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A bridge of react-native with google vr

Package Exports

  • mlb-rngvr

This package does not declare an exports field, so the exports above have been automatically detected and optimized by JSPM instead. If any package subpath is missing, it is recommended to post an issue to the original package (mlb-rngvr) to support the "exports" field. If that is not possible, create a JSPM override to customize the exports field for this package.

Readme

mlb-rngvr

Getting started

$ npm install mlb-rngvr --save

Mostly automatic installation

$ react-native link mlb-rngvr

Manual installation

iOS

  1. In XCode, in the project navigator, right click LibrariesAdd Files to [your project's name]
  2. Go to node_modulesmlb-rngvr and add RNGvr.xcodeproj
  3. In XCode, in the project navigator, select your project. Add libRNGvr.a to your project's Build PhasesLink Binary With Libraries
  4. Run your project (Cmd+R)<

Android

  1. Open up android/app/src/main/java/[...]/MainActivity.java
  • Add import com.reactlibrary.RNGvrPackage; to the imports at the top of the file
  • Add new RNGvrPackage() to the list returned by the getPackages() method
  1. Append the following lines to android/settings.gradle:
    include ':mlb-rngvr'
    project(':mlb-rngvr').projectDir = new File(rootProject.projectDir, 	'../node_modules/mlb-rngvr/android')
  2. Insert the following lines inside the dependencies block in android/app/build.gradle:
      compile project(':mlb-rngvr')

Setup

iOS

  • Copy ./node_modules/mlb-rngvr/pod_post_install.sh to ios folder

  • Create a Podfile in ios folder

target 'myProject' do
  pod 'GVRSDK'
end

Still in ios folder install pods locally

pod install
pod update
  • Open myProject.xcworkspace and under myProject > Build Settings under Build Options set ENABLE BITCODE to NO

Android

  • Open ./android/app/build.gradle then set minSdkVersion 19

Usage

import { VideoView } from 'mlb-rngvr'

<VideoView
  style={{ height: 300, width: 200 }}
  source={{
    uri: 'https://raw.githubusercontent.com/googlevr/gvr-ios-sdk/master/Samples/VideoWidgetDemo/resources/congo.mp4',
    type: 'mono'
  }}
  displayMode={'embedded'}
  volume={1}
  enableFullscreenButton
  enableCardboardButton
  enableTouchTracking
  hidesTransitionView
  enableInfoButton={false}
  onLoadVideoSuccess={(e) => console.log()}
  onLoadVideoFailed={(e) => console.log()}
/>