance(..)
  • Sets constructor .__proto__, .prototype and .prototype.constructor,
  • Mixes in constructor-mixin if given.

The resulting constructor function when called will:

  • call constructor's .__rawinstance__(..) if defined or makeRawInstance(..) to create an instance,
  • call instance's .__init__(..) if present.

Shorthand to Constructor(..)

C(<name>, ..)
    -> <constructor>

Utilities

normalizeIndent(..) / normalizeTextIndent(..)

Align code to shortest leading white-space

normalizeIndent(<text>)
normalizeIndent(<text>, <tab-size>)
normalizeIndent(<text>, <tab-size>, <keep-tabs>)
    -> <text>

This is used to format .toString(..) return values for nested functions to make source printing in console more pleasant to read.

tab_size defaults to object.TAB_SIZE

keep_tabs defaults to object.KEEP_TABS

normalizeTextIndent(..) is a shorthand optimized for text rather than code -- ignores object.KEEP_TABS and keep_tabs is 0 by default.

match(..)

Test if the two objects match in attributes and attribute values

match(base, obj)
    -> bool

This relies on first level object structure to match the input object, for a successful match one of the following must apply:

  • object are identical

or:

  • typeof matches and,
  • attribute count matches and,
  • attribute names match and,
  • attribute values are identical.

Limitations

Can not mix unrelated native types

At this point we can't mix native types, for example it is not possible to make a callable Array object...

This is not possible in current JavaScript implementations directly as most builtin objects rely on "hidden" mechanics and there is no way to combine or inherit them.

To illustrate:

// produces an Array that looks like a function but does not act like one...
var a = Reflect.construct(Array, [], Function)

// creates a function that looks like an array... 
var b = Reflect.construct(Function, [], Array)

So these will produce partially broken instances:

var A = object.Constructor('A', Array, function(){ .. })

var B = object.Constructor('B', Array, {
    __call__: function(){ .. },
})

Essentially this issue and the inability to implement it without emulation, shows the side-effects of two "features" in JavaScript:

  • lack of multiple inheritance
  • hidden protocols/functionality (namely: calls, attribute access)

Still, this is worth some thought.

License

BSD 3-Clause License

Copyright (c) 2019, Alex A. Naanou,
All rights reserved.