Package Exports
- minecraft-protocol
- minecraft-protocol/src/browser.js
- minecraft-protocol/src/index.js
- minecraft-protocol/src/transforms/framing
- minecraft-protocol/src/transforms/framing.js
- minecraft-protocol/src/transforms/serializer.js
This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (minecraft-protocol) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.
Readme
minecraft protocol
Parse and serialize minecraft packets, plus authentication and encryption.
Features
- Supports Minecraft PC version 1.7.10, 1.8.8, 1.9 (15w40b, 1.9, 1.9.1-pre2, 1.9.2, 1.9.4), 1.10 (16w20a, 1.10-pre1, 1.10, 1.10.1, 1.10.2), 1.11 (16w35a, 1.11, 1.11.2), 1.12 (17w15a, 17w18b, 1.12-pre4, 1.12, 1.12.1, 1.12.2), and 1.13 (17w50a, 1.13, 1.13.1, 1.13.2-pre1, 1.13.2-pre2, 1.13.2), 1.14 (1.14, 1.14.1, 1.14.3, 1.14.4) , 1.15 (1.15, 1.15.1, 1.15.2) and 1.16 (20w13b, 20w14a, 1.16-rc1, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5), 1.17 (21w07a, 1.17, 1.17.1), 1.18 (1.18, 1.18.1 and 1.18.2), 1.19 (1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4), 1.20 (1.20, 1.20.1, 1.20.2, 1.20.3 and 1.20.4)
- Parses all packets and emits events with packet fields as JavaScript objects.
- Send a packet by supplying fields as a JavaScript object.
- Client
- Authenticating and logging in
- Encryption
- Compression
- Both online and offline mode
- Respond to keep-alive packets.
- Ping a server for status
- Server
- Online/Offline mode
- Encryption
- Compression
- Handshake
- Keep-alive checking
- Ping status
- Robust test coverage.
- Optimized for rapidly staying up to date with Minecraft protocol updates.
Want to contribute on something important for PrismarineJS ? go to https://github.com/PrismarineJS/mineflayer/wiki/Big-Prismarine-projects
Third Party Plugins
node-minecraft-protocol is pluggable.
- minecraft-protocol-forge add forge support to minecraft-protocol
Projects Using node-minecraft-protocol
- mineflayer - Create minecraft bots with a stable, high level API.
- mcserve - Runs and monitors your minecraft server, provides real-time web interface, allow your users to create bots.
- flying-squid - Create minecraft servers with a high level API, also a minecraft server by itself.
- pakkit - A GUI tool to monitor Minecraft packets in real time, allowing you to view their data and interactively edit and resend them.
- minecraft-packet-debugger - A tool to capture Minecraft packets in a buffer then view them in a browser.
- aresrpg - An open-source mmorpg minecraft server.
- SteveProxy - Proxy for Minecraft with the ability to change the gameplay using plugins.
- and several thousands others
Installation
npm install minecraft-protocol
Documentation
Usage
Echo client example
const mc = require('minecraft-protocol');
const client = mc.createClient({
host: "localhost", // optional
port: 25565, // optional
username: "email@example.com",
password: "12345678",
auth: 'microsoft' // optional; by default uses offline mode, if using a microsoft account, set to 'microsoft'
});
client.on('chat', function(packet) {
// Listen for chat messages and echo them back.
const jsonMsg = JSON.parse(packet.message);
if (jsonMsg.translate == 'chat.type.announcement' || jsonMsg.translate == 'chat.type.text') {
const username = jsonMsg.with[0].text;
const msg = jsonMsg.with[1];
if (username === client.username) return;
client.write('chat', {message: msg.text});
}
});If the server is in offline mode, you may leave out the password option and switch auth to offline.
You can also leave out password when using a Microsoft account. If provided, password based auth will be attempted first which may fail. Note: if using a Microsoft account, your account age must be >= 18 years old.
Client example joining a Realm
Example to connect to a Realm that the authenticating account is owner of or has been invited to:
const mc = require('minecraft-protocol');
const client = mc.createClient({
realms: {
pickRealm: (realms) => realms[0] // Function which recieves an array of joined/owned Realms and must return a single Realm. Can be async
},
auth: 'microsoft'
})Hello World server example
For a more up to date example, see examples/server/server.js.
const mc = require('minecraft-protocol')
const nbt = require('prismarine-nbt')
const server = mc.createServer({
'online-mode': true, // optional
encryption: true, // optional
host: '0.0.0.0', // optional
port: 25565, // optional
version: '1.20.4'
})
const mcData = require('minecraft-data')(server.version)
function chatText (text) {
return mcData.supportFeature('chatPacketsUseNbtComponents')
? nbt.comp({ text: nbt.string(text) })
: JSON.stringify({ text })
}
server.on('playerJoin', function(client) {
const loginPacket = mcData.loginPacket
client.write('login', {
...loginPacket,
entityId: client.id,
hashedSeed: [0, 0],
maxPlayers: server.maxPlayers,
viewDistance: 10,
reducedDebugInfo: false,
enableRespawnScreen: true,
isDebug: false,
isFlat: false
})
client.write('position', {
x: 0,
y: 255,
z: 0,
yaw: 0,
pitch: 0,
flags: 0x00
})
const message = {
translate: 'chat.type.announcement',
with: [
'Server',
'Hello, world!'
]
}
if (mcData.supportFeature('signedChat')) {
client.write('player_chat', {
plainMessage: message,
signedChatContent: '',
unsignedChatContent: chatText(message),
type: 0,
senderUuid: 'd3527a0b-bc03-45d5-a878-2aafdd8c8a43', // random
senderName: JSON.stringify({ text: 'me' }),
senderTeam: undefined,
timestamp: Date.now(),
salt: 0n,
signature: mcData.supportFeature('useChatSessions') ? undefined : Buffer.alloc(0),
previousMessages: [],
filterType: 0,
networkName: JSON.stringify({ text: 'me' })
})
} else {
client.write('chat', { message: JSON.stringify({ text: message }), position: 0, sender: 'me' })
}
})Testing
- Ensure your system has the
javaexecutable inPATH. MC_SERVER_JAR_DIR=some/path/to/store/minecraft/server/ MC_USERNAME=email@example.com MC_PASSWORD=password npm test
Debugging
You can enable some protocol debugging output using DEBUG environment variable:
DEBUG="minecraft-protocol" node [...]On Windows:
set DEBUG=minecraft-protocol
node your_script.jsContribute
Please read https://github.com/PrismarineJS/prismarine-contribute
History
See history
Related
- node-rcon can be used to access the rcon server in the minecraft server
- map-colors can be used to convert any image into a buffer of minecraft compatible colors