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  • License MIT

Package Exports

  • meshline
  • meshline/dist/index.js
  • meshline/dist/index.mjs

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (meshline) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

MeshLine

A mesh replacement for THREE.Line. Instead of using GL_LINE, it uses a strip of billboarded triangles. This is a fork of spite/THREE.MeshLine, previously maintained by studio Utsuboco.

How to use

npm install meshline
import * as THREE from 'three'
import { MeshLineGeometry, MeshLineMaterial } from 'meshline'
Create an array of 3D coordinates

First, create the list of numbers that will define the 3D points for the line.

const points = []
for (let j = 0; j < Math.PI; j += (2 * Math.PI) / 100) {
  points.push(Math.cos(j), Math.sin(j), 0)
}
Create a MeshLine and assign the points

Once you have that, you can create a new MeshLineGeometry, and call .setPoints() passing the list of points.

const geometry = new MeshLineGeometry()
geometry.setPoints(points)

Note: .setPoints accepts a second parameter, which is a function to define the width in each point along the line. By default that value is 1, making the line width 1 * lineWidth in the material.

// p is a decimal percentage of the number of points
// ie. point 200 of 250 points, p = 0.8
geometry.setPoints(points, (p) => 2) // makes width 2 * lineWidth
geometry.setPoints(points, (p) => 1 - p) // makes width taper
geometry.setPoints(points, (p) => 2 + Math.sin(50 * p)) // makes width sinusoidal

Cou can also provide a BufferGeometry by calling .setGeometry() instead.

geometry.setGeometry(myGeometry)
geometry.setGeometry(myGeometry, (p) => 2)
Create a MeshLineMaterial

MeshLineGeometry needs to be paired with MeshLineMaterial.

const material = new MeshLineMaterial(options)

By default it's a white material of width 1 unit.

MeshLineMaterial has several attributes to control the appereance of the MeshLine:

  • map - a THREE.Texture to paint along the line (requires useMap set to true)
  • useMap - tells the material to use map (0 - solid color, 1 use texture)
  • alphaMap - a THREE.Texture to use as alpha along the line (requires useAlphaMap set to true)
  • useAlphaMap - tells the material to use alphaMap (0 - no alpha, 1 modulate alpha)
  • repeat - THREE.Vector2 to define the texture tiling (applies to map and alphaMap)
  • color - THREE.Color to paint the line width, or tint the texture with
  • opacity - alpha value from 0 to 1 (requires transparent set to true)
  • alphaTest - cutoff value from 0 to 1
  • dashArray - the length and space between dashes. (0 - no dash)
  • dashOffset - defines the location where the dash will begin. Ideal to animate the line.
  • dashRatio - defines the ratio between that is visible or not (0 - more visible, 1 - more invisible).
  • resolution - THREE.Vector2 specifying the canvas size (REQUIRED)
  • sizeAttenuation - constant lineWidth regardless of distance (1 is 1px on screen) (0 - attenuate, 1 - don't)
  • lineWidth - float defining width (if sizeAttenuation is true, it's world units; else is screen pixels)

If you're rendering transparent lines or using a texture with alpha map, you should set depthTest to false, transparent to true and blending to an appropriate blending mode, or use alphaTest.

Use MeshLine and MeshLineMaterial to create a THREE.Mesh

Finally, we create a mesh and add it to the scene:

const mesh = new THREE.Mesh(geometry, material)
scene.add(mesh)
Add raycast support

Raycast can be optionally added by overwriting mesh.raycast with the one that meshline provides.

import { raycast } from 'meshline'

mesh.raycast = raycast

Declarative use

Meshline can be used declaritively. This is how it would look like in react-three-fiber. You can try it live here.

MeshLineGeometry has two convenience setter/getters, points, which accepts a Float32Array or an Array<number>, and geometry, which accepts a BufferGeometry. You don't have to explicitely call .setPoints or .setGeometry.

import { Canvas, extend } from '@react-three/fiber'
import { MeshLineGeometry, MeshLineMaterial, raycast } from 'meshline'

extend({ MeshLine, MeshLineMaterial })

function Line({ points, width, color }) {
  return (
    <Canvas>
      <mesh raycast={raycast}>
        <meshLineGeometry points={points} />
        <meshLineMaterial
          transparent
          depthTest={false}
          lineWidth={width}
          color={color}
          dashArray={0.05}
          dashRatio={0.95}
        />
      </mesh>
    </Canvas>
  )
}

Dynamic line widths can be set along each point using the widthCallback prop.

<meshLineGeometry points={points} widthCallback={(p) => p * Math.random()} />
Types

Add these declarations to your entry point.

import { Object3DNode, MaterialNode } from '@react-three/fiber'

declare module '@react-three/fiber' {
  interface ThreeElements {
    meshLineGeometry: Object3DNode<MeshLineGeometry, typeof MeshLineGeometry>
    meshLineMaterial: MaterialNode<MeshLineMaterial, typeof MeshLineMaterial>
  }
}

References