Package Exports
- matrix-engine
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (matrix-engine) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
About Matrix Engine project
Name: MATRIX-ENGINE
1.2.0
STATUS - [Integrated fully pwa addToHomePage/cache]
For npm users
Recommended
Use starter project: https://github.com/zlatnaspirala/matrix-engine-starter
- The benefits of this project is offering an overview of the entire application logic, easy native implementations (hybrid app), object structural. Thanks to Mr.Keestu i use (gl-program-structure) new version of glmatrix (2.0). Push&Pop matrix just like in opengles 1.1. First level of customisation is texture part of code. Best view in example custom_texture.js. I implemented webcam quick access call with custom active texture (porting canvas2d work to 3d faces)
Live Demos
- https://maximumroulette.com/apps/matrix-engine/examples.html
- https://maximumroulette.com/apps/matrix-engine/app.html
Help for localhost dev stage
Switch example with url params
- Usefull also for production for switching whole pages/apps. https://localhost/matrix-engine/query.html?u=adding_color_cube
Code access:
const QueryString = matrixEngine.utility.QueryString;
Build Application bundle script
- Before any operation install npm deps:
npm i
@Note: If you use unsecured http
protocol no build needed at all just navigate to the app.html
.
app.html load App.js like script type module
. Same roles for all others instance build entries.
app-build.html , examples-build.html loads javascript type text/javascript
.
app.html , examples.html loads javascript type module
.
- Build entry App.js
npm run build.app
Now navigate to the app-build.html
page.
- Build entry App-Examples.js
npm run build.examples
Now navigate to the examples-build.html
page.
- Build just library
npm run build.lib
Now navigate to the me-library.html
page , represent empty page with loaded matrix-engine
.
List of examples:
- Adding color cube
- Adding color pyramyde
- Adding color square
- Adding color triangle
- Adding geometry
- Adding multi (compose) textures
- Adding square texture
- Blending
- Audion amnipulation
- Camera texture (stream texture)
- Cube
- Cube Geometry
- Cube Light & texture
- Cube light dynamic
- Custom texture
- First Person controller
- Load obj files
- Object animation -morh sequence
- Object animation mesh indices calculation
- JS1Kilo examples implementation
- Porting 2D canvas (Active textures)
- Sphere geometry
- Texture uv manipulation
- Videos textures
We just override function for texture executing code. Next level is full custom opportunity , geometry , collision , networking etc.
Custom textures
App.scene.MySquareTexure1.custom.gl_texture = function ( object , t ) {
world.GL.gl.bindTexture(world.GL.gl.TEXTURE_2D, object.textures[t] );
world.GL.gl.texParameteri(world.GL.gl.TEXTURE_2D, world.GL.gl.TEXTURE_MAG_FILTER, world.GL.gl.LINEAR);
world.GL.gl.texParameteri(world.GL.gl.TEXTURE_2D, world.GL.gl.TEXTURE_MIN_FILTER, world.GL.gl.LINEAR);
world.GL.gl.texParameteri(world.GL.gl.TEXTURE_2D, world.GL.gl.TEXTURE_WRAP_S, world.GL.gl.CLAMP_TO_EDGE);
world.GL.gl.texParameteri(world.GL.gl.TEXTURE_2D, world.GL.gl.TEXTURE_WRAP_T, world.GL.gl.CLAMP_TO_EDGE);
world.GL.gl.texImage2D(
world.GL.gl.TEXTURE_2D,
0, // Level of details
world.GL.gl.RGBA, // Format
world.GL.gl.RGBA,
world.GL.gl.UNSIGNED_BYTE, // Size of each channel
object.textures[t].image
);
world.GL.gl.generateMipmap(world.GL.gl.TEXTURE_2D);
}
First person controller:
//In one line activate also deactivate .
App.camera.FirstPersonController = true;
// Look in manifest.js
camera : {
viewAngle: 45,
nearViewpoint: 0.1,
farViewpoint: 1000,
edgeMarginValue: 100,
FirstPersonController: false
}
Animated female droid:
// LOAD MESH FROM OBJ FILES...
// if you dont use obj or complex mesh you no need for this func
// Must be improved loading sequences
function onLoadObj(meshes) {
App.meshes = meshes;
OBJ.initMeshBuffers(world.GL.gl, App.meshes.female);
OBJ.initMeshBuffers(world.GL.gl, App.meshes.female1);
OBJ.initMeshBuffers(world.GL.gl, App.meshes.female2);
OBJ.initMeshBuffers(world.GL.gl, App.meshes.female3);
OBJ.initMeshBuffers(world.GL.gl, App.meshes.female4);
OBJ.initMeshBuffers(world.GL.gl, App.meshes.female5);
OBJ.initMeshBuffers(world.GL.gl, App.meshes.female6);
OBJ.initMeshBuffers(world.GL.gl, App.meshes.female7);
OBJ.initMeshBuffers(world.GL.gl, App.meshes.female8);
OBJ.initMeshBuffers(world.GL.gl, App.meshes.female9);
OBJ.initMeshBuffers(world.GL.gl, App.meshes.female10);
OBJ.initMeshBuffers(world.GL.gl, App.meshes.female11);
OBJ.initMeshBuffers(world.GL.gl, App.meshes.female12);
OBJ.initMeshBuffers(world.GL.gl, App.meshes.female13);
OBJ.initMeshBuffers(world.GL.gl, App.meshes.female14);
OBJ.initMeshBuffers(world.GL.gl, App.meshes.female15);
OBJ.initMeshBuffers(world.GL.gl, App.meshes.female16);
OBJ.initMeshBuffers(world.GL.gl, App.meshes.female17);
OBJ.initMeshBuffers(world.GL.gl, App.meshes.female18);
textuteImageSamplers2 = {
source : ["res/images/RustPaint.jpg"],
mix_operation : "multiply",
};
setTimeout( function() {
var animation_construct = {
id : "female",
sumOfAniFrames : 18 ,
currentAni : 0 ,
speed : 3
};
world.Add("obj" , 1 ,"female" , textuteImageSamplers2 , App.meshes.female , animation_construct );
App.scene.female.position.y = -3;
App.scene.female.rotation.rotationSpeed.z = 20;
App.scene.female.position.z = -13;
},100)
}
OBJ.downloadMeshes({
'female': 'res/3d-objects/female/female_000001.obj',
'female1': 'res/3d-objects/female/female_000003.obj',
'female2': 'res/3d-objects/female/female_000005.obj',
'female3': 'res/3d-objects/female/female_000007.obj',
'female4': 'res/3d-objects/female/female_000009.obj',
'female5': 'res/3d-objects/female/female_000011.obj',
'female6': 'res/3d-objects/female/female_000013.obj',
'female7': 'res/3d-objects/female/female_000015.obj',
'female8': 'res/3d-objects/female/female_000017.obj',
'female9': 'res/3d-objects/female/female_000019.obj',
'female10': 'res/3d-objects/female/female_000021.obj',
'female11': 'res/3d-objects/female/female_000023.obj',
'female12': 'res/3d-objects/female/female_000025.obj',
'female13': 'res/3d-objects/female/female_000027.obj',
'female14': 'res/3d-objects/female/female_000029.obj',
'female15': 'res/3d-objects/female/female_000031.obj',
'female16': 'res/3d-objects/female/female_000033.obj',
'female17': 'res/3d-objects/female/female_000035.obj',
'female18': 'res/3d-objects/female/female_000037.obj',
} , onLoadObj );
Blending:
// Use it
App.scene.female.glBlend.blendEnabled = true;
App.scene.female.glBlend.blendParamSrc = ENUMERATORS.glBlend.param[4];
App.scene.female.glBlend.blendParamDest = ENUMERATORS.glBlend.param[4];
- Load Obj with UV map (Blender export tested):
For more details dee this example script: load_obj_file.js
Video texture:
world.Add("cubeLightTex" , 1 ,"TV" , textuteImageSamplers , App.meshes.TV );
App.scene.TV.streamTextures = new VIDEO_TEXTURE( "Galactic Expansion Fractal Morph [Official Video]" );
Camera texture:
App.scene.TV.streamTextures = new ACCESS_CAMERA( "webcam_beta" );
Texture editor (runtime):
In examples : porting2d.js, porting_text.js, porting2d_particle.js you can found source code. It is very powerfull tool but you will need to use visual-js 2d canvas api part of project. Research 2dcanvas examples at: Online code snippet ( jsFiddle ) https://jsfiddle.net/user/zlatnaspirala/fiddles/
I put 2d program instance intro app/canvas2d folder. Than i use iframe for access and preview. Code for 2d program you can found at : app/canvas2d/starter/
To show/hide iframe use:
App.scene.outsideBox - is any object who have streamTextures LOADED with 2DCANVAS .
App.scene.outsideBox.streamTextures.showTextureEditor()
E('HOLDER_STREAMS').style.display = 'none';
Access to the canvas2d program:
App.scene.outsideBox.streamTextures.iframe.contentWindow.
Old Live demo: Video and webcam works at: https://maximumroulette.com/webgl2/examples.html
PWA Fully runned
Integrated Add to Home page
and regular html5 page
options.
In same time fixed all autoplay
audio and video context construction.
It is good to consult pwa test on page.
Best way is to keep it on 100% pass.
Credits && Licence:
- Video material used from :From youtube.com : Electric sheep - a facinating animated flame fractal TheMrNgaard Creative Commons Attribution licence (reuse allowed)
- Project Base Structure inspired by Copyright (C) 2014 Tappali Ekanathan Keestu (keestu@gmail.com) GNU General Public License
- Textures download from http://textures.com
- Dinamic texture
bitcoin
used from: Author:Ioannis Cherouvim GitHub:cherouvim Reddit:/r/cherouvim Website:cherouvim.com Compo:canvas Demo link:https://js1k.com/2017-magic/demo/2853 Shortlink:https://js1k.com/2853 - Female 3d Object http://www.blendswap.com/blends/view/26225 Creative Commons Attribution 3.0 http://www.blendswap.com/users/view/AndresCuccaro