Package Exports
- meshline
- meshline/dist/index.cjs
- meshline/dist/index.js
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (meshline) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
MeshLine
A mesh replacement for THREE.Line
. Instead of using GL_LINE, it uses a strip of billboarded triangles. This is a fork of spite/THREE.MeshLine, previously maintained by studio Utsuboco.
How to use
npm install meshline
import * as THREE from 'three'
import { MeshLineGeometry, MeshLineMaterial, raycast } from 'meshline'
const geometry = new MeshLineGeometry()
geometry.setPoints([...])
const material = new MeshLineMaterial({ ... })
const mesh = new THREE.Mesh(geometry, material)
mesh.raycast = raycast
scene.add(mesh)
Assign points
Create a MeshLineGeometry
and pass a list of points into .setPoints()
. Expected inputs are:
Float32Array
THREE.BufferGeometry
Array<THREE.Vector3 | THREE.Vector2 | [number, number, number] | [number, number] | number>
const geometry = new MeshLineGeometry()
const points = []
for (let j = 0; j < Math.PI; j += (2 * Math.PI) / 100)
points.push(Math.cos(j), Math.sin(j), 0)
geometry.setPoints(points)
Note: .setPoints
accepts a second parameter, which is a function to define a variable width for each point along the line. By default that value is 1, making the line width 1 * lineWidth.
// p is a decimal percentage of the number of points
// ie. point 200 of 250 points, p = 0.8
geometry.setPoints(points, (p) => 2) // makes width 2 * lineWidth
geometry.setPoints(points, (p) => 1 - p) // makes width taper
geometry.setPoints(points, (p) => 2 + Math.sin(50 * p)) // makes width sinusoidal
Create a material
const material = new MeshLineMaterial(options)
By default it's a white material of width 1 unit.
MeshLineMaterial
has several attributes to control the appereance:
map
- aTHREE.Texture
to paint along the line (requiresuseMap
set to true)useMap
- tells the material to usemap
(0 - solid color, 1 use texture)alphaMap
- aTHREE.Texture
to use as alpha along the line (requiresuseAlphaMap
set to true)useAlphaMap
- tells the material to usealphaMap
(0 - no alpha, 1 modulate alpha)repeat
- THREE.Vector2 to define the texture tiling (applies to map and alphaMap)color
-THREE.Color
to paint the line width, or tint the texture withopacity
- alpha value from 0 to 1 (requirestransparent
set totrue
)alphaTest
- cutoff value from 0 to 1dashArray
- the length and space between dashes. (0 - no dash)dashOffset
- defines the location where the dash will begin. Ideal to animate the line.dashRatio
- defines the ratio between that is visible or not (0 - more visible, 1 - more invisible).resolution
-THREE.Vector2
specifying the canvas size (REQUIRED)sizeAttenuation
- constant lineWidth regardless of distance (1 is 1px on screen) (0 - attenuate, 1 - don't)lineWidth
- float defining width (ifsizeAttenuation
is true, it's world units; else is screen pixels)
If you're rendering transparent lines or using a texture with alpha map, you should set depthTest
to false
, transparent
to true
and blending
to an appropriate blending mode, or use alphaTest
.
Form a mesh
const mesh = new THREE.Mesh(geometry, material)
scene.add(mesh)
Raycasting
Raycast can be optionally added by overwriting mesh.raycast
with the one that meshline provides.
import { raycast } from 'meshline'
mesh.raycast = raycast
Declarative use
Meshline can be used declaritively in react-three-fiber. MeshLineGeometry
has a convenience setter/getter for .setPoints()
, points
.
import { Canvas, extend } from '@react-three/fiber'
import { MeshLineGeometry, MeshLineMaterial, raycast } from 'meshline'
extend({ MeshLineGeometry, MeshLineMaterial })
function App() {
return (
<Canvas>
<mesh raycast={raycast} onPointerOver={console.log}>
<meshLineGeometry points={[0, 0, 0, 1, 0, 0]} />
<meshLineMaterial lineWidth={1} color="hotpink" />
</mesh>
</Canvas>
)
}
Variable line widths
Variable line widths can be set for each point using the widthCallback
prop.
<meshLineGeometry points={points} widthCallback={(p) => p * Math.random()} />
Types
Add these declarations to your entry point.
import { Object3DNode, MaterialNode } from '@react-three/fiber'
declare module '@react-three/fiber' {
interface ThreeElements {
meshLineGeometry: Object3DNode<MeshLineGeometry, typeof MeshLineGeometry>
meshLineMaterial: MaterialNode<MeshLineMaterial, typeof MeshLineMaterial>
}
}