Package Exports
- lighter-type
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (lighter-type) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
lighter-type
The lighter-type
module is a prototypal inheritance utility with
better performance
than similar inheritance utilities.
It supports:
- Constructors
- Prototypal inheritance
- Multiple inheritance
- Non-enumerable property definitions
Installation
From your project directory, install and save as a dependency:
npm install --save lighter-type
API
The lighter-type
module outputs a constructor with several methods.
Type.extend(map)
Define and return a sub type of the Type
object, with a prototype decorated
with a map
of additional properties. Additionally, the sub type itself gets
the same properties as its super type (such as the extend
method).
When the map
includes a property called init
, it is used as the constructor
for the sub type rather than being added as a prototype property.
var Type = require('lighter-type')
// Make a Person type.
var Person = Type.extend({
// Construct a new person with a name.
init: function (name) {
this.name = name
},
// Give each person a default salutation of "Hello".
salutation: 'Hello',
// Greet a person with their defined salutation.
greet: function () {
console.log(this.salutation + ', ' + this.name + '!')
}
})
// Make a Friend sub type by extending the Person type.
var Friend = Person.extend({
// Be a bit more informal with friends.
salutation: 'Hi'
})
// Instantiate Bob, and greet him.
var bob = new Person('Bob')
bob.greet()
//> "Hello, Bob!"
// Instantiate Joe, and greet him.
var joe = new Friend('Joe')
joe.greet()
//> "Hi, Joe!"
Each type's prototype has _super
property which references its parent
prototype, and each type has a _super
property which references its
parent type.
var Type = require('lighter-type')
var Robot = Type.extend({
bend: function (object) {
object.isBent = true
}
})
var Bender = Robot.extend({
bend: function (object) {
this._super.bend(object)
console.log('Bite my shiny metal ass.')
}
})
var beam = {}
var bender = new Bender()
bender.bend(beam)
//> Bite my shiny metal ass.
console.log(beam.isBent)
//> true
Type.init(object[, overwrite][, args])
Decorate an object with the prototype of a Type
, and call its constructor
on the object with an args
array, unless args
is false
, in which case
the constructor will be skipped.
Any object that extends Type (such as
lighter-emitter)
will inherit Type.init
and other Type methods.
// The `lighter-emitter` module extends `lighter-type`.
var Emitter = require('lighter-emitter')
// Make the `console` object into an emitter.
Emitter.init(console)
console.on('hi', function (name) {
console.log('Hi, ' + name + '!')
})
console.emit('hi', 'Sam')
//> Hi, Sam!
Type.decorate(object[, map][, overwrite])
Decorate an object
with a map
of additional properties (or overriding
properties if overwrite
is truthy). If the map is not specified, the Type
prototype will decorate the object
prototype instead.
var Type = require('lighter-type')
// Add a few methods to the Array object's prototype.
Type.decorate(Array.prototype, {
first: function () {
return this[0]
},
last: function () {
return this[this.length - 1]
},
sum: function () {
var s = 0
for (var i = 0, l = this.length; i < l; i++) {
s += this[i]
}
return s
}
})
// Create a plain old array of numbers.
var a = [1, 2, 3]
console.log(a.first())
//> 1
console.log(a.last())
//> 3
console.log(a.sum())
//> 6
The decorate
method can be used for multiple inheritance purposes, by
using multiple Type prototypes to decorate another object prototype.
var Type = require('lighter-type')
// A vehicle might work on land or water.
var Vehicle = Type.extend({
// Return isLandVehicle as a boolean.
worksOnLand: function () {
return !!this.isLandVehicle
},
// Return isWaterVehicle as a boolean.
worksOnWater: function () {
return !!this.isWaterVehicle
}
})
// A car is a land vehicle.
var Car = Vehicle.extend({
isLandVehicle: true
})
// A boat is a water vehicle.
var Boat = Vehicle.extend({
isWaterVehicle: true
})
// A hovercraft is a vehicle, plain and simple.
var Hovercraft = Vehicle.extend({})
// Make it work like a car or a boat.
Car.decorate(Hovercraft)
Boat.decorate(Hovercraft)
// Create a new Hovercraft.
var hovercraft = new Hovercraft()
console.log(hovercraft.worksOnLand())
//> true
console.log(hovercraft.worksOnWater())
//> true
Type.hide(object, key, value)
Create a property of object
named key
with value value
, and "hide" it by
making it non-enumerable.
var Type = require('lighter-type')
// Create an object with a visible (i.e. enumerable) method.
var object = {
visible: function () {
console.log('I am visible.')
}
}
// Add a non-enumerable property called "hidden".
Type.hide(object, 'hidden', function () {
console.log('I am hidden.')
})
// Verify that the "hidden" method exists.
object.hidden()
//> "I exist."
// Verify that only the "visible" method is enumerable.
for (var key in object) {
console.log(key)
}
//> "visible"